Question for Open players who don't like PVP/ganking... help me understand

I agree with this also. IMHO it would be better for the game if there were wholly separate PVP and PVE servers - sharing nothing, not BGS or PP or otherwise - and each Solo player had a universe all their own, totally disconnected from other players.

But, I understand such a statement can be wildly inflammatory. I'm not seeking to inflame anyone's tempers on the matter, that's just my "hot take" after 10 weeks in the game.
Yep, Frontier in my opinion messed up at the start, because there was a significant chunk of the player base that wanted a completely off-line version. Frontier should at least scale up player bounties in general and possibly according to the difference in ship combat 'rating' i.e. if an engineered corvette kills a non engineered T6 that isn't aligned to a power, the bounty should start at say 100million. Frontier are maybe scared of suicide attacks but (the more expert here can correct me) that has more or less been dealt with as pure ramming is already distinguished from opening fire.
 
Tonight was a really good night on the "wholesome ganking" front. Nearly all friend requests sent were received. The vast majority of those resulted in an interaction like the below.

This pilot was brand new, and had built a Vulture based on tips they'd found from Youtube and similar. It was actually one of the best-built ships we saw all evening, it lasted longer than some of the Corvettes and Anacondas we came across.

View attachment 186474
This to me is ganking done right ..
 
Frontier should at least scale up player bounties in general and possibly according to the difference in ship combat 'rating' i.e. if an engineered corvette kills a non engineered T6 that isn't aligned to a power, the bounty should start at say 100million.

1) Bounties already scale if the attacker flies a more expensive ship than the victim.
2) Bounties are meaningless if there is no AI able to claim them.
3 )The value of the bounty is meaningless if there is no balanced economy and money is free
4) Bounties also mean nothing if you can gank news and idiots with a cheap ship.

Bounties and C&P are not going to fix anything unless you go for a draconian solution.
 
1) Bounties already scale if the attacker flies a more expensive ship than the victim.
2) Bounties are meaningless if there is no AI able to claim them.
3 )The value of the bounty is meaningless if there is no balanced economy and money is free
4) Bounties also mean nothing if you can gank news and idiots with a cheap ship.

Bounties and C&P are not going to fix anything unless you go for a draconian solution.
1) OK, didn't know that.
2) Players could claim them at least
3) Depends how high the bounty is - would 1billion hurt enough?
4) You could gank with a crappy ship I suppose, but don't under-estimate how difficult it is to kill even a non engineered but well outfitted T6, that thing is pretty fast. All it would need is an ATR style response with zero delay as soon as you jump into a system where you are wanted due to killing a player, and said ATR then proceeds to interdict you continuously. Even now being wanted in a systems while doing NPC piracy can be a real pain, as just as you find that nice juicy T7 you get interdicted by the police and then the T7 is gone.
 
1) OK, didn't know that.
2) Players could claim them at least
3) Depends how high the bounty is - would 1billion hurt enough?
4) You could gank with a crappy ship I suppose, but don't under-estimate how difficult it is to kill even a non engineered but well outfitted T6, that thing is pretty fast. All it would need is an ATR style response with zero delay as soon as you jump into a system where you are wanted due to killing a player, and said ATR then proceeds to interdict you continuously. Even now being wanted in a systems while doing NPC piracy can be a real pain, as just as you find that nice juicy T7 you get interdicted by the police and then the T7 is gone.
Bounties aren't paid by the criminals.
 
Bounties aren't paid by the criminals.
Agreed, fdev would have to make it so.

As far as I'm concerned fdev has a duty to the game, to make it so that no NPC AND NO PLAYER is 'bigger' than the game, at least in a high sec area. Perhaps Frontier wanted to leave it to the players to police themselves via groups such as spear etc, but we just don't have the tools to hunt down criminals.
 
Perhaps Frontier wanted to leave it to the players to police themselves via groups such as spear etc, but we just don't have the tools to hunt down criminals.

More likely FD wants people to take some responsibility for their own ship. You dont need police groups or all that stuff, just know where your chaff and hi-wake button is. :p The game is massively balanced to the defender, to the point anyone with basic skills and a decent understanding of the game is next to invulnerable.
 
Hi Danquememe :)

First some personal history. I've played this game since the kickstarter release, so I'm fairly well versed in the majority of basic features of the game, trade, mining, exploration etc. but not much experience in PVP Combat. Time spent in play 38weeks, 3 days, 13 hrs & 17min to be precise.
Okay, I have over 11 billion in assets & current status of ready cash/credits over 7 billion (no! I refuse to buy a Carrier! :)). With that out of the way I'll describe a recent scenario that took place a day or two ago.
Reading the forum, particularly your post and various reply's I decided to travel over to Deciat in open to see what would happen if I docked at the local station Garay Terminal and then to proceed to Felicity Farseer's terminal. I'm in an Imperial Clipper which is moderately engineered something like 564 boost speed.
I left Garay Terminal and supercruised to Farseer. Within a few minutes I was interdicted by a Cmdr piloting a Krait MK2. I submitted and boosted away releasing chaff.
Within about 30 seconds I was destroyed having not fired a shot. I rinsed and repeated with more or less the same outcome 3 times. The credit loss is no problem obviously as the rebuy is in single figures. What actually irked me was that I sent a 'friend' request to the Commander with the intention that he/she might give me some tips on how to at least survive the encounter, and why I was destroyed so quickly. I've not heard anything as yet., but hopefully might be contacted in the near future. Then again perhaps this is not the Cmdr's intention. No attempt was made to contact me before, during & after the attack so 🤷‍♂️...I presume this is at least 'normal' for some 'Competitive Pilots'.

While I was in the system there was various local chatter mentioning this particular Cmdr. One instance was that an unarmed pilot was just trying to play the game (we'll call him pilot 'a' for now which isn't his name obviously) I presume he was trading or perhaps trying to upgrade/engineer his ship. He seemed fairly new to the game so I did feel a bit of sympathy as to his loss. The cmdr in the Krait also destroyed him as well. My feeling was that pilot 'a' should have really been playing in solo, at least until he'd had a bit more experience.
I can understand why I was attacked, and really I should get to know how to engineer my ship for the occasional pvp encounters. I hate the word 'Ganker' btw I'd prefer to call these sort of pilots 'CCP's, Competitive Combat Pilots! :)
I personally can't understand why the Krait Cmdr would attack and destroy an unarmed ship, maybe just firing a warning shot or cause some slight damage, at least it would have given pilot 'a' the understanding that the outcome could have been worse, and THEN contact pilot 'a' to see if he was interested in learning how to survive such attacks etc.?

I'ts obvious 'why' a good proportion of players opt for a 'solo' game' or in a private pve group, combat is not high on their list, they may like a bit of combat, and for some the npc pirates etc. are at their level, maybe in some cases more than enough. People have different levels as to what they class as fun in this regard, and what they are personally capable of, and in a private group with friends the scenario is different.

One thing I will say though is that while we have Cmdrs that destroy other Cmdrs ships indiscriminately in open play and not take into account the structure/weaponry & class of that particular ship for example...whether the ship is kitted out for trading/exploration defence or combat (it only takes a few minutes to target the ship and see it's status)...then 'Competitive' 'Combat' Play will always be second rate, and not looked upon as a 'fun' feature of the game....only to a minority. PVP in open has got to have at least some moral code or we'll find that PVP will suffer a lingering decline.

Jack :)
 
More likely FD wants people to take some responsibility for their own ship. You dont need police groups or all that stuff, just know where your chaff and hi-wake button is. :p The game is massively balanced to the defender, to the point anyone with basic skills and a decent understanding of the game is next to invulnerable.
Fair enough, but it breaks my immeeerrsion when the system security is a bystander, and gankers can continuously gank more or less as they please. It also riuns the nobile art of pvp piracy!
 
Hi Danquememe :)

First some personal history. I've played this game since the kickstarter release, so I'm fairly well versed in the majority of basic features of the game, trade, mining, exploration etc. but not much experience in PVP Combat. Time spent in play 38weeks, 3 days, 13 hrs & 17min to be precise.
Okay, I have over 11 billion in assets & current status of ready cash/credits over 7 billion (no! I refuse to buy a Carrier! :)). With that out of the way I'll describe a recent scenario that took place a day or two ago.
Reading the forum, particularly your post and various reply's I decided to travel over to Deciat in open to see what would happen if I docked at the local station Garay Terminal and then to proceed to Felicity Farseer's terminal. I'm in an Imperial Clipper which is moderately engineered something like 564 boost speed.
I left Garay Terminal and supercruised to Farseer. Within a few minutes I was interdicted by a Cmdr piloting a Krait MK2. I submitted and boosted away releasing chaff.
Within about 30 seconds I was destroyed having not fired a shot. I rinsed and repeated with more or less the same outcome 3 times. The credit loss is no problem obviously as the rebuy is in single figures. What actually irked me was that I sent a 'friend' request to the Commander with the intention that he/she might give me some tips on how to at least survive the encounter, and why I was destroyed so quickly. I've not heard anything as yet., but hopefully might be contacted in the near future. Then again perhaps this is not the Cmdr's intention. No attempt was made to contact me before, during & after the attack so 🤷‍♂️...I presume this is at least 'normal' for some 'Competitive Pilots'.

While I was in the system there was various local chatter mentioning this particular Cmdr. One instance was that an unarmed pilot was just trying to play the game (we'll call him pilot 'a' for now which isn't his name obviously) I presume he was trading or perhaps trying to upgrade/engineer his ship. He seemed fairly new to the game so I did feel a bit of sympathy as to his loss. The cmdr in the Krait also destroyed him as well. My feeling was that pilot 'a' should have really been playing in solo, at least until he'd had a bit more experience.
I can understand why I was attacked, and really I should get to know how to engineer my ship for the occasional pvp encounters. I hate the word 'Ganker' btw I'd prefer to call these sort of pilots 'CCP's, Competitive Combat Pilots! :)
I personally can't understand why the Krait Cmdr would attack and destroy an unarmed ship, maybe just firing a warning shot or cause some slight damage, at least it would have given pilot 'a' the understanding that the outcome could have been worse, and THEN contact pilot 'a' to see if he was interested in learning how to survive such attacks etc.?

I'ts obvious 'why' a good proportion of players opt for a 'solo' game' or in a private pve group, combat is not high on their list, they may like a bit of combat, and for some the npc pirates etc. are at their level, maybe in some cases more than enough. People have different levels as to what they class as fun in this regard, and what they are personally capable of, and in a private group with friends the scenario is different.

One thing I will say though is that while we have Cmdrs that destroy other Cmdrs ships indiscriminately in open play and not take into account the structure/weaponry & class of that particular ship for example...whether the ship is kitted out for trading/exploration defence or combat (it only takes a few minutes to target the ship and see it's status)...then 'Competitive' 'Combat' Play will always be second rate, and not looked upon as a 'fun' feature of the game....only to a minority. PVP in open has got to have at least some moral code or we'll find that PVP will suffer a lingering decline.

Jack :)
Nice post.
With that ship you should be pretty well immune to ganking, so I'm curious: what shields and HRPS/MRPs did you have? Did you high wake?
The general consensus on this thread is that even a non engineered cobra mk III (and also a non engineered T9 with enough hull and module protection) should be able to high wake out alive.
 
Hi Captain Pugwash :)

Nice post.
With that ship you should be pretty well immune to ganking, so I'm curious: what shields and HRPS/MRPs did you have? Did you high wake?
The general consensus on this thread is that even a non engineered cobra mk III (and also a non engineered T9 with enough hull and module protection) should be able to high wake out alive.

Clipper Stats:-

3C Beam Laser (stripped down)
3C Beam Laser (stripped down)
2D shock Cannon
2F Multi Cannon (stripped down)

Utility:-

A Kill Warrant Scanner
A Frame shift Wake Scanner
0A Shield Booster
Chaff Launcher (lightweight)

Core Internal:-

1C Hull Lightweight Alloy
6A Power Plant Stripped Down
6A Thrusters Stripped Down
5A Frame shift Drive Stripped Down
5A Life Support
6A Power Distributor Stripped Down
5A Sensors

Boost Speed 564 m/s
FSD 39.85 Ly
Shields 310
Armour 462
Hull Mass 400T
Cargo 128.

The actual engineering stats of modules I can't remember at the moment. I'm at Deciat so I've transferred the Clipper from a 'Base' to here (takes about 50 minutes) so I'll be able to see (when it arrives) just what's been engineered (modules) in depth!
Ah!...attempted to low wake the second time.....still boom! :LOL:

Jack :)
 
Ok, so that's a lightweight explorer build and the 'stripped down' effects also reduce module integrity: you can add another 50% hull strength just by engineering the standard hull armor to G3 with Heavy Duty G3 + Deep Plating with no penalty to jump range.
You should also find space for a size 4 Module Reinforcement to combat module sniping with LR rails and a size 4 Hull Reinforcement Package to get the hull up to about 1000HP.
This should withstand any ganker attacks, including frag Kraits. If you try to low wake to SC you will probably get mass locked by the aggressor, who will then have plenty of time to kill you. High Wake (to another system) to avoid the mass lock.
Always submit to the interdiction and boost towards the aggressor so they have to turn and follow: you will get a nice headstart, and only the fastest gankers could catch you.
 
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