HP Reverb Pro: Ask Me Anything!

I have a reverb and a RTX 2070 FE and love it. So a 3080 should be totally fine. I will probably upgrade to a 3080 after all the rush settles down.
 
yeah, I've just sold my 2080Ti and found I had to lower a lot of settings in VR. I'm wondering if a 3080 is enough for a settings bump or I should look towards jumping on a 3090 next week.
 
Yes, would be great to have some numbers for the 3080. With a 3900x and 2080ti, I find that I'm sometimes CPU limited in VR, so I'm not expecting a big jump in frame rate. Would go nicely with a 5900x though 😁
 
I really doubt you're CPU limited with a 2080ti and a Reverb. I didn't notice any change of FPS going from a 5 year old i7 4-core to new i9-10 core with Elite.
 
I really doubt you're CPU limited with a 2080ti and a Reverb. I didn't notice any change of FPS going from a 5 year old i7 4-core to new i9-10 core with Elite.
It is just sometimes CPU bound for me, but it will depend on settings. Im measuring CPU and GPU frametimes with fpsvr, so not sure how accurate it is. ED doesnt scale well with multiple cores, so 4 cores are fine.
 
Elite has some odd issues.
For one I tend to hit ASW in the rift far more when playing in open\PG than solo, if you are in a wing you also take a frame rate hit, one you really can't get back with settings either so...

I did however see a very substantial reduction in frametimes when upgrading from an i7 4790K, and moving to an i7 8700k with DDR 4, it was actually as substantial as moving from a 980ti to a 1080ti earlier.
 
My HOTAS 4 works perfectly in the normal game but when I go to HP reverb VR the hat and fire triggers won't work so I can't select the game in the main menus. Anyone have any suggestions please? I uninstalled the drivers and re-installed them but it made no difference.
 
It is just sometimes CPU bound for me, but it will depend on settings. Im measuring CPU and GPU frametimes with fpsvr, so not sure how accurate it is. ED doesnt scale well with multiple cores, so 4 cores are fine.
The general opinon has always been that ED scales really well with cores/threads, and that VR needs more threads than 2D, consensus till now has been 6+.

Relevent thread with benchmarking links:
It's old but I think still applies.


Also, it's worth taking a look at this thread of Morbad's. The tweaks he suggested made a big difference to the performance I could eke out of my setup, and there's a specific CPU setting for the number of cores/threads available.

Finally, when I look at my own CPU while the game is running VR I see a good balancing across all cores/threads (8/16)

If there's good evidence otherwise I'd be keen to know.
 
My HOTAS 4 works perfectly in the normal game but when I go to HP reverb VR the hat and fire triggers won't work so I can't select the game in the main menus. Anyone have any suggestions please? I uninstalled the drivers and re-installed them but it made no difference.
If it hasn't changed ED can only use 3 game controller devices at a time, are both Reverb controllers on?

Might be worth trying to rebind the controls while in VR, even if it's just to test that the hats/triggers can be seen?

Finally, HMD's have a significant USB power draw and I used to have some issues with the HOTAS/HMD not getting enough power until I put the HOTAS through a powered USB hub.
Also disable USB power saving in SteamVR.

Hope that's helpful.
 
If it hasn't changed ED can only use 3 game controller devices at a time, are both Reverb controllers on?

Might be worth trying to rebind the controls while in VR, even if it's just to test that the hats/triggers can be seen?

Finally, HMD's have a significant USB power draw and I used to have some issues with the HOTAS/HMD not getting enough power until I put the HOTAS through a powered USB hub.
Also disable USB power saving in SteamVR.

Hope that's helpful.

I have never used the reverb controllers.
I can't do anything in vr
I have the hotas on a USB 3 port, I'll order a powered just in case.
I'll disable USB power saving now.

Many thanks for the advice. I'll let you know what works or not.
 
I have never used the reverb controllers.
I can't do anything in vr
I have the hotas on a USB 3 port, I'll order a powered just in case.
I'll disable USB power saving now.

Many thanks for the advice. I'll let you know what works or not.

I can't see an option to disable USB power saving in steam vr settings. This is all I get in this screenshot.
 

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I can't see an option to disable USB power saving in steam vr settings. This is all I get in this screenshot.
It's under Developer \ Developer Settings, not the main Settings.


You should be able to use the mouse/kb to navigate the ED menus to check if the hotas is being recognised under a new custom bindings.
Mouse and kb should work by default, if they don't make sure ED's own mirror view window is selected, not the WMR (or SteamVR one.)
 
It's under Developer \ Developer Settings, not the main Settings.


You should be able to use the mouse/kb to navigate the ED menus to check if the hotas is being recognised under a new custom bindings.
Mouse and kb should work by default, if they don't make sure ED's own mirror view window is selected, not the WMR (or SteamVR one.)

No USB setting in that menu. I have no idea what you mean when you say "ED's own mirror view window is selected, not the WMR (or SteamVR one.)" lol
How would I find this out?
Thanks again for your help.
NB I have a new m2 drive coming today and a powered USB. I'm going to install ED and steam on the new drive with nothing else and see what happens.
 

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I think I have found the problem. For some reason whenever I start ED in Steam vr the screen resolution in ED changes itself to 800 x 600 windowed. When I change it to 4096 x 2160 and full screen the hotas works fine.

My next problem is how to get a keyboard on the headset so I can type into the galaxy map and how to access eddb or any other web page. I can't seem to find any answers on Google. How do you guys do it please?
 
Glad you've got it sorted Solyom. Just so you know I don't have to maximise the ED window to get my hotas to be seen, I just make sure it's the focus on the desktop.

I touch type and try to do as much in game as I can so can't help with the rest.
 
Glad you've got it sorted Solyom. Just so you know I don't have to maximise the ED window to get my hotas to be seen, I just make sure it's the focus on the desktop.

I touch type and try to do as much in game as I can so can't help with the rest.

I'm not sure what you mean by
I just make sure it's the focus on the desktop.
Is that a setting in ED?
 
Oh, and you need to scoll down in the developer settings menu to find the disable usb power management setting.
 
Does anyone have a solution to typing in the galaxy map when in vr?
Is there a way to get to eddb when in vr playing ED?
I am happy to pay for a solution if this requires some additional software.
Is there a thread to help with this?
I bought the HP Reverb for the sole purpose of playing ED. I played the original Elite back in the day and loved it.
I should add I use Voice Attack with 6 voices just in case it makes any difference.
Big thanks to sgurr for the advice, much appreciated from an older, less IT competent commander
 
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