Call to Arms for a Free Colonia

The facts are these:
Last year a treaty was agreed between Loren's Reapers and SEPP/Explorers Nation, the primary terms of that treaty were as follows; that Loren's Reapers would respect EN's control over Union while they in turn would respect The Nameless's control of Carcosa. Furthermore no attempt would be made to retreat either The Nameless from Union or EN from Carcosa, this is a matter of recorded fact and can be proved with a screenshot of its agreement by both @Isaiah Evanson for LR and @Kancro Vantas for SEPP/EN. Loren's Reapers have abided by this treaty to the letter, SEPP/EN have flagrantly broken it, have made no attempt to justify their action beyond throwing unsupported accusations of griefing or toxicity (which have been refuted by many Colonia residents) . Now, following their violation of a treaty they put their names to they refuse to engage, or even attempt anything even approaching a constructive dialogue to end the conflict because they don't like LR's leadership. All this is fact supported by a great deal of evidence, I leave the community to draw its own conclusions.
 
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If nothing else, as I understand it, removing an active player group's adopted faction (and I include PMFs in that, PMFs aren't special) from control of its home system and replacing it with a non-native faction would set a nasty precedent when it comes to colonia's political situation and all the various treaties that groups there agreed to abide by.
The majority of those precedents are already set, though.

The new precedent set here by doing that [1] would be rather more specific, and would hinge on whether a native faction adopted after the system had already come under the control of another supported faction was considered to have the same rights as one that had been supported before that, and indeed it might not even cover all those cases (just the subset where the native faction was able to recapture the system to start with)

That's a very interesting question of both principle and practical application of power ... and there are logical reasons for groups to answer either 'yes' or 'no'

[1] To be more precise, doing that and getting away with it long-term. If they re-recapture the system, then the Nameless re-re-capture it and successfully retaliate against opposition assets, that also sets a precedent, but in a different area. There are several precedents in the more general history that fall under "not getting away with it" of which the Second Regional Conflict is probably the clearest.
 
to dismiss this group as 'griefers' is sad, pathetic and heinously poorly represents what they are about.

Which again, is why I did not say it. If you can quote me?

The victim here is not the three players that spear doesn't like, or even an outlaw squadron, Loren's Reapers...[it is the Nameless] (deleted end of quote by mistake)

And the noobs in Deciat who have been used as human shields in a vain attempt to get SPEAR back to the bubble or the noobs in Deciat 3 months ago or 6 months ago or 5 years ago. If you want to use the victim word then they all are. Sometimes in war neither side is totally innocent but in fairness one is a single player and one is a group that plays BGS.

Im also so glad you mentioned the good of the game. Cos I'm sure you can appreciate how YOU would feel when a pvp enforcer group from 22k ly away with almost no bgs experience or understanding of the work involved in the sandcastles they are now kicking down, crosses the galaxy to mess with your group because they believed your enemy's 'words'? (1) or do you think that removing the very important Alliance and Federation ships from availability in the region is something htat's good for the game. (2) Perhaps you think it's good for the game that the same coalition that owns 'most' of colonia already, should own 'all of it', cos that would generate great content...oh wait, no it wouldn't. Keeping an Anarchy group in the area would... ;) (3)

(1) - Probably the same as Id feel if I was a noob on my own journey and somebody thought they could boss me around or tell me what ship I have to fly to play in Open in Deciat. ie Id either care a lot or I wouldnt give 2 hoots about them. Those are pretty much my 2 options.

(2) OK you asked, I have kept my mouth shut so far on this topic but you asked so here you go. Colonia is a frontier system, in my mind its not supposed to be a village in the Cotswolds with a supermarket nearby and all the facilities on tap. In my mind its meant to be a frontier system, a harsher environment where humanity forges a path or a colony or a community or whatever against the odds but knowing they are far from home and 'on their own'. In that mindset I find the availability of Imp & fed ships as 'soft' or 'domestic' and not really what would happen. I know players have driven this progress and enlargement of Colonia though so it loses some veracity as an argument but Id still like it to be much harsher and more of a frontier town with regular supply from the bubble....that occasionally doesn't arrive. That would just feel more real to me than the current 'best of both worlds, not a bubble 2.0 but with all the facilities'. BUT I dont live there either so its easy for me to say thats how I would like it, I haven't put my game over there or invested in it, I have just visited and left a fleet there for some day in the future when I may be back....probably with a big target on my back now lol

(3) I dont have enough knowledge to make a judgement. I know theres a 'Colonia Council' that has been there for a while. I assume that the Council or Colonia as a whole will be fairly self-governing and if 'the community' don't like something I think they / you will be more united to work against it than if the same happened in the bubble for example. I know the BGS has limitations / ever increasing difficulty as you grow to slow down exactly this. I dont know whats possible, whats impossible or how much effort is needed to make it happen. Im taking part in Turning the Wheel, I have no idea what is going on, I just follow the orders that are posted and trust the people who do know. I am completely flabbergasted by the 'Cube' of expansion concept, there could be dozens of systems in that cube, how the heck do you keep track of which one you will expand into and get it right time after time! Thats all just magic to me. I read what people say and any misunderstanding is on my part alone.
 
Even the desired result, that the reapers return to the bubble (we don't dictate other people's gamestyles, <ahem>), does nothing but water the region down.
This is the most boggling thing, it runs completely contrary to Spear's goals.
I've wondered what I'd do myself if some "lawful" group got wind of my little BGS operation - which is deliberately off in a low-traffic area outside the powerplay bubble where hopefully I won't bother anyone and they won't bother me - and moved in to stomp on it. I've got a system going that spawns LTD haulers about as well as Frog does. What would I do if that was taken off me?

Hell, I'd probably head off to Frog. Which would put me back in the middle of the bubble. With an interdictor and nothing to do.

The fact that the reapers are in Carcosa means they're not causing trouble anywhere else. I can't think of anything more dangerous for the stability of a region than a bunch of BGS experts with idle hands and a grudge.
 
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The facts are these:
Last year a treaty was agreed between Loren's Reapers and SEPP/Explorers Nation that Loren's Reapers would respect EN's control over Union while they in turn would respect The Nameless's control of Carcosa. Furthermore no attempt would be made to retreat either The Nameless from Union or EN from Carcosa, this is a matter of recorded fact and can be proved with a screenshot of its agreement by both @Isaiah Evanson for LR and @Kancro Vantas for SEPP/EN. The Nameless have abided by this treaty to the letter, SEPP/EN have flagrantly broken it, have made no attempt to justify their action beyond throwing unsupported accusations of griefing or toxicity (which have been refuted by many Colonia residents) . Now, following their violation of a treaty they put their names to they refuse to engage, or even attempt anything even approaching a constructive dialogue to end the conflict because they don't like LR's leadership. All this is fact supported by a great deal of evidence, I leave the community to draw its own conclusions.
After conducting independent research, I have the ears of the reapers and spear, and an extensive network of my own, I am able to confirm that the only concrete facts that matter are these. Everything else, and I mean EVERYTHING else, is just 'he said, she said'. I further invite people to consider the consequences of breaking an agreement with outlaws and setting appropriate expectations for what might happen next (in terms of pure game lore)

hinge on whether a native faction adopted after the system had already come under the control of another supported faction was considered to have the same rights as one that had been supported before that
I say that an allowance should be made in this case for the unique situation that the Nameless is an anarchy faction and the reapers are outlaws. It is easy for any lawful group to adopt any non anarchy faction justifiably, whereas it would be very weird and grating against the game lore and narrative if the Reapers chose to support a corporate or a democracy, ya know...just speaking from a sense of keeping the game nice and varied, I'd say there are plenty of lawful systems that can be expanded into before it would be necessary to consider curtailing the one and only outlaw contingent.
 
Which again, is why I did not say it. If you can quote me?



And the noobs in Deciat who have been used as human shields in a vain attempt to get SPEAR back to the bubble or the noobs in Deciat 3 months ago or 6 months ago or 5 years ago. If you want to use the victim word then they all are. Sometimes in war neither side is totally innocent but in fairness one is a single player and one is a group that plays BGS.



(1) - Probably the same as Id feel if I was a noob on my own journey and somebody thought they could boss me around or tell me what ship I have to fly to play in Open in Deciat. ie Id either care a lot or I wouldnt give 2 hoots about them. Those are pretty much my 2 options.

(2) OK you asked, I have kept my mouth shut so far on this topic but you asked so here you go. Colonia is a frontier system, in my mind its not supposed to be a village in the Cotswolds with a supermarket nearby and all the facilities on tap. In my mind its meant to be a frontier system, a harsher environment where humanity forges a path or a colony or a community or whatever against the odds but knowing they are far from home and 'on their own'. In that mindset I find the availability of Imp & fed ships as 'soft' or 'domestic' and not really what would happen. I know players have driven this progress and enlargement of Colonia though so it loses some veracity as an argument but Id still like it to be much harsher and more of a frontier town with regular supply from the bubble....that occasionally doesn't arrive. That would just feel more real to me than the current 'best of both worlds, not a bubble 2.0 but with all the facilities'. BUT I dont live there either so its easy for me to say thats how I would like it, I haven't put my game over there or invested in it, I have just visited and left a fleet there for some day in the future when I may be back....probably with a big target on my back now lol

(3) I dont have enough knowledge to make a judgement. I know theres a 'Colonia Council' that has been there for a while. I assume that the Council or Colonia as a whole will be fairly self-governing and if 'the community' don't like something I think they / you will be more united to work against it than if the same happened in the bubble for example. I know the BGS has limitations / ever increasing difficulty as you grow to slow down exactly this. I dont know whats possible, whats impossible or how much effort is needed to make it happen. Im taking part in Turning the Wheel, I have no idea what is going on, I just follow the orders that are posted and trust the people who do know. I am completely flabbergasted by the 'Cube' of expansion concept, there could be dozens of systems in that cube, how the heck do you keep track of which one you will expand into and get it right time after time! Thats all just magic to me. I read what people say and any misunderstanding is on my part alone.
We're not talking about you but those you seem to support - spear. I never said you said those things, but you should be aware that those things are the reason and jutification being supported by the devil you are advocating for.
1) These events are not the same. One is just a rebuy, the other is months of coordinated and planned work by multiple players.
2) Sounds like we are in basic agreement there.
3) Yeh it's pretty convoluted, I have lived it extensively.
 
Back from work, with whose system I am messing today?
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(2) OK you asked, I have kept my mouth shut so far on this topic but you asked so here you go. Colonia is a frontier system, in my mind its not supposed to be a village in the Cotswolds with a supermarket nearby and all the facilities on tap. In my mind its meant to be a frontier system, a harsher environment where humanity forges a path or a colony or a community or whatever against the odds but knowing they are far from home and 'on their own'. In that mindset I find the availability of Imp & fed ships as 'soft' or 'domestic' and not really what would happen. I know players have driven this progress and enlargement of Colonia though so it loses some veracity as an argument but Id still like it to be much harsher and more of a frontier town with regular supply from the bubble....that occasionally doesn't arrive. That would just feel more real to me than the current 'best of both worlds, not a bubble 2.0 but with all the facilities'. BUT I dont live there either so its easy for me to say thats how I would like it, I haven't put my game over there or invested in it, I have just visited and left a fleet there for some day in the future when I may be back....probably with a big target on my back now lol

On that, I would argue that as humans we're constantly trying to improve our lives. So although Colonia is a remote and "backwater" region, with hard work we can make it better for the people living there. Take the local engineers, for example. There's been an ongoing effort to complete their abilities. It's basically the reason I'm in Colonia and the same reason I make frequent trips to the bubble to bring easier-found materials for the blueprints. And for this opportunity I'd like to thank @Phisto Sobanii with his brilliant idea for "Operation Montgomery Scott". See, he has his uses ;)

Also, and correct me if I'm wrong, lore-wise, the Nameless, being anarchists, can work through different channels, thus providing ships and modules normally available to Superpower aligned factions.

About that target, not by me. Which actually doesn't say much, since I'm not much of a PVP player :)
 
(2) OK you asked, I have kept my mouth shut so far on this topic but you asked so here you go. Colonia is a frontier system, in my mind its not supposed to be a village in the Cotswolds with a supermarket nearby and all the facilities on tap. In my mind its meant to be a frontier system, a harsher environment where humanity forges a path or a colony or a community or whatever against the odds but knowing they are far from home and 'on their own'. In that mindset I find the availability of Imp & fed ships as 'soft' or 'domestic' and not really what would happen. I know players have driven this progress and enlargement of Colonia though so it loses some veracity as an argument but Id still like it to be much harsher and more of a frontier town with regular supply from the bubble....that occasionally doesn't arrive. That would just feel more real to me than the current 'best of both worlds, not a bubble 2.0 but with all the facilities'. BUT I dont live there either so its easy for me to say thats how I would like it, I haven't put my game over there or invested in it, I have just visited and left a fleet there for some day in the future when I may be back....probably with a big target on my back now lol

It took us FOUR YEARS to get to where we are now. Initially we had nothing. D rated modules, barely any ships, one station. It gradually improved, and I think four years is quite a long time to get to where we are now for a computer game... or do you want it to be stagnant like the themepark MMOs out there? Status quo for all eternity. Like that inn in LotRO that has been under construction near Bree for twelve years now...
 
The following only reflects my own personal opinion and has no relation to the opinions of Spear as a whole or the Triple A Alliance.

I had done my homework and informed myself sufficiently about the overall situation in this sector before I proposed a campaign in which a large part of Spear's forces would be deployed 20,000 light years away.

There are some rational people on the other side with whom one could probably even negotiate reasonably, but as long as the tyrants who are currently in control are not disempowered I will not sit down at any table.
As long as the current Reaper leadership has not been effectively removed for all future and all links to SDC/GGI have been severed there will be no negotiations in my view.

And it is very high on my personal agenda to change the balance of power in this sector to stabilize it in the long run.
People who have driven in the past a larger group of people out of this sector and out of this game have, in my opinion, lost any right of co-determination in this area of space.



I say the following as fleet commander of SPEAR and this also applies to all forces that are currently in the Colonia Sector and will continue to be.

Of course, pilots who fought for their cause in this war and believe in their cause are not automatically targets of our task forces.
They will of course continue to hunt only killers who repeatedly and demonstrably attack peaceful people who cannot or do not want to defend themselves.

This is just the personal opinion of Paulina Smith.

Where to start. I think your definition of sufficient research differs a lot from mine or anybody else's for that matter. As we all know now you deployed SPEAR's forces on a 20k ly trip on the words of liars and self-serving individuals. Your own pilots still parrot the same lies everyday.

You made it clear what the real reason for your aggression against Loren's Reapers and especially against some members of us with this:

SPEAR is pleased to announce
Cut
we recently concluded a top-secret operation to liberate the Coma system in the bubble from anarchy
Cut

People might ask what about Coma? Coma was a system that was flipped to Anarchy with Phisto's involvement against all odds and PP opposition. Nobody can tell me that targeting it first was just a coincidence. Actions speak louder than words.
With all the above mentioned actions it is very reasonable to assume that SPEAR's leadership is on an personal vendetta against 1 individual CMDR and doesn't care about collateral damage. I lost any respect I had towards SPEAR and I do believe I'm not alone. This can only be repaired if SPEAR's current leadership steps aside and lets more levelheaded people take over, if it is at all possible. Also the association with the known gank squadron G4NK doesn't do SPEAR any favors. This one still blows my mind.

I will always fight on the side of the small groups and the goal to keep Colonia Colonia. You and your Axis already tipped the balance of power and it might not be repairable, just like the local powers who called on you wanted. We are on the edge to loose Colonia and it becoming the bubble 2.0. Even the communists jumped in, I bet they have their own agenda, like always. Numbers must go up.

If I'm right about the group you are talking about they imploded by themselves. Their leadership pushed them to do things the majority didn't wanted to do and many left as a result of it. That's what their leader told my, but as you should know by now they are not a very reliable source of information.

As one of the BakedGoods & Spirits Managers of Loren's Reapers I say this.
You are a liar, your pilots daily harass our members and allies regardless if they have a bounty or killed ever a clean ship. SPEARs actions speak louder than your words. You went to bed with the most hated groups in Colonia and SPEAR will be forever associated with making Colonia into a cookie-cutter bubble. They are hated for a reason. For once, OWN IT.

As I said already long time before we all might be just small groups or independent pilots, but we represent what makes Colonia great. From the super-lawful to SPEARs most hated outlaws, we all work together to keep the numbers-need-to-go-up groups in Colonia in check. We will not stop.

It's ridiculous, really. All of this turmoil and potential loss of ship types otherwise unavailable without access to a fleet carrier or an extremely long trek for personal reasons? It is, in matter of fact, so ridiculous that the sheer absurdity of it all is visible all the way in here, from 22,000 light years away. So incandescently insane that not only the good citizens of Colonia, but a rag tag band of volunteers from the Bubble and elsewhere have spoken as one and demonstrated it by delivering a stinging defeat to the invaders in a matter of a few weeks.

The most fun little bit of info is that the majority of people who bought the extra ships are explorers and visitors. They love the alliance ships as they are easy to fly and not rank locked. They use them to blow off steam and just do something else than exploring. Same with people coming to just visit. It shows just how disconnected the Axis is from reality than they say we make a carrier service so people can buy the ships in the bubble. A 3 day round trip at min there you can't play compared to 2 minutes. Seems like a good idea:rolleyes:

It took us FOUR YEARS to get to where we are now. Initially we had nothing. D rated modules, barely any ships, one station. It gradually improved, and I think four years is quite a long time to get to where we are now for a computer game... or do you want it to be stagnant like the themepark MMOs out there? Status quo for all eternity. Like that inn in LotRO that has been under construction near Bree for twelve years now...

Another fun fact Brap_man, another fellow Anarchist, was the driving force to get all the higher grade a-rated modules to Colonia. But SPEAR is here to make the region better, now that all the hard work is already done. Saw the same thing in San Tu.
 
The fact that the reapers are in Carcosa means they're not causing trouble anywhere else. I can't think of anything more dangerous for the stability of a region than a bunch of BGS experts with idle hands and a grudge.

Fun fact: I adopted The Inhabitant name in game as a cheeky joke to my friends. I was on the verge of retiring when CIDE starting pushing hard.

Welp... ;)
 
Also, and correct me if I'm wrong, lore-wise, the Nameless, being anarchists, can work through different channels, thus providing ships and modules normally available to Superpower aligned factions.

I think youre right as I have asked the same question from a different perspective, Im still not sure whether the Nameless are 'standard' or have some 'special influence' with the SP. It could work both ways. The SuperPowers could completely abhor their ships being sold and its all being done with stolen vehicles or they could want it to increase their profits (like the Cold War Superpowers backing different sides in a war in a 3rd country). Lore wise either would work for a beginning of a story....hope there is one someday.

On that, I would argue that as humans we're constantly trying to improve our lives.
It took us FOUR YEARS to get to where we are now. Initially we had nothing.

I think thats a reasonable timeframe to be honest in a real world real time game like ED but also something to be proud of, would it be the same if you had said 'It has taken 3 months'? Once the journey is over and the destination is reached I often need a new journey so a long journey is fine if I can do other things whilst on it. My main objection is that its usually too quick and simplistic and not realistic, like the WHN bases that popped up overnight one tick, Id prefer to see them being 'built' over a period of time or one this month and one next month so we can see progress rather than 'Ta da, now thats magic!'

I rarely play anything other than ED so a long game is what I want, I know others dont and think things take too long.
 
Been there yesterday, sold some data in Robardin, tried to do a mission for The Nameless but failed miserably. I picked a conflict zone massacre mission (nothing else to pick) but there were no combat zones...

Seen a single commander in a Krait, but nothing else... after roaming the system for about an hour in the only ship i have in Colonia, a Vulture (bar the naked Conda that got me there), i picked a siderwinder taxi back to the bubble :/

that was on XB, mind you :)
 
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