What is the quickest, legit way to get a Fleet Carrier?

I'm using a mining Python, setup for Painite runs in an overlap, and at most I make between 130m - 150m credits per run. Is this the current best way to make the most money to get to buying a Fleet Carrier?

Any help and/or insight would be appreciated!

This is exactly how I'm doing it. I'm in Colonia and the levels of demand that I've seen here so far mean that I can't really sell more than about 200t at a time.

There's no magic wand (anymore) so you just have to do it. I'm gonna take my time. I don't intend to do nothing but mining for the next few weeks as, by the time I get the amount I need, I'd be sick to death of the game.
 
I think the mining Cutter is the best. But that is only if you have already leveled up Imperial ranking. That can take some time.
The great advantage of the Cutter is that you can add weapons and shields to see off any pirates that show up while you're mining, and still have a fully fitted mining ship..

But pirates will only show up in the middle of a mining session if you're forced to log off for some reason (I once had Frontier shut down the servers when I was half full).

If you're prepared to accept that any interruption means the end of your mining session - it won't happen that often - then a T9 is just as capable of mining 522t* at a time.

*Get those refinery bins full before you leave!
 
Laser mining painite in a Cutter. If you engineer the power distributer you can run 4 x medium mining lasers and if outfit it right will have 512 cargo space.

This.

Personally, I use Pythons for DC mining because you need a ship that's agile and can get in among the chunks.
That's not the case for laser-mining, though.
You just need a ship that can support a bunch of lasers, a bunch of collectors and has space for storage.

I use a T10 for laser-mining just cos it looks cool but the Cutter is almost certainly a better choice.
 
You're welcome to come up and help me fill my FC with Painite if you'd like to.
I'm currently parked up 0.23LS from a Painite hotspot in HIP 66481. Around HIP 66481 8.
Paying 650kcr per tonne and it takes about 30secs to get from the FC to the hotspot.
 
Back in my day 100 million for a single activity was considered an exploit that would be nerfed in a couple of weeks dagnabbit!
Not even that. Remember Robigo smuggling missions, when you didn't have engineers, and had to do it in a stock Cobra, or stock Asp. Those were the days...

The days I missed out on by getting the game just after they nuked it into oblivion :(
 
The way that players constantly ask for the quickest way for this and that, FD should just adjust the game so everything is instantly available.

hold those horses, op only asked for the most efficient way to get a carrier. probably because he is just interested in playing with a carrier, not in any 'sense of achievement or glamour'. some people don't mind that or apply it to other aspects of their lives, not necessarily entertainment. he isn't asking for it to get numbed down, he is just asking for the currently fastest path. this isn't forcing frontier to do anything they don't want to.

now, even if he were, and if frontier had intended to include 'sense of achievement or glamour' then they'd better provide interesting game mechanics to enable just that. simple tasks which initially require a huge amount of time and repetition was their choice, then tweaking a few of them to make them overly quick was also their choice. blaming players for not finding that particularly engaging might make you feel superficially better for a while but is still doesn't make the gameplay any deeper, meaning it doesn't really favor 'sense of achievement'.

mind you, i did grind a little bit early on and thus achieved (pun intended) the insight that the best the game has to offer is actually free and requires little effort. it is entirely possible that i eventually set myself to 'unlock' something in particular. hasn't happened for a long while, but it's not impossible. how i get there will be my business as long as i don't cheat, and that doesn't make me responsible for the game design.

if you have these sort of grudges i might even agree, but we don't make the game so take them to who they belong to. be prepared to be greeted with loads of negativity in the form of colorful accusations of negativity :ROFLMAO:
 
sigh just play the game?
Oh wait IDA? Ahh you didn't make enough fixing all those stations?


One of the coolest squandered features. First thought... "Wow, this is a crazy cool experience. Sound, lighting, everything. Once the burning was done and the people rescued - so lets see, they need huge amounts of materials to fix so maybe this is a good opportunity to help out and make so..m....e. Wait, what? They want me to haul haul how much, and they are paying what for it?"

Went from something I was excited to try and do in the Carrier, to something I did once for the experience and didn't bother with again. Your station is burning up and smashed. You want big time shipments of hundreds of thousands of tons of material. You need it ASAP. You naturally decide to pay just barely over galactic average for it such that once supply dries up people could make more money trading hydrogen or water. (facepalm).
 
With many FCs available to buy Pianite, many offers 7xx,xxx per ton, which is a good price, mine near these FCs, sell as you mine, buy limpets, etc, small ship, small storage, no problem.
 
I'm using a mining Python, setup for Painite runs in an overlap, and at most I make between 130m - 150m credits per run. Is this the current best way to make the most money to get to buying a Fleet Carrier?

Any help and/or insight would be appreciated!
Bah, in the Good Old Days I earned that much in a week doing Ram Tah's mission scanning obelisks.
 
Back
Top Bottom