COMPLETED CG Support the Alliance's Expansion into the Coalsack Nebula (Trade)

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Aaargh.

I missed top 25% by about 13 tons (if INARA is right).

Or, put it differently, by the idiotic bug that killed my ship 1km from SoN when an NPC ship materialised from SC right on top of me (while I was on autopilot docking), managed to take down my shields and hull before blowing up and thus setting all the security on me who finished me before I could even say "but officer!". That one extra shipment would have got me over the line, easy.

Sucks.

But thanks to helpful FC owners, w/o whom I'd have less of a chance (and even less of sleep).
I'm not holding my breath, but it would be a nice touch if fdev threw a bone to the top 50/75% of cmdrs and made the reward available to them.
 
Or, put it differently, by the idiotic bug that killed my ship 1km from SoN when an NPC ship materialised from SC right on top of me (while I was on autopilot docking), managed to take down my shields and hull before blowing up and thus setting all the security on me who finished me before I could even say "but officer!".
Yeah that bug has been around for so long, the old "well I didn't manage to interdict you on the way in, so I'll interdict your face now instead!"... It's so clearly hard-coded magic too, because the ship supposedly drops from supercruise right in front of wherever you are, even if that's miles closer than the normal SC drop distance. It happened to me a few times during this CG, fortunately I managed to take evasive action every time.
Commiserations that you didn't quite make the top 25%.
 
G5 engineered shields and shield booster for me.
I run all cargo slots, so I get 784 tones - but only on short distances; My build is all for speed & boost, armored military hull, NO weapons at all , lol, but tons of chaff, point def., etc.
But to be realistic, 99 % of surviving depends on how good you are at avoiding interdiction... I can say I am decent at that, last 2 dozen of them failed to get me :p
 
  • so i don't really see the perceived unavailability on the front of "this CG was only doable for Fc owners".

Your misunderstanding and misrepresentation of my position are the cause of this inability to see it, its coz Im not saying it. I said it was nigh impossible for the casual player to get in the top 25%, thereby missing out on the 'unique' reward, not extra credits, not a shortcut to something that would take longer. This to me is excluding part of the Community by design and yet we all take part and the smaller the % the more people excluded. Dont know why you keep getting surprised by that. Small ships had no chance and may never get the chance again to get this reward and its the type of reward and the exclusion that is the question, not the % who get it anyway so dont get hung up on it. Not because they didnt put the effort in or contribute. That may be fine it may not, this one was a test I know that, and theres more tests to come I'm sure.

I would prefer if the outcome was universal, hit Tier 5 and all get an FSD, extra 1 for top 10 even, save some time in outfitting is the bonus. Dont complete, nobody gets one. Then we are all in it together, or fighting against each other for our 'story' to win, not for an in-game advantage for ever for the few. The last ranks one there was a loser, top 10 losing side didnt get the extra bonus but its not unobtainable forever.

Talk to someone else about the FC argument, I never made it. In fact I don't see many who have or got much headway with it, too many FCs on this thread to counter it.
 
This was my first CG as a co-operative FC commander. These are my observations from a few loosely organised co-op missions:
  • I rewarded people financially for helping me load up with goods. There was no guarantee they're the same people unloading (they could miss the FC jump, or be offline when unloading) so they may as well get profit for helping.
  • The reward for unloading was CG progress, I sold up to the buying price at the CG station to recoup wear and tear and Tritium losses.
  • I realised that trying to limit people somehow (using Friends and Squadron) doesn't work for console commanders, so isn't an ideal method for prioritising loaders.
  • I also found that price gouging (selling for max profit - even though goods would be sold at a loss) was possible - certainly due to the unique reward.
  • In future I'd be a lot more likely to be more altruistic when there's only credits on the line.
 
This was my first CG as a co-operative FC commander. These are my observations from a few loosely organised co-op missions:

I worked with you yesterday and today. Yesterday I did a bit more unloading then loading, today I did more of the opposite. Worked for me both ways TBH. The only pity was that as you had no shipyard, I could not carry my Conda with me :).
 
Oy, and I was coming to say I'd missed by ~480 tons.

I was prepared for the switch, reason why yesterday my objective was to get on top 10% with a decent buffer of 2-3 000 extra, because I was anticipating the falloff - and that occurred....
But the buffer AND the drop still allowed me to "fall" on mid 25%, so was not bad at all my math... also the extra credit were welcome.
 
I'm gutted, missed the top 25% by 1k tons in my little cutter going back and forth. Another hour and I may have sneaked into the top 25%. With the bonus though I will have made approx. £175m which isn't too shabby :) Oh yeah, I got Elite trader status also. Bonus.

I thoroughly enjoyed chilling with this trading CG.

Cmdr Larzzus
 
I was prepared for the switch, reason why yesterday my objective was to get on top 10% with a decent buffer of 2-3 000 extra, because I was anticipating the falloff - and that occurred....
But the buffer AND the drop still allowed me to "fall" on mid 25%, so was not bad at all my math... also the extra credit were welcome.

I wanted to do that too, but didn't have time. TBH, when I blew up that extra few hundred tons I needed, I jus knew it would be the difference :D.
 
Edit: The CG just toggled to "Completed" so I was able to hand mine in. Nilt's Jalopy N7Q-NXZ is in Musca Dark Region HM-V C2-28, A 2 if anyone wants a ride back to the bubble. Still deciding exactly where I'll go. I'll make a new post once I decide. Anyone who wants a ride, let me know. I'll wait a bit to be sure folks who need one can get one.

That's fine for you "Cutter jocks" but those pirates are a right pain in the backside for us T-9 jocks - too slow to outrun a tortoise and less maneuverable than a small moon! I might have to commission one of my Cutters as a hauler for the next trade CG.

I've found the T9 solid enough to escape even if I submit. The key is full pips to shields, two to engines. Then boost in the direction of your target station or system and toggle FA Off. Be ready to charge the FSD the instant it spools up then boost another time or two if you can. You can toggle FA back to enabled once you're done.

Against NPCs, a thermal resistance shield without boosters is almost always plenty. You could add a couple thermal focused shield boosters and a couple boosters for extra shield (the name escapes me at the moment) but they're not really necessary.

Yeah. The most important thing is having a shipyard. Its the next service I'm renting.
Yup, that and outfitting help my squadron mates who don't have a carrier of their own yet. It's also useful for those who do to leave a ship or two on mine in case they want to help with something. Makes using a DbX pretty easy to jump around to the right carrier of needed.
 
I've found the T9 solid enough to escape even if I submit. The key is full pips to shields, two to engines. Then boost in the direction of your target station or system and toggle FA Off. Be ready to charge the FSD the instant it spools up then boost another time or two if you can. You can toggle FA back to enabled once you're done.

Against NPCs, a thermal resistance shield without boosters is almost always plenty. You could add a couple thermal focused shield boosters and a couple boosters for extra shield (the name escapes me at the moment) but they're not really necessary.

Yup, I've got a 6A Thermal 5 with 2-3 0E Resistance engineered boosters (cheap, light, doesn't eat a lot of power) on the T9 and it's enough against most NPCs.
I'll still try to evade Elite FDLs or high-end stuff like that if I can, I'm not sure about those, they have plenty of firepower.

Plus submitting and low-waking asap is actually faster than trying to evade since you won't overshoot your station and have to turn around in a damn space cow.

Edit : also engineered thrusters and/or power distributors (ie faster charge). You won't outrun many things in a loaded T9 even with engineering, but boosting asap might give you enough distance so that weapons falloff damage will help you (ie on lasers it starts at 600m)
 
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I've found the T9 solid enough to escape even if I submit. The key is full pips to shields, two to engines. Then boost in the direction of your target station or system and toggle FA Off. Be ready to charge the FSD the instant it spools up then boost another time or two if you can. You can toggle FA back to enabled once you're done.

Against NPCs, a thermal resistance shield without boosters is almost always plenty. You could add a couple thermal focused shield boosters and a couple boosters for extra shield (the name escapes me at the moment) but they're not really necessary.

I agree with you, its got plenty of hull points to take a couple of hits, while you escape. Despite it handling like a small moon, I haven't lost an interdiction attempt to an NPC yet in the T-9 (probably more an indication that NPCs need to get better at interdicting, than me being a great pilot!), although have been caught out when the rollercoaster takes me too close to a planetary object, causing an emergency drop.

The pain though, is even if you win, it takes time and often causes you to overshoot and with FCs emptying in mere minutes during this CG, time is all important.
 
This was my first CG as a co-operative FC commander. These are my observations from a few loosely organised co-op missions:
  • I rewarded people financially for helping me load up with goods. There was no guarantee they're the same people unloading (they could miss the FC jump, or be offline when unloading) so they may as well get profit for helping.
  • The reward for unloading was CG progress, I sold up to the buying price at the CG station to recoup wear and tear and Tritium losses.
  • I realised that trying to limit people somehow (using Friends and Squadron) doesn't work for console commanders, so isn't an ideal method for prioritizing loaders.
  • I also found that price gouging (selling for max profit - even though goods would be sold at a loss) was possible - certainly due to the unique reward.
  • In future I'd be a lot more likely to be more altruistic when there's only credits on the line.
I parked next to a port selling Power Generators for 1,900 credits.

I bought them for 8,000 credits, quadrupling their money.

On arrival in the Coal Sack, I sold them for between 9-14 thousand. With an 18,000 sale price at the CG, a near double for anyone buying from me.

I'm such a greedy FC owner.

So, I still made money, and my customers did, too. I'm really doing this wrong.... :)
 
Plus submitting and low-waking asap is actually faster than trying to evade since you won't overshoot your station and have to turn around in a damn space cow.
Yeah, and A rated thrusters help a lot with the agility. I upgraded mine last night and while I was "only" able to get them to Dirty Drive 5 without experimental via remote engineering, they make for one heck of a maneuverable ship. It's not a sports car but it's more of a minivan than a box truck with a 50 year old engine now.
 
I parked next to a port selling Power Generators for 1,900 credits.

I bought them for 8,000 credits, quadrupling their money.

On arrival in the Coal Sack, I sold them for between 9-14 thousand. With an 18,000 sale price at the CG, a near double for anyone buying from me.

I'm such a greedy FC owner.

So, I still made money, and my customers did, too. I'm really doing this wrong.... :)
I did much the same and a number of CMDRs happily helped load me up. Everyone's making a profit is and the fact my profit helps defray the cost of running the FC is just gravy, to me. The key for me was helping others work on the CG.
 
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