it would be pretty mental to add in later to a decent degree, if it's not (as it seem) been considered from the outset.
NMS waves hello
It's not ideal to add VR gameplay in later, but it is do-able. There are a ton of games that have created very robust VR experiences from games never designed for it. NMS stands out because of the comparable feature set (multiplayer, open world, proc gen planets, vehicles + foot etc). But there's a slew of other titles that flipped over neatly enough. Payday 2, Fallout 4, LA Noire, Skyrim, Borderlands etc.
Ultimately, ED was never going to be a 'VR first' title, or explore VR's possibilities the way a VR-only title could. It was only ever going to be more comparable to a 'port' at best in that sense. It would have been better if they'd designed the VR side in parallel to the flatscreen design, for sure. But for what it's worth they do seem to have side eye on what will need to be done:
Hughes said his team is keeping those heavily invested in VR technology in mind as they make their plans for launch.
(source)
Being able to run around on foot, though, is very much a different experience. We're still looking at the way that we would tackle that if we need to. Or if we decide that we think we can get a good way of doing it. And sure, like, that's something that we'll tackle, but for the moment, we have to focus on the actual main experience and getting that working the way that we really want it to feel. So on day one, there won't be any VR support. But we're not saying never, it's just we need to focus our efforts elsewhere right now.
(source)
we do strongly believe that VR should only be enabled for on foot gameplay when we have an experience that truly matches the same quality bar that we set for cockpits.
(source)
No promises, just desires. But we'll see how it pans out.
Personally I think there's still a reasonable chance they'll get some form of workable VR experience in there. (And that the inclusion of a partial VR build in the franchise reboot isn't actually a bad sign. It's a better signal of intent than launching with no VR support at all, which was their initial position.)
It'll hinge on lots of factors: EDO selling well, their internal politics smiling upon it, us VR-heads keeping up the calls for it. But I reckon it's still on the cards
