You must be new with the game then.
Ships & parts costs are in line with E: D 1.0 earnings, when credits had some meaning and took some effort to amass.
FDEV even came down on exploits and took ill-gained credits away on occasion.
Somehow the earning potential of a couple of activities creeped upwards, and eventually some others got buffs in patches.
Last year the situation was bad enough, but it seemed to be controllable, only a couple of exploits (like Robigo runs) gave ludicrous money, but you still needed only a few hours to get enough Cr to buy & equip the 'next ship'.
Come on Fleet Carriers and endless whining that "everyone" "must" get one immediately.
That's whe it all went full poopoo, and obnoxious exploit levels suddenly became the 'norm' folk became to expect and even to demand.
Now that FDEV, all too late, tries to bring some sort of semblance of balance back, the cattle react with autistic "!! NERF!! BOOHOO!!" without even trying to look around and appreciate other possibilities that may have suddenly become 'viable*'.
*they were always there, but the sheep just wants to exploit and get everything NOW