I don't think reserving some of the new progression rewards for doing the new stuff only really enforces segregation. Prime example: Engineers isn't segregated from the core game (if anything it's inescapably intertwined with it) yet uses a separate currency to prevent inflation of credits obliterating any sense of progression. It has worked.If this is true, then that is a bummer. Separating the two modes further certainly isn't what I want, but I may be in the minority here. I'd prefer they focus on further improving and growing on the things that make Elite the game it is, as opposed to chasing small bits of what makes a game like SC interesting.
We still have only 2 types of large stations. Still only 1 SRV, since the launch of Horizons. It's depressing and makes no sense.
That said, they've repeatedly said things like "if you prefer flying your ship, cool keep doing that.....on foot only, cool.....combined? EVEN BETTER.
This doesn't embrace that concept to me.
What segregated planetary content from ships wasn't the currency, it was the core game play (virtually no meaningful interaction between ships and planets except to land and it mostly ends there). We've not got nearly enough information to know if Odyssey will improve or exacerbate that but there's quite a lot of suggestion that on foot and srv/transport is going to be intertwined more.
It'd be a massive faux pas if fdev left it to credits. Not just because of inflation but the game has had six years based on an economy of assets up to 5bn credits and where even the absolute cheapest asset would cost way more than most personal assets should, by rights, in order to make sense.
If they did that, they'd have two options:
1) make fps rewards suitably low to balance them with progression for fps gear
2) accept that there is no progression for fps gear because a day doing basic missions in a ship would allow the acquisition of all fps gear
Neither option is good. 1) would massively segregate fps and ship game play (no one would do fps for starters!) and 2) is obviously really bad.
The more you think about it the more you realise a separate currency is the only sensible approach. With this, fps content can have suitably high credit rewards that still makes sense and makes it worth doing if you want to use fps content to save up for a ship. But fdev can perfectly balance the rewards against fps progression.
It's a perfect model.
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