Game Discussions Star Citizen Discussion Thread v12

Source: https://www.reddit.com/r/starcitizen/comments/j4zc2n/i_call_this_piece_why_everything_seems_to_take_so/
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What a relief... for a while I thought they'd never release their new SQ42 roadmap.
 
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Backers saying this is why they love the idea of SC, so many things, yadda yadda.

But then, they are fine with some of the things promised being walked back on.

IIRC they've already said multiple times that they're not going to have everything out at once. I would be (pleasantly) surprised if they had 100 systems. They have at least three in active development right now (Stanton, Odin (for SQ42), and Pyro, so I'd expect at least 5 and hopefully closer to 10 before the game "launches," with the rest coming down the line.
Also something to note, this was a goal before they had the planetary tech they have now, which was supposed to be for a post-launch release. But they figured that out faster than they thought they would and it got prioritized, and honestly I'd rather have these planets they're working on now than 100 systems with "instanced" landing zones.


I know what they said, my point being: We are most likely never going to get 100. And that is absolutely fine as long as the ones we get are as detailed as they seem to be from what Stanton is shaping up to be.

This is fine!

And as always "they are developing the tools"

If you notice the pattern when they talk about planets, they are developing a set of tools that allows for planets to be made faster and faster. I've had the same reaction in the past to the 100 star system problem. That's when I have started paying close attention to what they are doing with planets and systems. Every System isn't going to take this long, and this is just the system that we know they are working on. I am sure there are rudimentary systems already made, but they can't get too jiggy with it until their tools are where they want it, otherwise they'll be multiplying the work they are doing.
 
And that is absolutely fine as long as the ones we get are as detailed as they seem to be from what Stanton is shaping up to be.

Stanton isn't "shaping up to be" anything. It's the completely unutterably awful backend of nowhere it's been for nearly a decade. It's been around for so long and got nowhere that I'm utterly sick to the back teeth of even hearing everyone's favourite Space Homeless Person mention it. There's mention of "Pyro" as a new location - but even on their fluff videos they've been very careful to say "In the coming months" and "Demonstration of Pyro concepts applied to MicroTech" as some overworked artist handcrafts a heightmap and slew iteration to generate yet another "procedurally generated" wonderdome that the game has no use for.

"It only takes us seconds. I am a professional" he says. That's completely fair enough - he is getting paid to do it.

What on earth are they going to do to get to 100 systems? Or even one?
 
Miribot as usual picking up on some good posts from la-la land.



SC is the Apollo Space Program of game development????

That's a bold statement.

Apparently the Apollo program cost 25 billion (156 billion adjusted for inflation). I hope this isn't an indication of how much SC will cost!

The program lasted 11 years. CIG looks set to beat that.
It's made all the more sad when you realize that Apollo involved hundreds of companies working together. Even with that they made it within the time frame allotted by Kennedy and were "only" 25% over the projected budget.
 
Remember when SC was going to be be better because they would get everything at once instead of the other space game.

Oh, that narrative was quietly dropped by backers a good few years ago when it became apparent CIG had no secret dev build with loads of stuff hidden away.

Its one of those things you can do for a chuckle, go take a trip down forum/reddit memory lane and see the posts from faithful backers saying SC would release in 2016 with everything promised.

Of course, they were just parroting what CIG told them (and why anyone trusts anything CIG says now is beyond me).

Possibly CR's biggest and most brazen lie to date (because there is no way he couldn't have known this wasn't true)

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CR - treating backers with the same respect he would treat a publisher... literally.
 
What is "everything" anyway?

Thing is, even if you interpret as meaning "Originally originally, like day1" as opposed to "everything they pledged for", they still haven't even delivered on that!

Let it sink in for a moment. 5 years after saying backers would have everything they pledged for that year, they still haven't delivered on their 2 million dollar goals, never mind their 65 million goals or provided stuff worth the 400 million they have been given.
 
The salt must flow


Clearly they are not going to give any bad news until after the big autumn sale. Can't wait to see what dreams they try and flog backers this year.


Bad spelling aside...

I have theory that soon we are going to start forggeting on what was promised on earlier roadmaps and just accept what they give us

Hah, already happened time and again.

And typical white knight response

They showed some stuff last CitizenCon. I don't remember "promises", though.

They never promised anything! They just talked about lots of stuff implying it would be done then sold more JPGs after hyping everyone up!

Someone is interested in knowing how many players SC has.


Since there are no shareholders or stock prices to protect, I think this information should be made open to the backers.

Umm... CIG does indeed have shareholders, most notably Calder.

We have no need for this information. There is no benefit to the community by revealing it, quite the contrary. This information would ONLY be used by detractors to create FUD. There is NO other need of this information

If things are so bad the only use of such stats would be to make SC look bad, then there is a problem. And how could it be FUD if its CIG's own statistics? CIG would be lying?

Oh, haha, first reply

Wow so you've already assumed SC is a failed game which no one plays? I didn't know you were a FUDster.
 
Miribot as usual picking up on some good posts from la-la land.



SC is the Apollo Space Program of game development????

That's a bold statement.

Apparently the Apollo program cost 25 billion (156 billion adjusted for inflation). I hope this isn't an indication of how much SC will cost!

The program lasted 11 years. CIG looks set to beat that.

I hope they're not referring to Apollo 1.

(no disrespect to the brave astronauts who died in that disaster)
 
CIG_ChadMcKinney
We've had physicalized elevators for a long time but we actually introduced teleporting variants to solve an issue about not always wanting to build out the areas to support them as they can get very far away from the destinations, with most of it being not very interesting or notable areas along the way (or would take art time to make them notable or interesting, but maybe not the best usage of that art time). As far as when to use the teleporting vs. physical variants? Ultimately that's up to the landing zone teams and I don't want to speak on their behalf for the reason for the current distribution or what it might look like in the future.
 
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