Just throwing my hat in the ring: Going Open-Only is pretty much the only thing that will save Power Play as a competitive game mode, and make it less of an open joke among other gaming communities (and, if we're being honest, even among Elite: Dangerous players). If Frontier wants to attract a variety of people to Elite and keep them here, they should be looking for ways to make engaging, diverse end-game content. This is seriously low-hanging fruit. There's a huge demand for a true competitive PvP game-mode, not just among current Elite: Dangerous players, but among potential players who are avoiding this game literally for lack of a game mode that caters to their interests. The fact that Elite: Dangerous is widely known due specifically to Power Play as "that game where super salty people swap to Solo or Private mode to try to win by cheating" (no, that is not hyperbole) is a hilariously bad look to everyone but the few players (some of them in this thread) who have decided that getting to "compete" in all modes in Solo and PG is the hill they'll die on.
The proposal by the OP here is a realistic compromise position. Players in solo should be able to earn merits toward getting a salary, and toward getting power-specific weapons and components in their current state. This provides these things, full stop. Having Solo and Private Group merits still earn the same salary and the same ability to buy power-specific items leaves nothing behind the PvP wall but the PvP game-mode itself. Even better, this proposal does not financially punish a player in any way for belatedly swapping modes (no lost salary, no lost rewards)!
Regardless of people posting with their "insights" about how much they enjoy Power Play being competitive solo hauling, I truly hope Frontier notes they represent a minority of posters in these topics historically, a minority of the active Power Play community, an even smaller minority of the Elite: Dangerous community as a whole, and a shockingly tiny portion of the people who play space games. Give Power Play a proper Open-Only facelift, and let it attract the attention it richly deserves from players seeking out an end-game PvP space game experience, both in Elite and from other gaming communities!
(Edited to get rid of auto-emojis.)
The proposal by the OP here is a realistic compromise position. Players in solo should be able to earn merits toward getting a salary, and toward getting power-specific weapons and components in their current state. This provides these things, full stop. Having Solo and Private Group merits still earn the same salary and the same ability to buy power-specific items leaves nothing behind the PvP wall but the PvP game-mode itself. Even better, this proposal does not financially punish a player in any way for belatedly swapping modes (no lost salary, no lost rewards)!
Regardless of people posting with their "insights" about how much they enjoy Power Play being competitive solo hauling, I truly hope Frontier notes they represent a minority of posters in these topics historically, a minority of the active Power Play community, an even smaller minority of the Elite: Dangerous community as a whole, and a shockingly tiny portion of the people who play space games. Give Power Play a proper Open-Only facelift, and let it attract the attention it richly deserves from players seeking out an end-game PvP space game experience, both in Elite and from other gaming communities!
(Edited to get rid of auto-emojis.)