i call it honoring the peace treaty, and helping to rebuild that factions economy. and everytime those war-mongering feds declare war again shortly after!My group call them black ops so it does not seem so strange and "gamey"
i call it honoring the peace treaty, and helping to rebuild that factions economy. and everytime those war-mongering feds declare war again shortly after!My group call them black ops so it does not seem so strange and "gamey"
That, and they'll likely end up losing the assets you want to another faction on the way down. The last war I fought, I actually threw the fight the first time because I wanted to hand control of an undesirable asset (a planetary settlement that attracted a lot of settlement scan and bombing missions from surrounding systems) to the opposing faction, then push to take over the system, taking the good station and leaving them with the lemon. Since they're a native faction I'm also planning to make sure they keep that asset all the way down to the bottom of the inf table.yes, see above
the only other option is, IF that faction A, is from elsewhere ("foreign"), you theoretically could push them into retreat - all assets go then to the faction with most influence (so: B). but forcing a retreat is actually very hard and more work and often frustrating, so simply triggering the next conflicts is almost always the better option.
as for switching sides - that's why many BGS players are allied with the factions they want to loose...
That, and they'll likely end up losing the assets you want to another faction on the way down. The last war I fought, I actually threw the fight the first time because I wanted to hand control of an undesirable asset (a planetary settlement that attracted a lot of settlement scan and bombing missions from surrounding systems) to the opposing faction, then push to take over the system, taking the good station and leaving them with the lemon. Since they're a native faction I'm also planning to make sure they keep that asset all the way down to the bottom of the inf table.
i can say that a system, where all assets are in your hand, are much harder to manage than those, where there are assets the other factions can get into conflict. especially a surface settlement without docking is only a liability.Huh, I hadn't even thought of that. My faction is currently defending a settlement, would it make it easier in the long run to let them lose it?
yes, or at least: say are dev-said-to-do-so (differently to winning a CZ before and handing bonds in after the tick, i don't have first hand experience with it).So aside from Massacres, do specifically 'war' related missions contribute to victory for the day? IE, 'deliver war supplies' and 'strategic data transfer' couriers?
In an unopposed system (no other players involved), is it possible to win a war by doing just war related missions, without doing a single CZ?
yes. a war goes 7 days max, and if it is 4:0 it is won.Okay, one last question (hopefully).
Saw OP said that the war ends when victory is inevitable, and another guide that said 4 days it the minimum duration. So if one side dominates 4 days in a row from the start of the war, it ends in their favor?
Yes - though it's not certain if the 25% cut gives a 25% score penalty.Does combat bonds count towards my factions influence if i turn them in at my fleet carrier stationed in the same system as the war?
My group is fighting against the system owner and they have control over all the stations in the system and we are soon going to be hostile with them so we need some way to be able to earn influence.
Well there's your problem. You'll have trouble swinging anything around there with a small group.close to Shinrarta Dezhra