New currency in Odyssey

they won't.
because an on foot economy would be the same joke.
they are just bypassing credits for reputation, standing, materials, and so on.
at least that's what i assume.
your 5 bio CR at the bank of zaonce won't help you in an shootout at a "western town"

(btw. that "joke" is a good one in parts for me.)

Well, with balls big enough, they could create a narrative that Thargoids invade the bubble and effectively bring the economy to its knees with a collapsed banking system. Outside of the game economy, I'd compensate players for their lost billions with ARX and completely reboot the player progression so that achieving a Cobra Mk3 is made great again (especially if new players begin on foot).

I see zero chance for anything like this, of course, but in such case I would be even tempted to open a second account and start anew, despite I don't like FPS gameplay.
 
I mean, more than an FC. And if you want more than one the cost goes up by double (to a maximum of say 5) due to landowner licensing tax.

I'm thinking credit sink here.

But maybe off topic. So you need the alternate currency to furnish it :D

yeah but a credit sink is just a solution to a select few problem, which excludes the newer player, considering my FC is printing billions a week the credit figure would have to be in the trillions by time Odyssey launches. Meanwhile a new player is not going to be interested in that "grind" - its too excessive. the FC grind to 5billion is already excessive IMO, should have been higher upkeep and lower cost price to truly sink credits, 1 billion is a lifetimes FC upkeep in reality.

if anything FC's print even more money and create a bigger problem with credit proliferation than they do solving it.
 
Despite this thread, none of this is surprising. As we all know, the game suffers from mudflation for a long time. Like most online games out there: the base currency needs to be accessible enough so any player can be successful. Which means that anybody above bare minimum abilities will prosper. It's not unique to this game.

And many other games already tackled the problem in the very same way: new kinds of currencies, often as token systems. Just like in GW2 every new zone has a new token, be it petrified wood, pearls or whatever, we already got the same here with engineers and the materials to collect.

So really, somebody who is surprised by new currencies makes me wonder if they never heard about our engineers yet. Somebody knowing about engineers should not be surprised at all, that the answer for progression in the new expansion is the same as in the previous one: a new currency.

You can discuss if it makes sense that credits won't get you what you want. Just like one can wonder why focus crystals can only be salvaged but never bought and that while iron is required for a number of blueprints, it has to be a few scraps of iron you collected, while several tons of iron bought of the market will never do.

We're well beyond in-game logic and reason since years. (It is what is is: a game mechanic. ) Another currency system won't make a difference any more.

There is a marked difference between collecting materials that are physically needed for use in an engineering modification, and having a separate currency requirement for a pre-manufactured product at a station or base where other service and product providers accept your credits while you’re in your ship.

Speaking for myself, it’s not surprise I was expressing, but concern about the implementation and the segregating impact on the two game modes.

Hopefully the new currency will have a meaningful explanation to disguise its necessity from a gameplay perspective.
 
I actually wouldn't mind starting with a new currency. Would make a nice change from having everything, without a reset or buying a second account.

Was wondering how long the "My mining monies!" threads would take to start. 😛
 
yeah but a credit sink is just a solution to a select few problem, which excludes the newer player, considering my FC is printing billions a week the credit figure would have to be in the trillions by time Odyssey launches. Meanwhile a new player is not going to be interested in that "grind" - its too excessive. the FC grind to 5billion is already excessive IMO, should have been higher upkeep and lower cost price to truly sink credits, 1 billion is a lifetimes FC upkeep in reality.

if anything FC's print even more money and create a bigger problem with credit proliferation than they do solving it.
So let's forget about credits. Adding credit sink stuff is just a good idea IMHO but I understand if you disagree.

I still want player settlements. ;)
 
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Not having a second currency would be a big mistake.
Not even going to mention billionaires and fleet carrier owners here, but surely if you can afford an anaconda, you can afford a pistol?
point is, all of the content of the game would be unlocked after one single shopping spree... and then what do you do?

People used to complain about new players having it too easy and grinding to large ships in the matter of minutes. Credit economy is broken anyway, so here is a chance to amend it, or at least not repeat the same mistake with Odyssey.
 
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Well, with balls big enough, they could create a narrative that Thargoids invade the bubble and effectively bring the economy to its knees with a collapsed banking system. Outside of the game economy, I'd compensate players for their lost billions with ARX and completely reboot the player progression so that achieving a Cobra Mk3 is made great again (especially if new players begin on foot).

I see zero chance for anything like this, of course, but in such case I would be even tempted to open a second account and start anew, despite I don't like FPS gameplay.

I imagine ships would still be valuable after such a crash so all a player would need to do is sell one of their many cutters and be back on top.
 
...and then what do you do?
...
Play the game for the content and not the meta progression. Just saying... I get your point, and on the other hand as well, some seem to like that sort of game-play, and I think it can make some sense. For example, getting to enjoy using a Cobra. The game has kind of moved on from that though with its meta. The Cobra now isn't the same Cobra it was in 2015, because the game isn't the same game.

Nostalgia means, "you can't go back home."
 
Implementation details as yet unknown, personally I don’t think this sounds like a good idea on the surface of it. It seems that it would act as a sort of split between in-ship and on-foot gameplay, where financial progress in one doesn’t translate to financial progress in the other, which may make it feel like you’re playing two separate games.
FDev: Want ship, srv, and on-foot gameplay to "converge".
Also FDev: Separates on-foot everything as far from the main game as possible

It seems that the "we've heard more about what's not in Odyssey rather than what is" sentiment of mine still stands.

-No new "cockpit animations"
-No ship interiors, not even the already modelled cockpits.
-No dynamic atmospheric flight model (so far)
-No new srvs, nor any mention how ship gameplay will change with Odyssey. (again, so far)

I think FDev have forgotten that ships exist in this game. If they wanted to make a separate FPS game, they could've just done that. Now, don't get me wrong. I have absolutely no problem with having FPS elements in Elite, and I've certainly liked what I've seen so far. But if it's going to be just another bolt-on feature like multi-crew and cqc, then count me out.
 
FDev: Want ship, srv, and on-foot gameplay to "converge".
Also FDev: Separates on-foot everything as far from the main game as possible

It seems that the "we've heard more about what's not in Odyssey rather than what is" sentiment of mine still stands.

-No new "cockpit animations"
-No ship interiors, not even the already modelled cockpits.
-No dynamic atmospheric flight model (so far)
-No new srvs, nor any mention how ship gameplay will change with Odyssey. (again, so far)

I think FDev have forgotten that ships exist in this game. If they wanted to make a separate FPS game, they could've just done that. Now, don't get me wrong. I have absolutely no problem with having FPS elements in Elite, and I've certainly liked what I've seen so far. But if it's going to be just another bolt-on feature like multi-crew and cqc, then count me out.
I'm in for the long haul either way, but I have to agree with your general observations and sentiment.
 
I actually wouldn't mind starting with a new currency. Would make a nice change from having everything, without a reset or buying a second account.

Was wondering how long the "My mining monies!" threads would take to start. 😛

Having never played the max profit high efficiency meta, I’m probably not even in the top 50% of players by wealth. I did try my hand at mining for a bit, but not to grind.

I typically review suggested and announced features in the broader context of whether I think they’ll be good for the success of the game overall, and how much of the existing player base I think they will hold the interest of, rather than only whether I would want the feature myself, which of course I also consider and factor in.
 
FDev: Want ship, srv, and on-foot gameplay to "converge".
Also FDev: Separates on-foot everything as far from the main game as possible

It seems that the "we've heard more about what's not in Odyssey rather than what is" sentiment of mine still stands.

-No new "cockpit animations"
-No ship interiors, not even the already modelled cockpits.
-No dynamic atmospheric flight model (so far)
-No new srvs, nor any mention how ship gameplay will change with Odyssey. (again, so far)

I think FDev have forgotten that ships exist in this game. If they wanted to make a separate FPS game, they could've just done that. Now, don't get me wrong. I have absolutely no problem with having FPS elements in Elite, and I've certainly liked what I've seen so far. But if it's going to be just another bolt-on feature like multi-crew and cqc, then count me out.

If anything, what stuck out to me the most is that you can play the game entirely without ever owning your own ship... this just honestly seems odd to me.

Imagine playing Flight Simulator 2020 and never flying a plane. Or a car racing game where you walk around the garage bringing tools and parts to people. Not that you couldn't make these activities fun in some way, it just wouldn't be the "core" of the game.

Obviously I'm exaggerating a bit here, but I dont know, it seems like melding two game into one. Perhaps I've always come to know and love Elite Dangerous as a space ship/flight simulator/game as being its core central focus. Needless to say I'm eager to see how this all plays out.
 
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If anything, what stuck out to me the most is that you can play the game entirely without ever owning your own ship... this just honestly seems odd to me.

Imagine playing Flight Simulator 2020 and never flying a plane. Or a car racing game where you walk around the garage bringing tools and parts to people. Not that you couldn't make these activities fun in some way, it just wouldn't be the "core" of the game.

Obviously I'm exaggerating a bit here, but I dont know, it seems like melding two game into one. Needless to say I'm eager to see how this all plays out.
It seems strangely intriguing and compelling to me, even if it seems weird for the game overall. It also makes me wonder if Frontier toyed with the idea of having Odyssey as a version of the base game with Dangerous+Horizons being an expansion to it, so both both ways. Probably though, they wanted it as a way to pull in more players to expand the customer base.

But anyway, yes, I don't want it detracting from further fleshing out what is already there, while it is still nice that there will be more to the game overall.
 
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If anything, what stuck out to me the most is that you can play the game entirely without ever owning your own ship... this just honestly seems odd to me.

Imagine playing Flight Simulator 2020 and never flying a plane. Or a car racing game where you walk around the garage bringing tools and parts to people. Not that you couldn't make these activities fun in some way, it just wouldn't be the "core" of the game.

Obviously I'm exaggerating a bit here, but I dont know, it seems like melding two game into one. Perhaps I've always come to know and love Elite Dangerous as a space ship/flight simulator/game as being its core central focus. Needless to say I'm eager to see how this all plays out.

I'm intrigued by this as well. It could attract a new demographic of players who are more interested in onfoot shenanigans and a bit of hitchhiking, towel in hand. Part of the fun in ED for me is knowing there's other stuff going on out there; events and activities that I'm not directly interested in, but glad they're happening all the same.
 
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