The issue, surely, is twofold:
So, the only option as I see it is to buff payouts for non-mining activities ... which is essentially inflation and devalues credits making basic ships stupidly cheap ... UNLESS they also increase the cost of ships / modules as the same time.
- Mining is ZERO risk (you just wait for pirates to leave before you start) and pays orders of magnitude higher than Combat, even when niche stacking massacre missions
- If they nerf mining income into the ground, fleet carriers become almost unobtainable to anyone in future without biblical levels of grinding
So, the only option as I see it is to buff payouts for non-mining activities ... which is essentially inflation and devalues credits making basic ships stupidly cheap ... UNLESS they also increase the cost of ships / modules as the same time.