A moment of madness I put right eventually...I spent part of the refund on a nice vintage motorbike$10k? Holy MOLEy![]()
A moment of madness I put right eventually...I spent part of the refund on a nice vintage motorbike$10k? Holy MOLEy![]()
Cant even release the results of a forum poll on time.![]()
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- Star Citizen Spectrum
not going to be announced on November 1st like the Post says?robertsspaceindustries.com
I guess they have a few hours left, but getting into the evening even on the west coast US.
Unfortunately, those that are vocal about CIGs shortcomings are banned from the forums
Wow, why did you invent that lie about people being vocal about CIG's shortcoming getting banned?
You dont get banned for being critical. You get banned for being a foul mouthed angry, ranting, lunatic or spreading FUD
They posted them.....
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2950 Imperator Election Results - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.robertsspaceindustries.com
LINKChad McKinney: To be clear, the navigation but [sic] I mentioned regarding orbiting is only one of many that surface when orbits are turned on, so it is not the real blocker, really it is more that there are so many different systems impacted that we haven't yet prioritized it to the point to have a concerted effort across teams to address these various issues.
This is prime signature material imoOh, sorry, you do exist, you're just a foul mouthed angry, ranting, lunatic who spreads FUD![]()
A moment of madness I put right eventually...I spent part of the refund on a nice vintage motorbike![]()
Wow, Death of a Spaceman is certainly a devisive issue over of Spectrum. Loads of threads about it.
As we know, mole is a highly trained soldier.If I spent that level of money, I'd have to be a highly trained soldier to evade my wife and her fury.
It would be like that SAS evasion test with my wife hunting me down and me hiding...
As we know, mole is a highly trained soldier.
Makes me think, what SC "canon" uses as means of detection, in ED its thermal radiation. I mean that after even first shot snipers weapon should shine out nicely, add couple more and it should be clearly detectable especially when fired from shadows. No difference if weapon is traditional firearm, raygun, or electrical mass driver (coilgun, railgun) all of them should produce quite much waste heat. (Though that off course necessitates game being somewhat realistic..)Snipers repeatedly taking people out in a "safe" area isnt really a concern. Even taking out one person at 2km is a bit much. Did you watch the clips of it? Takes multiple hits to someone sitting completely still. Move around a little bit and it isnt going to happen.
Add to that getting a crime stat after the first kill. It should change but as it is now, the sniper is a sitting duck with an ingame marker that leads you right to them. Just take the pvp bounty hunting mission against em and they are screwed. Any ground based activity with a crime stat is somewhat suicidal.
Even if you dont want hunt down the sniper, you get markers for the wanted players and know where not to go. However, this is too much effort for most players.
DOASM as they are talking about it now is a wet dream for suicide ganking though.
Gotta have that alt you don't really care about.
Just catching up now, and I've noticed the "bodies won't despawn, ever".
Yeah right.
I give it 30 minutes after the release of that 'feature', if/when it releases, for a couple of ingenious pranksters to start killing each other near the hospital, resulting in a mountain of server-crashing corpses.
I have mentioned this else where, but we already have a system for cleaning up entities that age out, and dead bodies will be no different. This is a system that will see more development int he future to deal with the increased challenges introduced by global persistence and server meshing, but fundamentally the idea is that certain entities won't necessarily last forever in all places depending on the kind of area, so for example you would expect a dead body to just sit around in the streets of a busy city, at some point someone is gonna get thing that cleaned up, but on the other hand you may expect a dead body to stay around for a long time in some random derelict with very low traffic.
Just catching up now, and I've noticed the "bodies won't despawn, ever".
Yeah right.
I give it 30 minutes after the release of that 'feature', if/when it releases, for a couple of ingenious pranksters to start killing each other near the hospital, resulting in a mountain of server-crashing corpses.