Really?! I have been playing for 11 months. Have accomplished a lot of goals in that time and had lots of fun doing it. Have 25 ships all, but 3,fully engineered and those 3 are module storage hangar queens. I can’t understand why people find it hard.
How did you make that much money? 22 ships engineered? You must really love to grind.
The game throws stuff at you. Blow up a pirate ship and you can scoop 5-10 manufactured every time.
Not really. When I blew up ships I found that the stuff they yield is either stolen or disappears and I quit picking it up.
The first two engineers wanted Sulphur and Meta Alloys. So ok, I don't have any and no way to get any; maybe some time if I happen to get any I come back and forget about it in the meantime.
Making money is more important anyway and there isn't any way to make the huge amounts of money to buy the interesting ships. So apparently, I have to go mining because that way, I get rich in no time. Actually no, I found that there isn't anything to mine and get shot down by an NPC for the worthless ton of mineral I had. This game is no fun and I quit playing.
Just done a bunch of planetary scan missions and was getting data from every data point I scanned plus data from some of the mission rewards.
Those are illegal. Why the hell would I risk to get killed or go to detention again? I can't afford the stupid insurance. The second time I turned myself in when I got a fine for an irrelavant offence I was taken to detention already and had to rebuy my ship. That really sucks and is no fun, and I better avoid that risk.
Same goes for combat, and it doesn't even pay for the insurance. The only thing that pays a little is passenger missions, and even if you finally managed to get a ship with a half-way decent jump range, it takes 2--3 hours to do them. At first they are fun if you like sightseeing and then it gets just boring.
Undocking to do something? Take a minute or 2 to scan the ships round the station and grab the data.
What data?
Do some mining get some raw materials.
lol
In the time I have been playing the actual specific material gathering I have done have been a couple of runs to Crystalline Shards for G4 raw materials,
Crystalline Shards? Are there Crystal Entities somewhere that kill you if you come too close?
a couple of runs to Jameson’s Cobra for data,
I have no idea where that is and never heared about it. If I hadn't been watching these lore tour videos, I'd have never heared about it. (And if you watch these lengthy videos, you may notice that the guests he invited all quit playing and moved on because it's no fun anymore and because the game is empty and changing that is not wanted. Apparently they crowd-funded the game and then abandoned it because there was no other way.)
So how do you know about it and where it is?
a few hours doing HGE’s and when I started engineering a few runs to Dav’s Hope.
HGEs? What's that? I only know about Davs Hope because I happened to find a video about it.
So what you seem to be saying is that the game stops you setting goals and achieving them, because you actually have to play the game to achieve them and that is not fair!
I think that is not what
Acatalepsy says.
The game doesn't throw anything at you. I expect all information required to sucessfully play a game to be found within the game, and ED totally fails at that. You don't know about materials and engineers other than that they want stuff you have no way to get and you don't know about any place you mentioned because the information is not there, and what little information there is the game fails to present you with.
The only thing you see is that you can do missions most of which are too dangerous and trade. That's it, and it all pays miserably. And I have already done all that in other games --- and actually, all of them were better in that than ED.
It's exactly like
Acatalepsy says: "If all you want is to fly a spaceship (any ship will do) and chill, it's wonderful for that. Just don't expect like...gameplay, or the ability to set goals and accomplish them in an engaging way."
The game doesn't give you that. You have to be ridiculously persistent beyond believe in wanting to play it to eventually get there after countless hours of research using external sources and trying to figure out which of the information is still relevant and which isn't. You have to spend more time on research than on playing.
And even after that, I always quit playing because the game is so badly made. ED is a double failure in that it doesn't let you play because the information required to sucessfully play isn't there, and even when you gather information, it still fails because it isn't fun and so badly made that it keeps putting you off.
Perhaps you like it because you got all the information and because you like grinding. I hate grinding (it's stupid) and don't play games that try to make me.
So tell me, where is the actual gameplay that I need all these engineered ships for? When and where does the fun start which could be an incentive to do some grinding for money and for engineering and for ranks?