Question for Open players who don't like PVP/ganking... help me understand

The particular example that I had in my mind when I responded to @Frillop Freyraum was when @Bigmaec and I patrolled the triple hotspot in Borann together, fighting off gankers who attacked mining vessels; Bigmaec would hail a mining Python (or was it a Conda?), and instead of responding the ship just disappeared.

I just think that if you don't want to run the risk of positive as well as negative encounters why choose Open. It was just a bit lame, and unfortunate for all involved as we could've had a decent session there together, which wouldn't have involved the miner getting their ship destroyed. 🤷‍♂️

Yes lame. But play your own way, let them play theirs. Same as spawncamping, the game either allows it or can't prevent it so just get used to it :)
 
Oh yikes, I just tried in EDSY replacing the multicannons in my FdL with frags. Why was I not informed? Trying this is on my to-do list now. :)

The main use of that FdL is "Pirate Lord" missions. They usually turn out to be Corvettes these days.
I can confirm that a meta-gankbuild frag mamba excels at any kind of large ship assassination mission.
 
The particular example that I had in my mind when I responded to @Frillop Freyraum was when @Bigmaec and I patrolled the triple hotspot in Borann together, fighting off gankers who attacked mining vessels; Bigmaec would hail a mining Python (or was it a Conda?), and instead of responding the ship just disappeared.

I just think that if you don't want to run the risk of positive as well as negative encounters why choose Open. It was just a bit lame, and unfortunate for all involved as we could've had a decent session there together, which wouldn't have involved the miner getting their ship destroyed. 🤷‍♂️

And if those players keep logging into Open, you may end up instancing with them instead of more engaging individuals that I'd rather play with.
Yes, I've had experiences like that. A friend and I were FdL and Python in a Res. An AspE dropped in, but in the time it took us to send a wing invite he was gone again. I don't blame him, it's just a result of the game featuring instakill combat with no consequences.
 
First and foremost, because logging has completely ruined PvP piracy.
Piracy as a mechanic has always been possible, but players are unable to trust their attacker to act reasonably.

If your playstyle is dependant on there being willing victims around (players like me btw) you need to find a reason for them to want to hang around. Entertain them basically, put on a show. To some extent you seem to do this with your gank evasion lessons.
 

Deleted member 182079

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Yes lame. But play your own way, let them play theirs. Same as spawncamping, the game either allows it or can't prevent it so just get used to it :)
I mean yeah, I have no choice ultimately, but it's still disappointing when it happens (i.e. see my edit in my post above).
 
Piracy as a mechanic has always been possible, but players are unable to trust their attacker to act reasonably.

If your playstyle is dependant on there being willing victims around (players like me btw) you need to find a reason for them to want to hang around. Entertain them basically, put on a show. To some extent you seem to do this with your gank evasion lessons.
What kind of nonsensical response is that? PvP piracy sucks because of loggers, period. There's no if's, and's or but's about it.
 

Deleted member 182079

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Yes, I've had experiences like that. A friend and I were FdL and Python in a Res. An AspE dropped in, but in the time it took us to send a wing invite he was gone again. I don't blame him, it's just a result of the game featuring instakill combat with no consequences.
When I went through my PvP piracy phase I was surprised how many didn't log on me, although it probably helped that I only flew seemingly harmless ships like the Cobra 3 or iCourier. I can't blame players to expect the worst and I usually have my back up as soon as I get interdicted - 9/10 times it's a RP-less gank so I either prepare to be shot at and evade, or deploy hardpoints and shoot without any foreplay.
 
What kind of nonsensical response is that? PvP piracy sucks because of loggers, period. There's no if's, and's or but's about it.

Ok. I've never been successfully pirated. Is that because all pirates suck?

ETA I have two trade Cutters, they are named "The Golden Goose" (ie pirate me don't kill me) and "Bait".
 
Chicken / Egg ?
Loggers appeared because of gankers, so who destroyed PvP piracy?
Its all part of the game, using in game mechanics, logging out of the game to avoid death or piracy is not part of the game. Its an exploit and it's cheating.

I'm also working my ass off over here, teaching players how to play the game properly while you guys are trying to tell players it's ok to just use a d exploit. Thanks, I really appreciate it.
 

Deleted member 182079

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Ok. I've never been successfully pirated. Is that because all pirates suck?

ETA I have two trade Cutters, they are named "The Golden Goose" (ie pirate me don't kill me) and "Bait".
The smart pirate doesn't pull over a Cutter unless they operate in a wing:)

They also rely on inexperienced pilots in paper builds, to some extent at least, to be fair - although I took the "sustainable piracy" approach - due to the ships I flew I'd only ever ask for a handful of tons of cargo, which most victims would still decline in their overwhelming greed, and then give me grief over comms because that harmless little ship dropped their shields and disabled their drives:p

Edit - on the topic of RPing piracy though, I did give that a go; typing a simple "do not run, I will shoot otherwise - please hand over 10t of LTDs" gave the T9 I pulled over enough time to low wake. The only time where some RP warning is still feasible is within asteroid belts, but that's pretty much dead since Borann et al is no more.
 
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I've been involved in those CLogging discussions for years, tbh the CLoggers probably came first. The Code used to really make an effort & I miss that.

Guess we will never find out.

And if the pirate takes the effort to parlay - the victim might have enough time for a clean menu log - which is their prerogative.
Not everyone indulges in roleplaying the victim and since menu-logging is within the rules - move along and try again with a different target.
If the move along means an instant kill next time... again Chicken - Egg...
 
The smart pirate doesn't pull over a Cutter unless they operate in a wing:)

They also rely on inexperienced pilots in paper builds, to some extent at least, to be fair - although I took the "sustainable piracy" approach - due to the ships I flew I'd only ever ask for a handful of tons of cargo, which most victims would still decline in their overwhelming greed, and then give me grief over comms because that harmless little ship dropped their shields and disabled their drives:p

I think you're making a lot of assumptions there :)

The Golden Goose is my blockade runner, I've never lost the hull, I've never had to high wake to escape. I have had players 'escort' me to my destination, I once rather memorably had a Code Pilot clear a path for the wing I was in after one of the wing reported they had been popped by the guy. I invited the pirate to join the wing & we shared our mission reward. An eventful day :)

They are just players, looking for something entertaining to do just like you or I. I enjoy their enthusiasm & am happy to share my time with anyone that's not a jerk :)
 
What kind of nonsensical response is that? PvP piracy sucks because of loggers, period. There's no if's, and's or but's about it.
And because gankers. Probability of interdictor being ganker who would just blast your ship to pieces vs pirate who would want your cargo, or some of it, is towards gankers. So many of the victims choose menu-logging gank evasion tactic.
 
Its all part of the game, using in game mechanics, logging out of the game to avoid death or piracy is not part of the game. Its an exploit and it's cheating.

Avoiding combat/death by any legal means is part of the game too - that include speeding away in normal space, high waking and not at last, menu logging.

Not exploit, not cheating. Perfectly legit (even tho some might see it as lame, playing lame is not against the rules, hence the clubsealing still being a thing)

You have to accept that not everyone is willing to play your game or generally speaking, with you
And everyone is entitled to blaze their way in the galaxy - with the mention that their way might not include you (generic you, don't take it personally)
 
And because gankers. Probability of interdictor being ganker who would just blast your ship to pieces vs pirate who would want your cargo, or some of it, is towards gankers. So many of the victims choose menu-logging gank evasion tactic.

Many pirates turned to killers because they were frustrated with Piracy, for just the reasons you describe.

The way to break the cycle is for those that want a return to trust, to come down hard on the killers. For one reason or another that never really happened.
 

Deleted member 182079

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I think you're making a lot of assumptions there :)

The Golden Goose is my blockade runner, I've never lost the hull, I've never had to high wake to escape. I have had players 'escort' me to my destination, I once rather memorably had a Code Pilot clear a path for the wing I was in after one of the wing reported they had been popped by the guy. I invited the pirate to join the wing & we shared our mission reward. An eventful day :)

They are just players, looking for something entertaining to do just like you or I. I enjoy their enthusiasm & am happy to share my time with anyone that's not a jerk :)
You may have misunderstood me there - I was just saying that I probably wouldn't bother pulling a Cutter as a single pirate unless I manage to fire hatch breakers immediately before you can boost - requires a fair bit of luck/timing I'd say. At least the other ships are slower so scooping a few tons shouldn't be too difficult before they wake out.

The caveat is if you play in a pirate wing with clearly defined roles - one attacks shields, the other the FSD, thrusters, etc.

I winged up with pirates once and it was a fun experience (not so much for the T9 who ignored all warnings, warning shots, and kept running).

I don't really know how pirate groups incl. CODE are getting on these days. Especially with FCs cutting SC trips short.
 
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