Just like the real thing then?Yeah, this parody nails it pretty well at first but quickly sleeps in dark disturbing territories![]()
Just like the real thing then?Yeah, this parody nails it pretty well at first but quickly sleeps in dark disturbing territories![]()
They have zero confidence in it but are willing to get friends and family to put money in by pretending its all on course. Not good.
And when the developer had to throw away the vast majority of what have been done because the whole design had changed, it's called a reboot.
All those little changes that done nothing to the global architecture of the game...
Like switching all the game and universe in one huge map with 64bit position and no loading screen. Or giving full planets where you can land from space and drive wheeled vehicles instead of a loading screen that put you in a small station only with avatars... It's easy, nothing more than some lines of codes to rewrite, no need to heavily change the structure of what have been done or having to create complete systems to handle all those little improvements.
Sorry, it's not easy to write on mobile phone. It's corrected.First, I didn’t write what you quoted. Kindly either fix the quote, or remove it.
In contrast CR has so much to gain by continuing, so much to lose by quitting, and so many people cheering him on both online and IRL. Is it really that impossible that he simply makes the same cognitive mistake so many others make every single year, with the primary difference that he is continually rewarded and encouraged to keep making the mistake instead of getting a little obituary on page four of the local newspaper?
I don't think Mike has zero confidence
If he had zero confidence i presume he (and others like him) would already have bailed and become skeptics
Thank you.Sorry, it's not easy to write on mobile phone. It's corrected.
Is there a video or article where a CIG representative said iCache is "finished" in some sense?For the backend structure yes. They integrate it in the alpha now.
Only what CR say
And let's not forget that SC was described as an MMO by just about everyone. By the backers in particular, but also by CI¬G. They had the “no, it's not an MMO” answer in the FAQ, but let's look closer at that:Describes an MMO. Granted, it describes an MMO from 30 years ago, when computers were much less powerful and bandwidth muchless(editmore limited, but that is an MMO none-the less.
In other words, their reasoning for why it “was not an MMO” was that it was an MMO, and more. The simple, lowly MMO moniker was insufficient to describe the never-done-before magnum opus of CRobber, and that's the reason it would be false to call it one: because while it was an MMO, it was also so many other things. So even the official “not an MMO” stance was just a bit of semantic bragging. It was like the old Spaceballs quote: “we're not doing this for the money … we're doing it for a bleepload of money”.Kickstarter said:Is Star Citizen an MMO?
No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.
There's nothing to suggest this.For the backend structure yes. They integrate it in the alpha now.
Freelancer was built to have up to 128 players in multiplayer, but as a few of you know that was more a theoretical maximum than something that was really practical, especially back in 2003. When I started building Freelancer, partly inspired by the work done on Ultima Online (which was in development when I was still at Origin), the fun I was having playing multiplayer games like Command & Conquer and Diablo I had wanted to bring the Privateer experience into the bold new world of multiplayer. My original vision for Freelancer was to first release a single player game and then follow it up with massively multiplayer version with a dynamic economy and a world that reacted and adapted to the players actions.
Also, let's not gloss over the arrogance of it, bringing up “the Privateer experience” as if he had any clue what that was. He had nothing to do with that game aside from plastering his name on the box. He's trying to paint it as a natural progression rather than what it actually was: he had wasted his time making a tired re-skin of WC that ended up being less than fantastic and not particularly popular, while part of the production posse were allowed to work on their own without his interference and consequently came up with something new and interesting. Or, well… interesting at least, and if not entirely new, then at least a twist on the old formula. But unlike his waste of time, that off-shoot became popular and people look back at it with fondness. And here he's trying to appropriate their work as his own.He did realise at the point he was saying this that I was playing on third-party modded Freelancer servers with 500 or more players at a single time running just fine, because networking tech had improved significantly in the intervening decade since it had launched, right?
GUYS - just jumping in here to ask - is there a game here yet?
Worth buying? Summary yes/ no replies appreciated![]()
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To use an analogy, that has been used before around here. You give a car manufacturer some money to make you a great car (the Best Damn Car Ever) and they say they will deliver it to you in 2-3 years for a few million dollars. They then tell you they have changed the design of the car, but don't worry, because the Best Damn Car Ever is now going to be even better. Its just going to take a few more years, and its going to cost 65 million. But, ok, you're filthy rich, you can afford 65 million, especially if its going to make the Best Damn Car Ever even better! And a few years later they come back to you and say, ok, sorry, we are still designing the engine for it and the bodywork keeps falling apart and the wheels are square, but they are looking into alternate shapes for the wheels, but, if you give them a few hundred million they will make the Better Than The Best Damn Space Car ever even better, they just need a few more years.....
Give it 90 days and then don't buy it.GUYS - just jumping in here to ask - is there a game here yet? Worth buying? Summary yes/ no replies appreciated![]()
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