They just had said they have time synchronization difficulties between 2 servers, nothing more. Me and you know absolutly nothing about the amount of data sent or received, the amount of queries during this test or the number of services running on those servers. I work in databases, when you have troubles with timesync, it's never on simple systems.
Sorry for non technical readers, but this is called...
There are really good solutions on the market (like Kafka, Redis..) that allow distribution of data / commands across a cloud of servers, with really low latency (i wont get into the zeroMQ clones or Netty, just keep in mind these ultra low level message brokers exist too), and incredible bandwidth. Redis is basically what CiG call "iCache" but the difference is it's working, and you can run it in like 15 minutes on one node, granted configuring it for a distributed cloud is a bit more involved, but we are talking hours, not months even less years lol. Setting these up on AWS (which CiG are supposedly using..) is a few mouse clicks away.
So yeah if you use for example Redis (which may be the preferred solution for a C++ program like a game), you still have to design the data formats (have to be clever to save bandwidth and such... it's quite a powerful tool and allows everything down to bitwise operations..) and then agree upon which data packets / streams you want to exchange, but again, a working solution will take a few days or weeks at worst. Been there, done that. Yes you'd need the pro license for the full distributed cloud version, but the price is laughable for CiG with their $300+ million.
Mind that quite a few big companies out there do have servers that exchange much more data than CiG servers do, and sometimes in a very sensitive context that allows zero loss of anything, with incredible security constraints (e.g.: finance), and i mean millions of messages per second with no tolerance for any added latency. And yeah we can take a quick estimate at the amount of data that needs to be exchanged through analysis, that would need a few hours of work at most. I understand that game devs would be unfamiliar with these technologies (I kinda see where they are coming from..) but it's really not so difficult to try and recruit specialists.
Disclaimer: this is my day job.
What CiG are doing here, is reinventing the wheel, but so far the said wheel is octagonal with duct taped struts, and they are visibly struggling.