It’s Sideshow Bob just stepping on all those rakes. (them, not you)Quite a PR debacle for SPEAR, innit? Puppet master Vantras will wave it away and ask the peons to ignore it and keep going though. Again.
The majority of those precedents are already set, though.If nothing else, as I understand it, removing an active player group's adopted faction (and I include PMFs in that, PMFs aren't special) from control of its home system and replacing it with a non-native faction would set a nasty precedent when it comes to colonia's political situation and all the various treaties that groups there agreed to abide by.
to dismiss this group as 'griefers' is sad, pathetic and heinously poorly represents what they are about.
The victim here is not the three players that spear doesn't like, or even an outlaw squadron, Loren's Reapers...[it is the Nameless] (deleted end of quote by mistake)
Im also so glad you mentioned the good of the game. Cos I'm sure you can appreciate how YOU would feel when a pvp enforcer group from 22k ly away with almost no bgs experience or understanding of the work involved in the sandcastles they are now kicking down, crosses the galaxy to mess with your group because they believed your enemy's 'words'? (1) or do you think that removing the very important Alliance and Federation ships from availability in the region is something htat's good for the game. (2) Perhaps you think it's good for the game that the same coalition that owns 'most' of colonia already, should own 'all of it', cos that would generate great content...oh wait, no it wouldn't. Keeping an Anarchy group in the area would...(3)
This is the most boggling thing, it runs completely contrary to Spear's goals.Even the desired result, that the reapers return to the bubble (we don't dictate other people's gamestyles, <ahem>), does nothing but water the region down.
After conducting independent research, I have the ears of the reapers and spear, and an extensive network of my own, I am able to confirm that the only concrete facts that matter are these. Everything else, and I mean EVERYTHING else, is just 'he said, she said'. I further invite people to consider the consequences of breaking an agreement with outlaws and setting appropriate expectations for what might happen next (in terms of pure game lore)The facts are these:
Last year a treaty was agreed between Loren's Reapers and SEPP/Explorers Nation that Loren's Reapers would respect EN's control over Union while they in turn would respect The Nameless's control of Carcosa. Furthermore no attempt would be made to retreat either The Nameless from Union or EN from Carcosa, this is a matter of recorded fact and can be proved with a screenshot of its agreement by both @Isaiah Evanson for LR and @Kancro Vantas for SEPP/EN. The Nameless have abided by this treaty to the letter, SEPP/EN have flagrantly broken it, have made no attempt to justify their action beyond throwing unsupported accusations of griefing or toxicity (which have been refuted by many Colonia residents) . Now, following their violation of a treaty they put their names to they refuse to engage, or even attempt anything even approaching a constructive dialogue to end the conflict because they don't like LR's leadership. All this is fact supported by a great deal of evidence, I leave the community to draw its own conclusions.
I say that an allowance should be made in this case for the unique situation that the Nameless is an anarchy faction and the reapers are outlaws. It is easy for any lawful group to adopt any non anarchy faction justifiably, whereas it would be very weird and grating against the game lore and narrative if the Reapers chose to support a corporate or a democracy, ya know...just speaking from a sense of keeping the game nice and varied, I'd say there are plenty of lawful systems that can be expanded into before it would be necessary to consider curtailing the one and only outlaw contingent.hinge on whether a native faction adopted after the system had already come under the control of another supported faction was considered to have the same rights as one that had been supported before that
. Literally, this couldn't have been designed any better, I'd even venture that this was hand crafted by FD
We're not talking about you but those you seem to support - spear. I never said you said those things, but you should be aware that those things are the reason and jutification being supported by the devil you are advocating for.Which again, is why I did not say it. If you can quote me?
And the noobs in Deciat who have been used as human shields in a vain attempt to get SPEAR back to the bubble or the noobs in Deciat 3 months ago or 6 months ago or 5 years ago. If you want to use the victim word then they all are. Sometimes in war neither side is totally innocent but in fairness one is a single player and one is a group that plays BGS.
(1) - Probably the same as Id feel if I was a noob on my own journey and somebody thought they could boss me around or tell me what ship I have to fly to play in Open in Deciat. ie Id either care a lot or I wouldnt give 2 hoots about them. Those are pretty much my 2 options.
(2) OK you asked, I have kept my mouth shut so far on this topic but you asked so here you go. Colonia is a frontier system, in my mind its not supposed to be a village in the Cotswolds with a supermarket nearby and all the facilities on tap. In my mind its meant to be a frontier system, a harsher environment where humanity forges a path or a colony or a community or whatever against the odds but knowing they are far from home and 'on their own'. In that mindset I find the availability of Imp & fed ships as 'soft' or 'domestic' and not really what would happen. I know players have driven this progress and enlargement of Colonia though so it loses some veracity as an argument but Id still like it to be much harsher and more of a frontier town with regular supply from the bubble....that occasionally doesn't arrive. That would just feel more real to me than the current 'best of both worlds, not a bubble 2.0 but with all the facilities'. BUT I dont live there either so its easy for me to say thats how I would like it, I haven't put my game over there or invested in it, I have just visited and left a fleet there for some day in the future when I may be back....probably with a big target on my back now lol
(3) I dont have enough knowledge to make a judgement. I know theres a 'Colonia Council' that has been there for a while. I assume that the Council or Colonia as a whole will be fairly self-governing and if 'the community' don't like something I think they / you will be more united to work against it than if the same happened in the bubble for example. I know the BGS has limitations / ever increasing difficulty as you grow to slow down exactly this. I dont know whats possible, whats impossible or how much effort is needed to make it happen. Im taking part in Turning the Wheel, I have no idea what is going on, I just follow the orders that are posted and trust the people who do know. I am completely flabbergasted by the 'Cube' of expansion concept, there could be dozens of systems in that cube, how the heck do you keep track of which one you will expand into and get it right time after time! Thats all just magic to me. I read what people say and any misunderstanding is on my part alone.
I'll have a lookSeparate topic entirely but I have tinfoil-speculated on the reasoning for this in the Raxxla thread if youre interested. Any knowledge especially of background to add to it or discount it would be very helpful and appreciated.
Back from work, with whose system I am messing today?I can't think of anything more dangerous for the stability of a region than a bunch of BGS experts with idle hands and a grudge.
Back from work, with whose system I am messing today?
(2) OK you asked, I have kept my mouth shut so far on this topic but you asked so here you go. Colonia is a frontier system, in my mind its not supposed to be a village in the Cotswolds with a supermarket nearby and all the facilities on tap. In my mind its meant to be a frontier system, a harsher environment where humanity forges a path or a colony or a community or whatever against the odds but knowing they are far from home and 'on their own'. In that mindset I find the availability of Imp & fed ships as 'soft' or 'domestic' and not really what would happen. I know players have driven this progress and enlargement of Colonia though so it loses some veracity as an argument but Id still like it to be much harsher and more of a frontier town with regular supply from the bubble....that occasionally doesn't arrive. That would just feel more real to me than the current 'best of both worlds, not a bubble 2.0 but with all the facilities'. BUT I dont live there either so its easy for me to say thats how I would like it, I haven't put my game over there or invested in it, I have just visited and left a fleet there for some day in the future when I may be back....probably with a big target on my back now lol
(2) OK you asked, I have kept my mouth shut so far on this topic but you asked so here you go. Colonia is a frontier system, in my mind its not supposed to be a village in the Cotswolds with a supermarket nearby and all the facilities on tap. In my mind its meant to be a frontier system, a harsher environment where humanity forges a path or a colony or a community or whatever against the odds but knowing they are far from home and 'on their own'. In that mindset I find the availability of Imp & fed ships as 'soft' or 'domestic' and not really what would happen. I know players have driven this progress and enlargement of Colonia though so it loses some veracity as an argument but Id still like it to be much harsher and more of a frontier town with regular supply from the bubble....that occasionally doesn't arrive. That would just feel more real to me than the current 'best of both worlds, not a bubble 2.0 but with all the facilities'. BUT I dont live there either so its easy for me to say thats how I would like it, I haven't put my game over there or invested in it, I have just visited and left a fleet there for some day in the future when I may be back....probably with a big target on my back now lol
The fact that the reapers are in Carcosa means they're not causing trouble anywhere else. I can't think of anything more dangerous for the stability of a region than a bunch of BGS experts with idle hands and a grudge.
The following only reflects my own personal opinion and has no relation to the opinions of Spear as a whole or the Triple A Alliance.
I had done my homework and informed myself sufficiently about the overall situation in this sector before I proposed a campaign in which a large part of Spear's forces would be deployed 20,000 light years away.
There are some rational people on the other side with whom one could probably even negotiate reasonably, but as long as the tyrants who are currently in control are not disempowered I will not sit down at any table.
As long as the current Reaper leadership has not been effectively removed for all future and all links to SDC/GGI have been severed there will be no negotiations in my view.
And it is very high on my personal agenda to change the balance of power in this sector to stabilize it in the long run.
People who have driven in the past a larger group of people out of this sector and out of this game have, in my opinion, lost any right of co-determination in this area of space.
I say the following as fleet commander of SPEAR and this also applies to all forces that are currently in the Colonia Sector and will continue to be.
Of course, pilots who fought for their cause in this war and believe in their cause are not automatically targets of our task forces.
They will of course continue to hunt only killers who repeatedly and demonstrably attack peaceful people who cannot or do not want to defend themselves.
SPEAR is pleased to announce
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we recently concluded a top-secret operation to liberate the Coma system in the bubble from anarchy
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It's ridiculous, really. All of this turmoil and potential loss of ship types otherwise unavailable without access to a fleet carrier or an extremely long trek for personal reasons? It is, in matter of fact, so ridiculous that the sheer absurdity of it all is visible all the way in here, from 22,000 light years away. So incandescently insane that not only the good citizens of Colonia, but a rag tag band of volunteers from the Bubble and elsewhere have spoken as one and demonstrated it by delivering a stinging defeat to the invaders in a matter of a few weeks.
It took us FOUR YEARS to get to where we are now. Initially we had nothing. D rated modules, barely any ships, one station. It gradually improved, and I think four years is quite a long time to get to where we are now for a computer game... or do you want it to be stagnant like the themepark MMOs out there? Status quo for all eternity. Like that inn in LotRO that has been under construction near Bree for twelve years now...
The fact that the reapers are in Carcosa means they're not causing trouble anywhere else. I can't think of anything more dangerous for the stability of a region than a bunch of BGS experts with idle hands and a grudge.
Fun fact: I adopted The Inhabitant name in game as a cheeky joke to my friends. I was on the verge of retiring when CIDE starting pushing hard.
Welp...![]()
Also, and correct me if I'm wrong, lore-wise, the Nameless, being anarchists, can work through different channels, thus providing ships and modules normally available to Superpower aligned factions.
On that, I would argue that as humans we're constantly trying to improve our lives.
It took us FOUR YEARS to get to where we are now. Initially we had nothing.