Game Discussions Star Citizen Discussion Thread v12

They have zero confidence in it but are willing to get friends and family to put money in by pretending its all on course. Not good.

I don't think Mike has zero confidence, and like many others, they probably just can't or are not willing to put more money in. They see that CIG still needs tens, or probably hundreds of millions to get a released product out of the door. But i think he still has some confidence that CIG can deliver on something decent, just as long as the funding keeps flowing.

I'm also sure that Mike knows that if funding stops, its game over.

If he had zero confidence i presume he (and others like him) would already have bailed and become skeptics.

But the writing has been on the wall for a while now, even for some of the more hardcore backers, faith is slowly being eroded. Of course, that fath can be restored from time to time with bits of progress, or the odd ship sale, but my general feeling is salt levels are slowly rising overall.

It might takes a good while more though before it all falls apart, and CIG can push it back significantly by adding a second system before that happens. Faith will be restored to many, funding will go up, and then CIG can take another few years working on the third system.
 
And when the developer had to throw away the vast majority of what have been done because the whole design had changed, it's called a reboot.
All those little changes that done nothing to the global architecture of the game...
Like switching all the game and universe in one huge map with 64bit position and no loading screen. Or giving full planets where you can land from space and drive wheeled vehicles instead of a loading screen that put you in a small station only with avatars... It's easy, nothing more than some lines of codes to rewrite, no need to heavily change the structure of what have been done or having to create complete systems to handle all those little improvements.

The whole reboot thing is nothing but deflection and apologism for the game taking so long to develop....

When Elite was being made it was changed considerably to incorporate Supercruise in order to add scale to the game world, no one has ever called that a reboot :)
 

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how do you think CR will go down in history?
I feel he is going to get much more hate then other lying devs/publishers
I know Tod Howard and Peter Molyneux are known for lying about their games but I remember mostly their good games like fallout3 black and white.
I just dont think they ever extracted near as much money from fans
 
In contrast CR has so much to gain by continuing, so much to lose by quitting, and so many people cheering him on both online and IRL. Is it really that impossible that he simply makes the same cognitive mistake so many others make every single year, with the primary difference that he is continually rewarded and encouraged to keep making the mistake instead of getting a little obituary on page four of the local newspaper?

It's the Hollywood accounting that changes Chris Roberts from an incompetent game developer in over his head, to someone who’s using the illusion of developing a game to enrich himself, and his family and friends. Incompetents don’t create dozens of legal fictional entities to drain a project of funds. It’s a pity only the UK requires such public statements form companies. The Roberts clan have “earned” millions from Star Citizen UK companies alone. Who knows what they’ve “earned“ from the numerous US and German companies, which are completely opaque to the public.
 
I don't think Mike has zero confidence

Youre right I mixed them up. Mike has no more willingness to put any of his own money in but wants others to do so. The caller had lost confidence and saw that only new players could bail them out. But the conversation was still disturbing and one of them is actively promoting it to new people. Theres a comment on one of his vids from someone who had signed up in the last 2 weeks.

imo Mike is still the worst. He is lucid enough to know its a waste of money but delusional enough to take everything at face value still and still expect it to work out with the next update that miraculously fixes whatever is the topic that week, but lucid enough to know that his dream will only work if other people put money into something hes not willing to. He has little confidence but its held in check by dreams.

If he had zero confidence i presume he (and others like him) would already have bailed and become skeptics

Youre right, most people go full on against it after they lose faith. But some have created their entire fan base and future income from being on one side or another and his back is up against the wall now. He can either dig in or jump out of the hole. I think he knows how bad it is but is just unwilling to accept what it will mean, his dream is over in more ways than one and he may feel crappy about the harm he has done to the people who trusted him....eventually but not right now and thats my problem with him. Hes another arrogant airline pilot who will harm more than just himself but he knows it. He has compass blindness and he knows it, hes terrified of it being true but will not accept he could be at fault and change course.
 
Describes an MMO. Granted, it describes an MMO from 30 years ago, when computers were much less powerful and bandwidth much less (edit:) more limited, but that is an MMO none-the less.
And let's not forget that SC was described as an MMO by just about everyone. By the backers in particular, but also by CI¬G. They had the “no, it's not an MMO” answer in the FAQ, but let's look closer at that:

Kickstarter said:
Is Star Citizen an MMO?

No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.
In other words, their reasoning for why it “was not an MMO” was that it was an MMO, and more. The simple, lowly MMO moniker was insufficient to describe the never-done-before magnum opus of CRobber, and that's the reason it would be false to call it one: because while it was an MMO, it was also so many other things. So even the official “not an MMO” stance was just a bit of semantic bragging. It was like the old Spaceballs quote: “we're not doing this for the money … we're doing it for a bleepload of money”.

From the very start, SC was an MMO. They said so themselves, in the most oblique way possible.

For the backend structure yes. They integrate it in the alpha now.
There's nothing to suggest this.
 
Freelancer was built to have up to 128 players in multiplayer, but as a few of you know that was more a theoretical maximum than something that was really practical, especially back in 2003. When I started building Freelancer, partly inspired by the work done on Ultima Online (which was in development when I was still at Origin), the fun I was having playing multiplayer games like Command & Conquer and Diablo I had wanted to bring the Privateer experience into the bold new world of multiplayer. My original vision for Freelancer was to first release a single player game and then follow it up with massively multiplayer version with a dynamic economy and a world that reacted and adapted to the players actions.

He did realise at the point he was saying this that I was playing on third-party modded Freelancer servers with 500 or more players at a single time running just fine, because networking tech had improved significantly in the intervening decade since it had launched, right?
 
"Still, you should consider the game is already running on a budget 5 times a Witcher 3."

"An established title, in an established company, with fully stocked assets and infrastructure, an experienced and full employee pool, and lots of copy/ paste code from Witcher I and II and how many other titles....and your comparing that to company making 5 games, and company itself, from scratch?"

Five games now, what did I miss? o_O

He forgot the usual deluded backer line that they were busy with Cyberpunk since 2012 as well, but you have to be flexible when making up rubbish to support this disaster.
 
He did realise at the point he was saying this that I was playing on third-party modded Freelancer servers with 500 or more players at a single time running just fine, because networking tech had improved significantly in the intervening decade since it had launched, right?
Also, let's not gloss over the arrogance of it, bringing up “the Privateer experience” as if he had any clue what that was. He had nothing to do with that game aside from plastering his name on the box. He's trying to paint it as a natural progression rather than what it actually was: he had wasted his time making a tired re-skin of WC that ended up being less than fantastic and not particularly popular, while part of the production posse were allowed to work on their own without his interference and consequently came up with something new and interesting. Or, well… interesting at least, and if not entirely new, then at least a twist on the old formula. But unlike his waste of time, that off-shoot became popular and people look back at it with fondness. And here he's trying to appropriate their work as his own.

Oh, and let's also not gloss over that by the time Freelancer was released (which was probably sooner than if CRobber had been left at the wheel), Planetside offered 500-player FPS combat… 128 wasn't a unpractical or theoretical back in 2003 unless you're talking about simple arena combat games like unmodded Battlefield (64p max).
 
To use an analogy, that has been used before around here. You give a car manufacturer some money to make you a great car (the Best Damn Car Ever) and they say they will deliver it to you in 2-3 years for a few million dollars. They then tell you they have changed the design of the car, but don't worry, because the Best Damn Car Ever is now going to be even better. Its just going to take a few more years, and its going to cost 65 million. But, ok, you're filthy rich, you can afford 65 million, especially if its going to make the Best Damn Car Ever even better! And a few years later they come back to you and say, ok, sorry, we are still designing the engine for it and the bodywork keeps falling apart and the wheels are square, but they are looking into alternate shapes for the wheels, but, if you give them a few hundred million they will make the Better Than The Best Damn Space Car ever even better, they just need a few more years.....

In related news, here's a .jpg of a car I'm selling the promise of, I just need $3000 from you, to secure you an offer to be able to buy it!
rfr14cbxc9041.jpg
 
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