Interiors, why?

i play in VR so i am able to walk around in cockpit. if you are in for example an anaconda and stick docking computer on then stand at the back of the bridge it feels sooo imersive seen thevworld from that different perspective. this just one example. justvimagine watching starwars or strek without ship interiors.
I misread that as "watching star wars or Shrek without ship interiors." Couldn't figure out where donkey fitted into the spaceship.
 
There have been multiple threads on that subject through the years.
I mean now, in the context of "why isn't odyssey giving us..."

I wasn't serious though because the obvious answer is you can't walk on gas (well... I guess that depends on the type of curry consumed the night before but you know what I mean). Although it's another type of planet, like tenuous atmospheres.

I also wasn't serious because nor was the post I quoted.
 
But surely all this would be optional? Don't want that then don't have people onboard? also I don't think one pilot could run a ship the size of an Anaconda on their own!

Maybe, but it was mentioned about hiring scientists to research alien life forms, does this mean explorers who don't hire scientists will be disadvantaged by not being able to research alien life forms? You can see how this goes, suddenly without crew you are not getting the same rewards, pushing everyone into the same path.

Yes it might be optional but you earn less money, then we've got interdictions leading to boarding, what's optional there? If I don't have crew I can't defend my ship? Got to be careful how your optional works out, it might end up being optional to have but necessary to play.
 
Who wants a ship full of people? I certainly don't, and it goes against the basic philosophy of Elite Dangerous that many old players purchased the game for, that is a lone pilot against the universe, a rough hardy adventurer battling his way in a huge galaxy, trading, fighting, exploring around the explored and unexplored emptiness of space.

Keep your people, and any forced game play the requires me to have them, I don't need them, I don't want them.


It would be designed so that it would inconvenience you specifically i believe. Look, odyssey has been confirmed and its features will be revealed. After that, then there will be time to make interiors and gameplay for that. I imagine that you caan just take the elevator straight out of the ship, you wont have to run through a maze to get out. If you are exploring, you dont have to have people on board, you can just explore as you do now(because you think the game is already perfect?)
 
Well we had a good few weeks of insufferable VR whining so I think its about time we get to see the legs and co community up in arms about something.

Pull up a chair anyway I brought hot dogs.

Excellent, good hospitality is always appreciated. I have some popcorn and one of those mini-kegs too mate :)

I fear the leg proponents may find this a bigger hurdle than the vr crowd though. There are plenty of ways to trip themselves up, especially trying to get one over the vr crowd. Thespians amongst them may be wishing them well though, whilst the thread ambulates onwards.

That was five cryptic puns in one paragraph - I'm pleased with that effort ;)
 
While some will claim they want modelled, explorable interiors even without any associated gameplay, because of the "bond between pilot and ship" or some such thing -- and I do understand that -- I think that's a hard-core minority.

Most average schmoes who play computer games, including Elite, are not quite as focused on immersion at all costs and don't "bond" strongly to inanimate objects in non-existent spaces.

I would expect the vast, vast majority of players (who are mostly not on these forums) will be puzzled and frustrated by the presence of huge explorable spaces with nothing to do. Cue FDev's months of hard work being decried as "empty", "unfinished", "a mile wide and an inch deep" on Twitter, Reddit, and articles in the games press.

After a short while, the voices of the hard-core, now sated and starting to hunger again, will begin to join them: "when are we getting activities to do?", and given the more concrete experience of ship interiors, imaginations are given time to do their own backseat-developing, forming ingrained expectations that might different from the roadmap or from the possible, leading to less satisfaction and more griping if/when the features do come.

So since FDev will be getting harrangued about ship interiors either way, I think it makes complete sense to hold off on full interiors until they can be delivered close to feature complete.

This means not only modelling the interiors, it means designing new UI, coming up with lots of new mini-games, it means integrating any changes we make to our ship interiors with the ship simulation itself, it probably means boarding and interior combat and ship theft which leads to knock-on effects on balancing for the whole game on a scale that makes Fleet Carriers look like a triviality...

The more I think about it, the more it starts to look like a full-scale, standalone, full-focus update just on its own, and not something a 100-person team can easily chuck out alongside space legs, new planets and station interiors, even if they've had years to do all that.
 
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Seems like this thread has been hijacked at this point. It was a person asking the people who WANT it. Not a thread asking the people who dont want it why its a poopoo idea.

There were some serious replies early on but the replies to those were more rhetorical questions, somewhat suggesting the op's mind is made up.

I did actually reply seriously with quite a long reply with my thoughts but there's been no reaction or reply (guessing the op is sleeping now) so we'll see if it was a serious, honest request for discussion or just another way to rhetorically say "I don't want interiors, convince me I'm wrong".

There's tons of good stuff that can come from interiors. Just not sure anyone cares that much to talk about it. It's just either "I want immersion, don't care about game play" or "game play cannot exist with interiors, it'll be boring" here. Which is mildly irritating if I'm honest.
 
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While some will claim they want modelled, explorable interiors even without any associated gameplay, because of the "bond between pilot and ship" or some such thing -- and I do understand that -- I think that's a hard-core minority.

Most average schmoes who play computer games, including Elite, are not quite as focused on immersion at all costs and don't "bond" strongly to inanimate objects in non-existent spaces.

I would expect the vast, vast majority of players (who are mostly not on these forums) will be puzzled and frustrated by the presence of huge explorable spaces with nothing to do. Cue FDev's months of hard work being decried as "empty", "unfinished", "a mile wide and an inch deep" on Twitter, Reddit, and articles in the games press.

After a short while, the voices of the hard-core, now sated and starting to hunger again, will begin to join them: "when are we getting activities to do?", and given the more concrete experience of ship interiors, imaginations are given time to do their own backseat-developing, forming ingrained expectations that might different from the roadmap or from the possible, leading to less satisfaction and more griping if/when the features do come.

So I think it makes complete sense to hold off on full interiors until they can be delivered close to feature complete.

This means not only modelling the interiors, it means designing new UI, coming up with lots of new mini-games, it means integrating any changes we make to our ship interiors with the ship simulation itself, it probably means boarding and interior combat and ship theft which leads to knock-on effects on balancing for the whole game on a scale that makes Fleet Carriers look like a triviality...

The more I think about it, the more it starts to look like a full-scale, standalone, full-focus update just on its own, and not something a 100-person team can easily chuck out alongside space legs, new planets and station interiors, even if they've had years to do all that.


Well, i dont really think that the interior positive crowd expects interiors in odyssey at launch.
I think there is a hope and a dream of how cool it could be, not a real demand that fdev do it within the year, if you see my point.
The discussion seems to be the dreamers and hopers versus the people who can only imagine the negatives and the dreadful gameplay and the time consuming running and the terrible aspect of not being alone on the ship.
 
I did actually reply seriously but there's been no reaction or reply so we'll see if it was a serious, honest request for discussion or just another way to rhetorically say "I don't want interiors" soon enough.

A bait and switch! A free piece of cake slammed in the face as you blow out the candles.
 
Well, i dont really think that the interior positive crowd expects interiors in odyssey at launch.
I think there is a hope and a dream of how cool it could be, not a real demand that fdev do it within the year, if you see my point.
The discussion seems to be the dreamers and hopers versus the people who can only imagine the negatives and the dreadful gameplay and the time consuming running and the terrible aspect of not being alone on the ship.
Also those who actually dislike any fps gameplay. I'm guessing the whole idea of odyssey isn't fantastic for them though.

I love fps game play. I'd love fps game play inside ships. But it'd need to be done right.
 
Well, i dont really think that the interior positive crowd expects interiors in odyssey at launch.
I think there is a hope and a dream of how cool it could be, not a real demand that fdev do it within the year, if you see my point.
The discussion seems to be the dreamers and hopers versus the people who can only imagine the negatives and the dreadful gameplay and the time consuming running and the terrible aspect of not being alone on the ship.

Yes, I don't agree with the negaters on that. A lot of the complaints are easily solved, there's nothing to stop there being two options on the menu: "exit ship" plants you at the airlock a la the current SRV implementation, and "release seat restraints" lets you stand up and walk to the airlock or elsewhere. Manual ship maintenance and modification could be slightly beneficial over the AMFU, for example, but not enforced. Going and speaking to your passengers might offer new missions or improve their satisfaction, without impinging on the current loop, etc.

But I definitely have seen a lot of cries of "No interiors!? They've had four years!!" etc.

Yeah, I expect there'd be some stuff that would impinge on someone's ingrained habits, but there is somewhat an element of "tough toffee" there. Just like with the FSS. Progress always puts people out of their comfort zone a bit. That no reason not to do it.
 
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I want gameplay with space legs. After all If I pay real money for the ability to do so then I want to be able to fully use that ability. Why would I pay money to have an ability to walk then get instantly transported to where I'm going, missing the whole point of legs in the first place. I am paying for the ability to walk to the ships exit, SRV hangar, SLF hangar etc. What's the point of paying for something if I'm not gonna use it how I wish? The instant transport off of ships should be a player choice IMO not a forced requirement that goes against the paid product's principle. So what if I only want to do it once, that would be my choice.
 
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