Game Discussions Star Citizen Discussion Thread v12

The 100+ systems question!!!

So, i don't think this has ever been properly formulated here, so i'd like to pose a question and get some thoughts.

Backers initially pledged for 100 systems at around the 5 million mark. Over the next 60 million CIG added another 10 systems.

Some time after this, around 2015, CIG decided (unilaterally, no backer vote) to massively increase the scope by doing fully landable planets with handcrafted POIs.

To date, we have less than 1 complete system, with one of the major planets not belonging to that system, but actually belonging to another.

CIG have said they can't add more systems until they sort out the tech (or alternately, seperate servers with separate systems with choice being on launch of game as to which system you enter).

Some may also recall that CIG caused a little upset some years ago when they suggested the game would launch with maybe 5-10 systems, which had to be quickly retracted and changed to something like 5-10 systems by the time all major gameplay features are ready.

But let's not hold CIG to account if they don't get all the systems done by release. Let's make the assumption that this year they make whatever tech they need to allow them to finally start adding new systems. Let's assume all blockers are out of the way. (I know, its a big assumption, but let's roll with it).

It is known that not all systems need to be as detailed as the one they have. Some will be quite small, with not much in them. Others though will be more expansive. Sol and Terra will clearly take a lot of effort. The alien home systems, again, a lot of effort. So, we have to think about averages to some extent.

So, faithful and skeptics alike, how long do you think it will take CIG to add new systems on average? And from this, lets extrapolate what this means for CIG fulfilling all their stretch goals for systems. We will use 110 systems as the amount they need to develop (technically, 109, but hey).

Average time to develop 1 systemNumber of years for 110Year of completion of systems stretch goals
2 weeks4 years (give or take)2024
1 month9 years2029
2 months18 years2038
3 months27 years2047
6 months55 years2075
1 year110 years2130
2 years220 years2240
I think the only way CIG can achieve a good number of systems in a reasonable amount of time is to fall back onto using procgen for most of the stuff (like ED - which will be funny as hell considering all the statements from faithful backers about how worlds in SC will be so much better than in ED as ED worlds are all procgen) and just handcraft some major POIs here and there or make most planets like they originally planned, limited landing zones.


With CR in charge, i don't see that happening, so the most optimistic scenario is if indeed CR has been pushed aside and someone else now holds the reins and is interested in shipping a product rather than just milking backers.

Let's go further, assume they will use either limited landing zones or heavily invest in procgen, and that they will aim for 5-10 systems by release. Then maybe we can expect a release (assuming everything else needed is in place by then - hahaha) by maybe 2024? Even then, unless they really drop most of their fidelity plans, its going to be decades before they finish their systems based stretch goals.

Otherwise, by the time they get there, not only will CR be dead, but so will most backers!
 
Last edited:

Viajero

Volunteer Moderator
Perhaps they got fed up of CIG trying to play oneupmanship against ED too many times?

Yeah, shame not to have taken the high road. Given there have been quite a number of space sims and related games released in the period it also seems really odd the "plural" used there.
 
The 100+ systems question!!!

So, i don't think this has ever been properly formulated here, so i'd like to pose a question and get some thoughts.

Backers initially pledged for 100 systems at around the 5 million mark. Over the next 60 million CIG added another 10 systems.

Some time after this, around 2015, CIG decided (unilaterally, no backer vote) to massively increase the scope by doing fully landable planets with handcrafted POIs.

To date, we have less than 1 complete system, with one of the major planets not belonging to that system, but actually belonging to another.

CIG have said they can't add more systems until they sort out the tech (or alternately, seperate servers with separate systems with choice being on launch of game as to which system you enter).

Some may also recall that CIG caused a little upset some years ago when they suggested the game would launch with maybe 5-10 systems, which had to be quickly retracted and changed to something like 5-10 systems by the time all major gameplay features are ready.

But let's not hold CIG to account if they don't get all the systems done by release. Let's make the assumption that this year they make whatever tech they need to allow them to finally start adding new systems. Let's assume all blockers are out of the way. (I know, its a big assumption, but let's roll with it).

It is known that not all systems need to be as detailed as the one they have. Some will be quite small, with not much in them. Others though will be more expansive. Sol and Terra will clearly take a lot of effort. The alien home systems, again, a lot of effort. So, we have to think about averages to some extent.

So, faithful and skeptics alike, how long do you think it will take CIG to add new systems on average? And from this, lets extrapolate what this means for CIG fulfilling all their stretch goals for systems. We will use 110 systems as the amount they need to develop (technically, 109, but hey).

Average time to develop 1 systemNumber of months for 110Year of completion of systems stretch goals
2 weeks4 years (give or take)2024
1 month9 years2029
2 months18 years2038
3 months27 years2047
6 months55 years2075
1 year110 years2130
2 years220 years2240
I think the only way CIG can achieve a good number of systems in a reasonable amount of time is to fall back onto using procgen for most of the stuff (like ED - which will be funny as hell considering all the statements from faithful backers about how worlds in SC will be so much better than in ED as ED worlds are all procgen) and just handcraft some major POIs here and there or make most planets like they originally planned, limited landing zones.


With CR in charge, i don't see that happening, so the most optimistic scenario is if indeed CR has been pushed aside and someone else now holds the reins and is interested in shipping a product rather than just milking backers.

Let's go further, assume they will use either limited landing zones or heavily invest in procgen, and that they will aim for 5-10 systems by release. Then maybe we can expect a release (assuming everything else needed is in place by then - hahaha) by maybe 2024? Even then, unless they really drop most of their fidelity plans, its going to be decades before they finish their systems based stretch goals.

Otherwise, by the time they get there, not only will CR be dead, but so will most backers!
Totally agree on you with this one. If they want to get more systems in, they’ll have to put different teams on it and work in parallel. I don’t see them finish even 3 or 4 systems at this pace. Weren’t the guys who did the spectrum site (forgot their name) hiring people to do star systems?
 
Yeah, and totally unnecessary imho. That is not your usual respectful FDEV's corporate comms to be honest. Suggests to me SC developments vagaries have probably weighed more than I thought into Elite's plans.


Perhaps they got fed up of CIG trying to play oneupmanship against ED too many times?

There is just no way Braben didn't review the financial statement numbers and wording. Specially the part that is obviously a criticism of SC's progress (or lack of it). The most he probably did to tone it down was to avoid direct mention of SC at all.

Wonder when was the last time he talked to Chris? ☎️
 
Totally agree on you with this one. If they want to get more systems in, they’ll have to put different teams on it and work in parallel. I don’t see them finish even 3 or 4 systems at this pace. Weren’t the guys who did the spectrum site (forgot their name) hiring people to do star systems?

Turbulent, and yes, it seemed like they were hiring for it.

Let's just hope someone remembers to tell them the scale things should be made at, otherwise it will be Illfonic/Star Marine all over again.
 
Free fly is live!

Looking forward to hearing the details of everyone's wonderful experiences!



I'd VorpX it, but don't want to end up like this...

Source: https://youtu.be/SX7k_uVfmsY
 
Free fly is live!

Looking forward to hearing the details of everyone's wonderful experiences!


Nah, i'll skip this one. Not going to bother again until i get a brand new computer or they improve performance to the point i don't get single digit FPS with a GTX960.

Basically i don't want the faithful providing horse manure excuses as to why i'm encountering bugs due to my system spec, even if those bugs and issues appear on machines that are well above spec.

At the end of the day, its a nightmare even getting off station without encountering a game breaking bug or server crash. Just not worth the effort to download it again.
 
Free fly is live!

Looking forward to hearing the details of everyone's wonderful experiences!

Timing for this is pretty good for me. I was going to rent a prospector to make some cash. Can you fit the helix2 on the free ship?
 
Free fly is live!

Looking forward to hearing the details of everyone's wonderful experiences!

I'll seriously consider this when SC has:

1. Three (3) systems solidly in place
2. Fleshed out the combat/trader/explorer career paths
3. I can be guaranteed not to be spaced/decapitated by the station/planet/my own ship.

When and if that time comes then I'll unmothball my pledge ship 😁
 
Last edited:
There is just no way Braben didn't review the financial statement numbers and wording. Specially the part that is obviously a criticism of SC's progress (or lack of it). The most he probably did to tone it down was to avoid direct mention of SC at all.

Wonder when was the last time he talked to Chris? ☎️
It’s not a criticism, it's a fact. SC isn't released yet, and far from it, and this prove their point that a space sim is hard to make but did it nonetheless.
 
Back
Top Bottom