Fleet Carriers should honk systems when they arrive.

I'm heading to Colonia with my fleet carrier. Sometimes my carrier jumps ahead of my survey ship into unknown systems. The carrier arriving in such a system should "honk" it and reveal all the bodies in the system.
 
Only players can gather exploration data, are you claiming that carriers should supply you with exploration data even when your CMDRs is not on board? That seems rather a stretch, it means you can claim first discover rights to locations you have been! Who gets first discovery, what if there's a CMDR docked in your FC, do you then steal the first discovery rights from that CMDR since he is in the system and you have never been there?

There's a lot of problems with that, only CMDR's can collect exploration data for a reason, you need to actually be somewhere to do it, not do it remotely!
 
@varonica I am saying that jumping my carrier into a system I haven't visited yet at a minimum needs to reveal the bodies in the system. No FSS, no DSS, just reveal the system map.

It's a bit silly that I have an entire crew and a giant space ship in that system and know absolutely nothing about it. If I can give carrier orders from a different system, they can at least reciprocate by sending me a list of the bodys in the sytem. I haven't tested it directly, but AFAIK honking doesn't give "first discovery". You must either scan it by pointing your nose at it, or your must FSS it. The wiki says,
The first pilot who discovers previously uncharted stars, planets, and moons with the Discovery Scanner and Full Spectrum System Scanner and sells their data is given credit in the form of a "First Discovered By" tag on the System Map.

The actual reason "only CMDR's can collect exploration data for a reason" is because there was no other way to do it before fleet carriers, not a conscious design decision.

You did make me wonder what happens when you enter an unknown system and don't honk; I do it by reflex. At a minimum, a carrier should do at least as much as that.
 
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@varonica I am saying that jumping my carrier into a system I haven't visited yet at a minimum needs to reveal the bodies in the system. No FSS, no DSS, just reveal the system map.

It's a bit silly that I have an entire crew and a giant space ship in that system and know absolutely nothing about it. If I can give carrier orders from a different system, they can at least reciprocate by sending me a list of the bodys in the sytem. I haven't tested it directly, but AFAIK honking doesn't give "first discovery". You must either scan it by pointing your nose at it, or your must FSS it. The wiki says,


The actual reason "only CMDR's can collect exploration data for a reason" is because there was no other way to do it before fleet carriers, not a conscious design decision.

You did make me wonder what happens when you enter an unknown system and don't honk; I do it by reflex. At a minimum, a carrier should do at least as much as that.

No, because that data needs to be revealed by the FSS, who gets the foirst discovery data if it's revealed by the FC?

The actual reason "only CMDR's can collect exploration data for a reason" is because there was no other way to do it before fleet carriers, not a conscious design decision.

Surely when you jump into a system with a station that should also reveal everything then, but it doesn't does it, many systems with stations you have to run the FSS over everything, why doesn't the station honk the system for you?

No, only CMDRS can reveal system data, while it may make sense int he real world that your crew would do it, this is a game and some things are indeed not done the same as the real world for game play purposes, this is one of them!
 
why doesn't the station honk the system for you?

Because I do not own the station, unlike the carrier that I paid for, maintain, and directly control. BTW, scanning the nav beacon does essentially honk and FSS the whole system.

because that data needs to be revealed by the FSS, who gets the foirst discovery data if it's revealed by the FC?

FDev could do several things; personally, it doesn't matter to me since that's not the point of my suggestion. Here are two options:

The easiest answer is that the carrier honk doesn't cache the carto data on the commander, making your point moot. Getting first known/mapped is based on the first commander with that body's data selling it to UC, so it's obviously a late binding decision. It doesn't happen when you actually do the scan, and multiple commanders can have unsold data for the same body.

If FDev did decide to give the owning player carto data from the carrier honk, I doubt carriers are going to "steal" bragging rights from "regular" players since carriers are slow to jump (20-30 minutes) and cannot refuel themselves. Nobody's going to be in the Bubble and have a carrier on its own exploring the far side of the galaxy. A player in a small ship is vastly more effective at covering large numbers of systems.
 
Because I do not own the station, unlike the carrier that I paid for, maintain, and directly control. BTW, scanning the nav beacon does essentially honk and FSS the whole system.

It's not the same, you don't get the first discovery and you don't get money for discovering, so it's not Honking the system, nor FSS'ing the system, and you still shouldn't get system data for a system you have never visited, regardless of whether or not your fleet carrier has been there!
 
Oh yes, it would be remiss of me to point out, even when getting the data from the nav beacon, you still actually need to be in the system in question. The entire game revolves around the CMDR, it's a game about a space ship flying CMDR, the CMDR is the key person, not this assets.
 
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