So, I often talk about the mission boards being "blobby" and homogenous in a single generation, with no apparent logic behind how missions are generated when like is compared with like.
As a case example, just down in Onoros at the moment, where there's three imperial dictatorships, all in a "None" state.
The boards I've been presented in this generation are:
ID 1: 10 x Donate Credits, 3 x Donate Goods
ID 2: 2 x Donate Goods
ID 3: 5 x Covert Data Retrieval, 5 x Illegal Black Box recoveries, 3 x Donate Goods.
As a secondary contrast, two alliance corporates also in a None state have:
AC1: 5 x Donate Cargo, 3 x Spec Ops (civilian massacre)
AC2: 5 x Spec Ops (civilian Massacre), 4 x Mining missions.
Next rotation, same numbers for same factions, I got
ID 1: 6 x Donate Credits, 3 x Donate Goods
ID 2: 5 x Spec Ops, 2 x Donate Goods
ID 3: 8 x Covert Data Retrieval, 5 x Illegal Black Box recoveries
And for the alliance:
AC1: 4 x Spec Ops, 2 x Donate Cargo
AC2: 5 x Spec Ops
Incidentally I also tried flushing out ID 3, and cleared and the next board generation they got no new missions. I then cleared ID1 of it's donate credit missions... then board generation 4 was quite interesting.
AC1: 3 x Planetary Scan
AC2: No Missions
ID1: 4 x Donate Credits, 4 x Donate Goods
ID2: 4 x Illegal Black Box Recoveries, 2 x Spec Ops, 5 x Donate Goods
ID3: 2 x Planetary Scan Jobs
ID boards seem to be carrying on, but the AC boards have pretty much done a full reset.
Oh, and AC3 (the controlling faction in Investment) has consistently had a mix of Mining, Financial Data Acquisition and Donate Goods.
If there's a logic, I can't see it.