They tried Elite style interdictions by NPC cops...which failed miserably since the Ai controlled ships didn't register the presence of the human controlled interdicted ship during the encounter and more often than not, crashed into it when approaching or leaving the cookie cutter programmed scene. Ci¬G then turned to the simplest form of FPS Ai for the bunker missions having failed in attempting to get their Ai controlling ships...or moving between areas separated by doors or elevators...which is where we're at. Brain dead FPS Ai which come to life only on basic Ai triggers (area, sound, movement) and little else.That's a strange one for me. While the faithful love to talk about how CR promised NPC to player ratio of 100 to 1, with NPCs being indistinguishable from players, the fact that the only place you will see NPCs flying ships is in a couple of missions, with no NPC traffic, is quite bizarre.
Ci¬G are promoting emergent gameplay and heavy player agency exactly for that reason...broken and unworkable Ai...emergent gameplay which for some reason in Star Citizen land means randomly exploding anything else controlled by other human players...nothing else since there's absolutely nothing else to do and no NPC presence to make anything gameplay related even remotely interesting. That's not emergent any more than I'm an emergent debutant...it's plain old PvP pew for the sake of PvP pew, nothing more.
Going back as far as 2.63 or any patch pre 3.0 there were loads of NPC controlled ships...mostly pirates during missions or patrolling areas (Tessa's ICC missions being everyones favourites)...but they worked acceptably, flew reasonably well and even initiated radio chatter during combat. Then, Ci¬G made the ships so internally complex for no apparent reason other than a distorted sense of fidelity that the Ai could no longer control them or fly them effectively so they were removed.
I was watching one of my old YouTube videos when I first got Deadly combat rating in Elite...on the Xbox and way before RNGineers infested and broke everything skill related...a blast from the past and fond memories of when triple Elite actually meant something. I've been there twice, once on Xbox and again on PC...and contrary to popular belief, the Combat Elite rating was the easiest besides trade Elite. If you want to brag about being Elite...the Exploration Elite rating was a bit more than farming NPC kills in a hazres or moving boxes around a few systems... and by far, the most difficult and elusive of the 3
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