FDev: Credit rebalancing incoming, "more reward for higher risk" activities

The issue, surely, is twofold:

  • Mining is ZERO risk (you just wait for pirates to leave before you start) and pays orders of magnitude higher than Combat, even when niche stacking massacre missions
  • If they nerf mining income into the ground, fleet carriers become almost unobtainable to anyone in future without biblical levels of grinding

So, the only option as I see it is to buff payouts for non-mining activities ... which is essentially inflation and devalues credits making basic ships stupidly cheap ... UNLESS they also increase the cost of ships / modules as the same time.
 
Completely incorrect; everyone has the choice of career they choose. Just as in the real world, some careers pay better than others. It's a choice. Anyone CAN make lots of money if they go out and mine a bit. I agree that combat and exploration need to be buffed - 10,000cr for a thargoid kill is ridiculous, but the argument you're making is little more than a whine that your PREFERRED game style doesn't pay as well as another and so the solution you seek is not to correct the payouts for your preferred style but to reduce the payouts for those who enjoy an activity you happen not to prefer.

I neither agree wiith your assesment of the game nor the real world, and I am definitely not asking for combat or exploration rewards to be buffed.

Also, my CMDR is way past the need for credits and has virtually never mined (~11Mcr lifetime mining profits, with 980 minerals mined in several thousand hours of play). This is because everything pays way too much, which is the only reason why mining doesn't standout as particularly bad.

I want the game to make sense. Exponentially inflating credit supply, no potential for loss, and fixed prices do not make much of any sense.

The last thing ED needs is MORE grind added -- that's why people have left this game for other games like NMS and SC (even in its current form).

Reducing the credit supply doesn't imply more grind.
 
I neither agree wiith your assesment of the game nor the real world, and I am definitely not asking for combat or exploration rewards to be buffed.

Also, my CMDR is way past the need for credits and has virtually never mined (~11Mcr lifetime mining profits, with 980 minerals mined in several thousand hours of play). This is because everything pays way too much, which is the only reason why mining doesn't standout as particularly bad.

I want the game to make sense. Exponentially inflating credit supply, no potential for loss, and fixed prices do not make much of any sense.

Reducing the credit supply doesn't imply more grind.
You're wrong on absolutely every point. There really isn't anything more to say.
 
Money (and scarcity of it) needs to drive gameplay rather than having everyone billionaires and being bored having everything.
I'm a billionaire many, many times over; I'll never have to even think about credits again, and I'm not bored. I have the freedom to head out into the black and explore which should be much more interesting once we get ODYSSEY. I couldn't care less about the FPOS elements and while I've wanted to walk around in a station since I first started playing, that too will get boring within the first week.
 
It's far to late for that now - given the number of multiply billionaire CMDRs - and also the price of a Carrier.

All pulling up the ladder now would achieve is annoying new players and those existing players who have not already earned billions.
This is EXACTLY what the vast majority of the pro-nerf whingers are all about - they feel that because it took them X months to acquire Y, then it should take a new player X months to acquire Y. Why they even care, I don't know. I'm an original backer - it took me years of work to get to where I am. What difference does it make to me or my experience with the game if someone starts playing today and by the end of next week is in an Anaconda? Not one jot. I couldn't possibly care less.
 
This is EXACTLY what the vast majority of the pro-nerf whingers are all about - they feel that because it took them X months to acquire Y, then it should take a new player X months to acquire Y. Why they even care, I don't know. I'm an original backer - it took me years of work to get to where I am. What difference does it make to me or my experience with the game if someone starts playing today and by the end of next week is in an Anaconda? Not one jot. I couldn't possibly care less.
Lol I feel like some people play this game like it's a job, and not to enjoy it
 
I'm a billionaire many, many times over; I'll never have to even think about credits again, and I'm not bored. I have the freedom to head out into the black and explore which should be much more interesting once we get ODYSSEY. I couldn't care less about the FPOS elements and while I've wanted to walk around in a station since I first started playing, that too will get boring within the first week.

Good for you: however having almost infinite money means Elite is not really Elite. There is no day to day struggle to drive anything, there is no necessity in choosing ships, you don't walk a line between criminality and the law. Its braindead and sideways, and totally broken.
 
Hope this isn't gonna be like when they said they would find out what was happening about Powerplay ..

And the talk of a roadmap reminds me of Squadron 42 <shudder>
 
This is EXACTLY what the vast majority of the pro-nerf whingers are all about - they feel that because it took them X months to acquire Y, then it should take a new player X months to acquire Y. Why they even care, I don't know. I'm an original backer - it took me years of work to get to where I am. What difference does it make to me or my experience with the game if someone starts playing today and by the end of next week is in an Anaconda? Not one jot. I couldn't possibly care less.
Don't use that tractor, you have to plow with a pointy stick. IF I am feeling magnanimous, I'll allow a steel blade and an ox.
 
Well this is what they called a Roadmap before ....

1605879115565.png

:D
 
Well this is what they called a Roadmap before ....

View attachment 196069
:D
In many ways I'd be happier with that level of detail - because whatever they post will be put under a microscope and theorycrafted in to DOOM! within 5 minutes - I'd rather they just make changes and measure responses (in-game responses, not forum whine decibels). But hey, I reckon we'll get more WDD* instead.

Whine Driven Development - one for you devs out there ;)
 
In many ways I'd be happier with that level of detail - because whatever they post will be put under a microscope and theorycrafted in to DOOM! within 5 minutes - I'd rather they just make changes and measure responses (in-game responses, not forum whine decibels). But hey, I reckon we'll get more WDD* instead.

Whine Driven Development - one for you devs out there ;)

doom.jpg
 
Two things:

- I'm mostly in favour of a rebalancing. Mining should not be the main driver of credit earning.

- but I also say this knowing that I took huge advanatage of the brief cash cow that was tritium trading to get a carrier, and between that and mining it feels a bit like getting a double engineered jump drive knowing that those who come after won't have the same chance.

It's a tricky one 🤷‍♂️
 
You know what I'd love to see for the combat activities?

Bounty spawns to be affected by system state.
So if you just bookmark the same reliable haz-res next to your home base and bounty hunt in it forever in a perpetual state of civil liberty, the spawns won't be as lucrative as, say, actively seeking out a system in civil unrest or lockdown.

Put the "hunting" back in bounty hunting.

I thought they were to some extent. For about 18 months my favourite pirate massacre stacking HAZ was down in Maia when Ant Hill Mob (some type of anarchy/lawless faction, and they were also the targets of the pirate massacres) were in control of the system. The HAZ was often as busy as a CZ with frequent elite conda & T10 wings. Took a break from playing Elite for a few months and when I came back AHM were longer in charge and the spawns were never that good again.
 
Though by that standard, Elite, FE2 and FFE were most definitely not Elite either.

Elite Dangerous takes quite a bit longer to get to the "almost infinite money" stage than those three did (assuming most optimal routes in all cases)
Going by the definition of Elite, having a lot of money is exactly what bring Elite is.

The Dangerous should be bad investment opportunities
 
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