Newcomer / Intro Sidewinder in Combat: Training Mission

The Training Mission for Combat is as about as much use as the Travel and Landing TM. I need to learn to at least follow the combatant first. Any suggestions as to useful missions on the internet ? Thanks
 
My interest in any form of combat is zero. I only thought I better learn something just in case I need to defend myself. However, maybe I can avoid any form of combat. I won't be playing multi-play, and more than happy to play in the SOLO Mode if that assists in avoiding combat. I wish to explore, map and record. Avoiding any combat, unless forced to defend myself. If this is possible, I don't need to learn how to shoot at anything. Is that possible?
 
My interest in any form of combat is zero. I only thought I better learn something just in case I need to defend myself. However, maybe I can avoid any form of combat. I won't be playing multi-play, and more than happy to play in the SOLO Mode if that assists in avoiding combat. I wish to explore, map and record. Avoiding any combat, unless forced to defend myself. If this is possible, I don't need to learn how to shoot at anything. Is that possible?
It is, at least if you master a few skills (that aren't that hard to master), such as winning the interdiction mini-game (which against NPCs becomes trivially easy almost instantly unless you're flying a galactic garbage scow like the Anaconda or T-9) and just sitting tight when dropping into a mining hot spot until the pirates leave (which they always will unless you have something other than limpets on board).

As long as you stay in Solo or PG, of course, but that's not a bad idea if you're still learning. The AI isn't all that hard to avoid.

Funny thing is, even doing nothing but peaceful things like landing manually, mining, flying around space stations/installations/what have you just to enjoy the sights, you get better at flying, and all of those things will help you too if you DO find yourself in a hairy situation one day. You don't have to do combat tutorials to learn how to fly your ship effectively in a way that will benefit you in combat. You can practice landings all day long and you'll still become a better pilot because of it.

Just get comfortable with your ship. Learn the basics first at your own pace, then try using your lateral thrusters to align better or just to fool around to see what they do, do rolls/yaws/pitches until they become second nature and you know exactly how your boat responds to the tiller, heck, even try to hit the dreaded "FA off" toggle button occasionally just to see how disorienting that can get. Every single one of those things will make you a better pilot, even if you're doing nothing but approaches and landings.

Have fun. It's supposed to be fun.

And when it goes teats up, if you're in a Sidey, the rebuy isn't even worth thinking about. As a matter of fact, it's free unless you've upgraded your ship.

Your Sidey is your opportunity to do all of the crazy things that might cost you later on, without the cost. Cherish that time and make the most of it. :)
 
Even in Solo mode the game will occasionally send random pirates after you when you have cargo in your ship. But you don't have to fight them. If your ship is reasonably fast or has decent shield and/or armour you can escape by boosting away and then quickly jumping to another star before they can do real damage.
 
It should also be noted that the combat tutorial is kinda like the Jump program from the Matrix; everybody falls the first time. It's real damn hard, so don't worry if you try it and can't manage. I will say though, I had the same mind set as you when I first started. Found combat too hard, didn't want to bother with it, only wanted to explore. 400+ hours of gametime later I suddenly got an itch to try out the combat, bought a cheap ship and went bounty hunting, and actually found it much easier than I expected. By that point simple confidence in my flying and understanding of the mechanics through sheer time and practice had sunk in enough I guess. Even the tutorial is kinda fun now.
 
The combat training exercises are serious training, there is no point in learning how to beat an opponent that is much easier than those in the game instead you are up against ones that are harder than the ones in the game.
That is certainly the case with the advanced combat training, people who have been doing combat in the game for years have struggled with that one.
 
Thank you boys for the response. 👍

Misa: "..... Funny thing is, even doing nothing but peaceful things like landing manually, mining, flying around space stations/installations/what have you just to enjoy the sights, you get better at flying, and all of those things will help you too if you DO find yourself in a hairy situation one day. You don't have to do combat tutorials to learn how to fly your ship effectively in a way that will benefit you in combat. You can practice landings all day long and you'll still become a better pilot because of it. ......"

This makes perfect sense to me. Its more than likely I will buy (if available) a totally unarmed, non-armable, non-cargo holding craft. Is there such a craft ? And do all the flight skill things (other than combat) to become a highly-skilled NON-COMBATANT pilot.

Hawk: " ..... didn't want to bother with it (combat), only wanted to explore. 400+ hours of gametime ..... "

Sounds great ! What were you piloting ?

[ I'm proud to say, I struggle to kill anything; ants, flies, wasps, snakes, etc, UNLESS they invade my personal space. Even then I will try to remove them from that space, as they are there because they have either blundered into it, or it's not solely my space ! However, there are exceptions: mosquitoes and cockroaches being two.

Maybe it's my age. The ultimate combat outcome (death) cannot be that far away for me at such an age. Why inflict the same on others, or other things, real or at play on unreal things, before their due time ?

Sorry, those whoever flew with me at Freelancer/CF 2.0 know what I'm like ....... 😏 ]
 
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Its more than likely I will buy (if available) a totally unarmed, non-armable, non-cargo holding craft. Is there such a craft ?
No, there is not (currently, probably not ever) such a craft, every ship has hardpoints for weapons and can be fitted with cargo space.
BUT: you can choose to not fit either weapos or cargo space. :)
 
Commendable start to your journey Cmdr.

I myself began as a Cmdr endeavouring to evade any form of unnecessary aggression, role playing, it is possible, yet challenging.

The primary threats are other Cmdrs, but only within open, and only within certain core systems at certain times, otherwise the galaxy is pretty peaceful if you are aware of your surroundings.

Filtering out certain economic systems which attract certain nefarious activities, playing in group (Mobius) rather than solo, mastering flight assist off, and obtaining a fast ship will go a long way in evading aggression. I played for years like this and was very happy, mostly exploring.

If you're trying to avade aggression, sometimes the best defence is to learn how to run away.

But many of the games elements are set to aggressive activities, this is not because the designers want you to become aggressive, its just poorly communicated, the true nature of the ED galaxy is dangerous, thats true, but its not mandatory.

'Play your own way'.

It's actually very easy to make credits safely, but more difficult to do so quickly. Well actually thats no longer true, trading and mining can net you hundreds of millions in a few minutes.

Dont focus too much on endeavouring on improving you're combat skills, if you dont want to get involved in such actions, the game doesn't expect this of you.

Role play and take your time to read missions and factions backgrounds, if you do want to learn combat the training missions are the safest and easiest method to understand the basics, but there are a multitude of ways to win a fight.

Long after my Cmdr gave up a 'peaceful life', he turned to bounty hunting, in one instance two Cmdrs were set upon me, we were outmatched, two agile fighters against my slow Python overloaded with rares, I let them destroy my hull down to 30%; then I flipped to flight assist off and just melted them in seconds. My advantage was surprise and sacrifice.

Im back into exploring, if I get interdicted I simply evade by boosting and warping out, if I do wish to engage, I pick my fights.

Take care Cmdr, do your own thing.

07
 
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BUT: you can choose to not fit either weapons or cargo space. :)
That would be my aim. Empty Hard points and no cargo points. Yes ?
I'm not even interested in gain credits, or upgrading my ship UNLESS it stops me from getting to any and all points of the Galaxy. Is that the case ? That is, it will stop me ?
 
That would be my aim. Empty Hard points and no cargo points. Yes ?
I'm not even interested in gain credits, or upgrading my ship UNLESS it stops me from getting to any and all points of the Galaxy. Is that the case ? That is, it will stop me ?
Yes, empty hardpoints and no cargo modules.

Not upgrading your ship and/or changing ship, plus not engineering modules, will stop you from going to some remote or otherwise hard to access points in the Galaxy, at least if you want to go there by yourself.
Friendly fleet carrier can get you to those places too.

Some pointers to 'getting to places' in this thread:
and of course, in the Exploration subforum.
 
Commendable start to your journey Cmdr.

Rochester: " ....... evade any form of unnecessary aggression, role-playing, it is possible, yet challenging."

Great! 👍

Rochester: " .....The primary threats are other Cmdrs, but only within open, and only within certain core systems at certain times, otherwise the galaxy is pretty peaceful if you are aware of your surroundings."

But what about in SOLO ? There shouldn't be any other Cmdrs ...... 😟

Rochester: " ...... and obtaining a fast ship will go a long way in evading aggression. I played for years like this and was very happy, mostly exploring. ...... If you're trying to evade aggression, sometimes the best defense is to learn how to run away. "

Yes ..... understand. I'd rather not have to run, but it's better than having to fight .....

Rochester: "....... ED galaxy is dangerous, that's true, but it's not mandatory."

Good. And that's why I'm here. 😉 I only know of one flight sim that is totally non-combat and that I think is called "SpaceEngine".

Rochester: ".... .... I'm back into exploring, if I get interdicted I simply evade by boosting and warping out ...... "


Nice. 👍

Thank Rochester.
 
That would be my aim. Empty Hard points and no cargo points. Yes ?
I'm not even interested in gain credits, or upgrading my ship UNLESS it stops me from getting to any and all points of the Galaxy. Is that the case ? That is, it will stop me ?
If you left your Sidewinder just as it came except for selling the weapons and cargo rack you would be unable to reach any star 9 light years away or more, this would soon stop you getting to places.

However by replacing core modules with the lighter D grade units and the FSD with the A grade, also changing the shield for a size 1 and fitting a 2A fuel scoop you could reach any star up to around 21 light years away. With a setup like that you could reach most places eventually but will still find inaccessible systems quite often.
 
aRJay said: "If you left your Sidewinder just as it came except for selling the weapons and cargo rack you would be unable to reach any star 9 light years away or more, this would soon stop you getting to places."

So are you saying "Empty Hard Points and no cargo points" WILL stop me from getting to places ?

aRJay said: However by replacing core modules with the lighter D grade units and the FSD with the A grade, also changing the shield for a size 1 and fitting a 2A fuel scoop you could reach any star up to around 21 light-years away. With a setup like that, you could reach most places eventually but will still find inaccessible systems quite often.

I need to look at this further. Currently, many of the terms you've used, mean nothing to me but that's ok ......
Thanks for the heads-up. 👍
 
Yes, empty hardpoints and no cargo modules.

Not upgrading your ship and/or changing ship, plus not engineering modules, will stop you from going to some remote or otherwise hard to access points in the Galaxy, at least if you want to go there by yourself.
Friendly fleet carrier can get you to those places too.

Some pointers to 'getting to places' in this thread:
and of course, in the Exploration subforum.
Hmmmm ...... I have some thinking to do ........ thanks. 👍 For the moment back to training: Elementary Basic Self-defense Combat for starters. 😉
 
So are you saying "Empty Hard Points and no cargo points" WILL stop me from getting to places ?
As purchased the Sidewinder has a jump range of approximately 8 light years, getting rid of the weapons and the cargo rack will gain it another 0.5 light years. There are a lot of places where the stars are further apart than that.
Changing all the modules left on the Sidewinder for D rated ones will reduce the mass enough so you can jump approximately 13 light years.

Playing with this https://coriolis.io/outfit/sidewind...1+kA==.Aw1+kA==..EweloBjEoUwQwOYBtYhARgtmuJA= will let you see what can be done.
 
As purchased the Sidewinder has a jump range of approximately 8 light years, getting rid of the weapons and the cargo rack will gain it another 0.5 light years. There are a lot of places where the stars are further apart than that.
Changing all the modules left on the Sidewinder for D rated ones will reduce the mass enough so you can jump approximately 13 light years.

Playing with this https://coriolis.io/outfit/sidewinder?code=A0p3t3F3l3d3s3f1----3u-----.Iw1+kA==.Aw1+kA==..EweloBjEoUwQwOYBtYhARgtmuJA= will let you see what can be done.
So I presume there are still places that are more than 13 light years away (apart) ?
 
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