Game Discussions Star Citizen Discussion Thread v12

Possible future for SC?

Source: https://old.reddit.com/r/shroudoftheavatar_raw/comments/iusj85/portalarium_inc_right_to_transact_business/


So many parallels between SotA and SC and they even did that crossover promo.

Aging rockstar developer. Big promises, going to be the best game of genre ever. Dreams.txt. Sale of in game items for real money for silly pirces.

All it will take is for backers to lose confidence, to stop buying ships, and it will be game over for CIG. That's the only thing that seperates CIG from Portalarium.
Did the investment savvy Citizens ever get their crossbows?
 
The one main problem I see from that canned response is CR's arrogant assumption that by the 'back end of next year' when this dynamic economy will merely be ready for the testing environment and not implemented as a working game function, Star Citizen will still be at all relevant.

I strongly suspect that even by the middle of next year...at a stretch... Star Citizen, still chugging along with it's out of date Crytek based Franken-engine, will be nothing more than a rather expensive footnote in the world of computer gaming.

I thought it was that already. I've basically given up seeing this ever come to fruition. Kinda surprised that people are still talking about it tbh. 🤷‍♀️

Nextgen is coming, and the window for releasing games on old gen tech is closing fast.
 
In the same way the iCache is not a prerequisite for Quantum, but when online it will allow more fidelity of object state and tracking in the Quantum simulation.

What is this guy smoking? Fidelity of object state and tracking? The man is obsessed with that word. You store what is required for it to function correctly, nothing more, nothing less. You don't store more than you need, that's just wasting resources. You don't store less than you need otherwise you lose functionality.
 
Its fun. Its more fun than playing the game! That's a fact, because me and my friends and John down the street and people on this thread say its more fun taking the mickey out of the game's development than playing the game... sorry, alpha. :p
Outside of us space geeks, the wider gaming community haven't even heard of Star Citizen...if they have, it's probably only been via a meme they saw once on Twitch or Twitter. Just try mentioning SC to groups of online friends who play ARMA, DCS, Destiny, Fortnite, Battlefield, CoD...or anything at all really. The first surprised response is always "Is that space thing still going? I heard something about it a few years ago..."
 

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Outside of us space geeks, the wider gaming community haven't even heard of Star Citizen...if they have, it's probably only been via a meme they saw once on Twitch or Twitter. Just try mentioning SC to groups of online friends who play ARMA, DCS, Destiny, Fortnite...or anything really. The first surprised response is always "Is that thing still going? I heard something about it a few years ago..."

I think most ppl heard of it by now.
I also think it's problem for a lot of early access games they think they will get a lot of new players at release but by that time anyone interested probably already played the early access.
 
I think most ppl heard of it by now.
I also think it's problem for a lot of early access games they think they will get a lot of new players at release but by that time anyone interested probably already played the early access.
I think you'd be surprised just how far off the gaming radar Star Citizen really is. Some may have heard about all the ridicule and controversy surrounding it from popular gaming press or prominent YouTube reviewers like YongYea...otherwise, probably not.

Just type 'Star Citizen is' into google search and note the top answers :)
 
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Outside of us space geeks, the wider gaming community haven't even heard of Star Citizen...if they have, it's probably only been via a meme they saw once on Twitch or Twitter. Just try mentioning SC to groups of online friends who play ARMA, DCS, Destiny, Fortnite, Battlefield, CoD...or anything at all really. The first surprised response is always "Is that space thing still going? I heard something about it a few years ago..."

Yup, pretty much my experience as well. Quite a lot haven't heard of ED either. NMS is more well known than either ED or SC among people i've talked to, and even that isn't that well known.

So, i'm not sure where some backers get the idea that SQ42 will sell million and millions of copies and fund SC's development in a SC post-release world.
 
A response from CR to "How is the Dynamic Economy shaping up? and is server meshing an essential requirement before Quantas show up?"
https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/ask-the-chairman/3389607
Since Spectrum is trash, here's a copy pasta
Question is "How is the Dynamic Economy shaping up? and is server meshing an essential requirement before Quantas show up?"
Tony and his team have been spending a lot of time this year fleshing out the internal infrastructure of the Dynamic Economy / Universe Simulation (Quantum):

  • Increasing data flow from the Dedicated Game Servers (DGS) to Quantum. These servers are what you as a client connect to, handle a player’s moment to moment simulation, and are what will be meshed together eventually. They push up to the overall universe simulation the state of all the players they are responsible for, but at a slower tick rate than they simulate (as Quantum doesn’t need to be 30 frames per second as it’s a much bigger picture simulation)
  • Linking to various game services; these are specific services for things like shops, commodities, resources, encounters (probability volumes, AI spawns), and service beacons that any DGS can query to get the global state of the universe. Services are how Quantum communicates the state of the universe (what you are calling the dynamic economy) to the various game servers. It’s done this was to not overload Quantum, each service caches and updates the global state of the aspect (say prices of items in shops) it is in charge of from Quantum (which is simulating this in a singular universe view) and then can share that on demand to the various DGS that query it. Doing this allows us to scale the DGS count and not worrying about overloading the singleton that is the Universe Simulation.
  • Reading state from backend databases like the persistent database (soon to be iCache) to track player state and assets
  • Improving Quanta (the representation of a group of AI in the Universe Simulation) ability for their traits and proficiencies to drive their actions and occupation.
  • Improving the Star Map and Player analytics so you can have a full view of the player’s activities (travel, combat, purchases etc.)
Last year’s demo at CitizenCon (Source: https://youtu.be/_8VFw1F-olQ) demonstrated the high level simulation approach we are planning to take but a lot of the “plumbing” necessary for a player to feel the effect of a dynamic universe shared by all players (not just solitary 50 player instances) wasn’t in, so the work that has happened since then was a necessary step to link it back to gameplay so people can see the cause and effect that a dynamic universe will bring.
Over the next couple of quarters the team is going to work on further fleshing out Quanta behaviors and variety (tourists, entertainers, blue-collar workers, white collar office workers, etc.) and continue linking the overall simulation to the services to allow it to start to drive things in the game you are playing, including the upcoming dynamic mission system. Fuel and repair costs are likely to be the first instance of pricing driven by the backend simulation (versus a formula in the service which it is now). From there we will slowly start pushing more of the Quantum simulation like encounters (Probability Volumes), commodity and retail goods pricing and stock, resource persistence (no endless random chance to mine Hadinite in the same point) to the services, allowing them to drive gameplay in the various DGS.
Tony’s goal (goal != promise  ) is to have elements of the Dynamic Universe start to come online next year, likely towards the back half of the year, where player’s actions can impact both the Dynamic Economy and other players.
As far as Server Meshing being a prerequisite for Quantum, that isn’t the case. The server mesh is the optimization that will allow the universe to be dynamically broken up into individual islands, each of which is controlled by a DGS, allowing us to scale the concurrent player count inside a single unified reality beyond what an individual server could handle. How likely you are to run into pirates at a given location, what missions are being offered where and for how much, the distribution and quantity of valuable ores, and which shops are short on what goods and what they’re willing to pay to procure more is what Quantum, not the DGS simulates. Quantum is responsible for the big picture of the universe. Quantum is not dependent on the server mesh as it’s a level above the server mesh, but Quantum is what allows the server mesh to reflect dynamic state of the Universe. That doesn’t mean that Quantum is a prerequisite for Server Meshing though, it’s just the universe won’t be as dynamic without Quantum driving it. In the same way the iCache is not a prerequisite for Quantum, but when online it will allow more fidelity of object state and tracking in the Quantum simulation.
Also If some of you haven't seen the AMA @Jake-cig did back in April on Quantum it's worth checking out https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/quantum-ama (props to @mollybot-CIG for organizing AMAs for the community, it's something we're trying to do more of to make developer community interaction more focused)
As an aside the runner up @GongYu 's post on the Chinese and Russian fan driven localization efforts was super impressive. I forwarded it on to our internal translation team; we just hired a localization manager in the UK to start focusing on our localization for Squadron 42 and Star Citizen; we've built our display systems with localization in mind but changing the font to chinese or cyrillic without us explicitly helping is impressive initiative. We are definitely very interested in working on foreign translations with the community, especially on Star Citizen which is a huge on going project. it fits in the spirit of Star Citizen as we couldn't be making this game without all of you, and the lack of movement on the translation side was more to do with lack of dedicated personnel, which we have recently rectified. So expect to see us more engaged on this front as we go forward.
I hope this helped and thanks to everyone's questions.
-Chris

TL;DR: last year's quantum demonstration was faked (I am Jack's complete lack of surprise), because bits of Quantum may start being added to SC sometime late next year, and no it doesn't require server meshing.
 
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So, i'm not sure where some backers get the idea that SQ42 will sell million and millions of copies and fund SC's development in a SC post-release world.
Because CIG can buy ad on TV, theater, etc for SQ42. And they have a lot of well know star they can show in trailers to get some hype.
 
I think you'd be surprised just how far off the gaming radar Star Citizen really is. Some may have heard about all the ridicule and controversy surrounding it from popular gaming press or prominent YouTube reviewers like YongYea...otherwise, probably not.

Just type 'Star Citizen is' into google search and note the top answers :)

Just did that from IE (which i've never used for anything related to Star Citizen discussion, searches, etc, its purely used for work stuff) to ensure that there was no contamination of my own searches and internet history.

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Because CIG can buy ad on TV, theater, etc for SQ42. And they have a lot of well know star they can show in trailers to get some hype.

Still doesn't ensure they will get lots of sales. I'm sure they can generate plenty of hype if they push it enough, but its still a relatively niche genre. Unless it gets good reviews, its not likely to attract many who wouldn't normally play that sort of game. I'm not sure its going to get many good reviews (except those CIG pay for).
 
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