ANNOUNCEMENT Game Balancing Pt.2

A carrier is true endgame. If a player loves the game enough, then they will save up and get one, eventually.
Yes, it is. I know it. Now explain it all people, which think, that mining was killed, cause no more 200m/h :p
No its not, the carrier is a tool you cant fly it a like a Cutter, it helps cross vast distances with several ships at once as well cary friends and it can server as a Mobile base on a guardian or exploration ship.
(pssst 1 thing- joke ;) )Sure, I agree, this isn't ship, this is tool. But what it change. All people complain on money, cause they need much time to buy carrier. But what if carrier would be easy to buy? All other ships will be super easy to buy. Imo now, without ltd rush, without Egg, without painite for 800k carriers finally can be what they should be since release.
 
Last edited:
That's another way balance could be achieved, by giving more rewards the higher your rank.
i think mining already doe that good if the rank really influences the asteroid yield, manny people seem to always get more from mining then i do. they spend a few hours mining and got hundreds of millions i spend an entire day and got much less. but on combat especailly now i find that there is gotta be some limitations. Mining gives you more money the more you mine, a sidewinder cant hold much plus they need to get to the hotspots first which may be dificult without a friend using a carrier. in BH you can just go in a low res and shoot at a pirate once when the police are about to kill him and get the full bounty.

A low res shouldnt have max value bounties especially when you are low combat rank, it should then get better in medium and high with has res being the highest bounties in a res. The bigest bounties should be gotten in signal sources or missions like assasinations. of course the combat rank should also be important. Not to low bounties in the res though, and TBH for early game the pre buff bounties where fine you could get from the sidey to a viper mk3 quite fast.
 
In that case you might as well just give new players every ship in the game at the start.

I'm talking about good pacing. Pacing that feels right. Pacing that see's a player earn new ships at a steady and enjoyable pace.

I think if you can earn a cutter in a day that's too quick. I think if you could earn it in a week that's great, I think if it took a month to earn a cutter that would be a bit too grindy.

It took me an age to earn my Python, and that surely put as many players off as it did draw them in.

25m credits per hour is not a small amount to earn. Think about it.

It equates to:
10 minutes to earn a Vulture
2 hours to earn a Cheiftain
3 hours to earn an FDL
6 hours to earn a Conda.

That is NOT a grind. In fact, its the opposite compared to what most veterans had to do back in the day.

100m credits per hour is silly money for a new player. And ruins the progressions completely.

I don't really have a problem with every player having access to all the ships from the start, that's essentially how it is anyway bar the Cutter and the Vette which they have to earn, every other ship is available as soon as they can afford one. I too went through that grind of taking months to earn my FDL and by that point, I was burnt out big time and I put the game down for a long time. If anything, giving players the ability to get up into bigger better ships faster is a godsend to the game, because if you're stuck in a sidey for a week, then a Cobra for a month, then eventually you get an FDL but it's gunna cost you more than the ship did to make it flyable and that's gunna take you another month in what you now realise is actually a crap ship with E rated modules, you're just gunna quit. Let people get access to the ships easy, that's a good thing for the rest of us. I see no value in locking people down into a slow rate of progress and despite what some may say about not caring about casual players, they're part of the game and can be very valuable parts of the game. We have a guy in our squadron who only gets an hour or two a day max and sometimes no time at all during a day to play, he's a great PVPer, contributes massively to our BGS effort as a squadron, he helps out newer players when they need advice, or someone to join their wing to complete a mission, why force him (and plenty of others like him) into spending most of his game time earning credits to be able to buy a Cutter he has the rank but not the credits for, just because we had it hard once? Makes no sense.
 
i think mining already doe that good if the rank really influences the asteroid yield, manny people seem to always get more from mining then i do. they spend a few hours mining and got hundreds of millions i spend an entire day and got much less. but on combat especailly now i find that there is gotta be some limitations. Mining gives you more money the more you mine, a sidewinder cant hold much plus they need to get to the hotspots first which may be dificult without a friend using a carrier. in BH you can just go in a low res and shoot at a pirate once when the police are about to kill him and get the full bounty.

A low res shouldnt have max value bounties especially when you are low combat rank, it should then get better in medium and high with has res being the highest bounties in a res. The bigest bounties should be gotten in signal sources or missions like assasinations. of course the combat rank should also be important. Not to low bounties in the res though, and TBH for early game the pre buff bounties where fine you could get from the sidey to a viper mk3 quite fast.

Agreed, Low-res site should pay less, Haz-res should pay more.
 
A carrier is true endgame. If a player loves the game enough, then they will save up and get one, eventually.

Carrier is only endgame if you make it endgame, it doesn't need to be, at all. It's endgame because it costs 5bn to buy and 25m/week (Fully loaded and actually jumping around) but actually, carriers open up possibilities commanders didn't have before. We can reach star systems that were previously unreachable, we can carry our fleet around with us instead of spending millions to transfer them every time we do a PVP event, or mining event, it means group expeditions out into the unknown. It's not end game at all, it's part of the game.
 
Agreed, Low-res site should pay less, Haz-res should pay more.

Fairly sure they do? If you watched the stream yesterday, they couldn't even find any bounties in the low res and in the high res, they found a couple of easyish kills, the haz res is usually teeming with high bounty, difficult targets. They could be made harder though, but then that's what compromised nav beacons and pirate activity threat 7s are for.
 
Carrier is only endgame if you make it endgame, it doesn't need to be, at all. It's endgame because it costs 5bn to buy and 25m/week (Fully loaded and actually jumping around) but actually, carriers open up possibilities commanders didn't have before. We can reach star systems that were previously unreachable, we can carry our fleet around with us instead of spending millions to transfer them every time we do a PVP event, or mining event, it means group expeditions out into the unknown. It's not end game at all, it's part of the game.

No, it IS endgame as the game stands. It's costs are designed to make it endgame. The devs said so. Not me.
 
Fairly sure they do? If you watched the stream yesterday, they couldn't even find any bounties in the low res and in the high res, they found a couple of easyish kills, the haz res is usually teeming with high bounty, difficult targets. They could be made harder though, but then that's what compromised nav beacons and pirate activity threat 7s are for.
yes exactly to me haz res is where you go when you aint able to survive signal sources or just cant find any.
 
No, it IS endgame as the game stands. It's costs are designed to make it endgame. The devs said so. Not me.
honestly i feel like it should be endgame, there is more to ships then just buying them, there is also engineering and knowing how to properly equip them for their purpose. A combat ship may sound like just straping some guns on a ship and a powerful shield but thats not it, Diferent weapons and engineering have a huge impact on the ships combat capabilities.

You can see that on np actually, the ones in Res sites at least often have a loadout that makes no sense at all and i find due to to their terible combat performance. Ship defences also arent just strap a shield in it, each ship flies diferent and works better with specifc shields. Example: a ship with generally low shields no matter the generators size will probably do better with a Bi weave then a normal shield.

But the Carrier? for the owner the basic one will already be quite useful, as far as i know the owner can always store ships and stuff on the carrier.
 
honestly i feel like it should be endgame, there is more to ships then just buying them, there is also engineering and knowing how to properly equip them for their purpose. A combat ship may sound like just straping some guns on a ship and a powerful shield but thats not it, Diferent weapons and engineering have a huge impact on the ships combat capabilities.

You can see that on np actually, the ones in Res sites at least often have a loadout that makes no sense at all and i find due to to their terible combat performance. Ship defences also arent just strap a shield in it, each ship flies diferent and works better with specifc shields. Example: a ship with generally low shields no matter the generators size will probably do better with a Bi weave then a normal shield.

But the Carrier? for the owner the basic one will already be quite useful, as far as i know the owner can always store ships and stuff on the carrier.
Currently it is endgame, well as much as anything can be in a game without end, because there is nothing currently you can get that is beyond it, whether it is still endgame after Odyssey arrives and we have suits to buy and equip (and modify?) remains to be seen.
 
Carrier is only endgame if you make it endgame, it doesn't need to be, at all. It's endgame because it costs 5bn to buy and 25m/week (Fully loaded and actually jumping around) but actually, carriers open up possibilities commanders didn't have before. We can reach star systems that were previously unreachable, we can carry our fleet around with us instead of spending millions to transfer them every time we do a PVP event, or mining event, it means group expeditions out into the unknown. It's not end game at all, it's part of the game.
I also think that people shouldnt to grind for money and ships themslef like crazy but a carrier is something i think people really shouldnt have fast after all its the most exspensive thing in the game and not for all types of players, i know some people who only have one or two ships and they dont have a carrier because they find they dont need it. All players should have the time to carefully decide if they really want, need and perhaps also what they want to do with it.
 
No, it IS endgame as the game stands. It's costs are designed to make it endgame. The devs said so. Not me.

Well, then the devs are wrong, lol. The carriers in our squadron are in use all the time, supporting both BGS efforts, new CMDRs, CMDRs who don't want a fleet carrier, etc. they're well and truly a part of the game, not end game at all. They've changed the gameplay, we can now load up a Fleet Carrier to go to Colonia and unlock engineers, or go to the Crab Head Nebula with a bunch of CMDRs onboard, both old and new, we can park them outside CZ's that don't have any decent stations nearby for refuel and repair and/or outfitting/shipyard. They are very much the opposite of endgame, they've changed the game completely.

Currently it is endgame, well as much as anything can be in a game without end, because there is nothing currently you can get that is beyond it, whether it is still endgame after Odyssey arrives and we have suits to buy and equip (and modify?) remains to be seen.

So that's your measure of 'endgame', the amount of stuff you can buy? I think that's maybe just from playing the game from the early days when buying a Cutter was 'endgame' because it was the most expensive, hardest ship to attain in the game and because of its shield loadout, one of the hardest in the game to destroy. As you've said yourself, this game has no 'end', FC's are just an achievement you can unlock and then use as a very valuable tool. Endgame implies you stop playing when you've got one... which is rubbish.
 
Well, then the devs are wrong, lol. The carriers in our squadron are in use all the time, supporting both BGS efforts, new CMDRs, CMDRs who don't want a fleet carrier, etc. they're well and truly a part of the game, not end game at all. They've changed the gameplay, we can now load up a Fleet Carrier to go to Colonia and unlock engineers, or go to the Crab Head Nebula with a bunch of CMDRs onboard, both old and new, we can park them outside CZ's that don't have any decent stations nearby for refuel and repair and/or outfitting/shipyard. They are very much the opposite of endgame, they've changed the game completely.



So that's your measure of 'endgame', the amount of stuff you can buy? I think that's maybe just from playing the game from the early days when buying a Cutter was 'endgame' because it was the most expensive, hardest ship to attain in the game and because of its shield loadout, one of the hardest in the game to destroy. As you've said yourself, this game has no 'end', FC's are just an achievement you can unlock and then use as a very valuable tool. Endgame implies you stop playing when you've got one... which is rubbish.
endgame to me isnt stoping to play but that i have got most if not all exspensive/ hard to unlock items, in some games its when the real chalenges happen at the point where you have most or all things unlocked. and yes FC are really good for helping players i was recently on a guardian trip on my friends carrier
 
When carriers were released, I had no intention of ever getting one. I felt that they were too expensive and the maintenances costs unnecessary. My buddy bought one and we joined a squadron together.

We use his carrier all the time now in support of our gameplay. I've come to appreciate the value they add to the game and I would love to have one myself now.

I still think they are too expensive however.
 
Last edited:
yesterday I was with 3 more friends, no mission (just went to a hazardous resources extracion site) and using a KWS we earn each one about 27 millions in 45 minutes. If we would have taken also wing missions and share, we would have probably earn 40-50 millions per hour wich for me is more than Ok.

The problem is people have used to go mining, spend an evening mining and get 1.000 millions, and that has broken the game because that has made people almost does not use entry level ships like type 6, type 7, vultures etc.

Until the mining nerf the procces was:
  • Sidewinder, Cobra, Road to riches Bubble - robigo ===> Passenger python, then the same day, Anaconda, a few more passenger missions, and next day fully fitted conda, go mining, 5 billions in a week.
  • Then that commander start grinding and farming materials for engineers and in the next ten days he has a fully fitted cutter for combat, mining, cargo, or whatever. And of course an FDL or Mamba.

And then most of this commander who have reached top-end ships so fast, get bored of the game because there are no more to do for then, specially if they don´t like pvp and play only in PG / Solo

I think now than the mining has been nerfed and is more difficult to progress in the game, people will have to plan each movement they do, every ship and module they buy/sale and will enjoy the game more.

But yes, probably there are people who think I am stupid, so go one, burn me
 
yesterday I was with 3 more friends, no mission (just went to a hazardous resources extracion site) and using a KWS we earn each one about 27 millions in 45 minutes. If we would have taken also wing missions and share, we would have probably earn 40-50 millions per hour wich for me is more than Ok.

The problem is people have used to go mining, spend an evening mining and get 1.000 millions, and that has broken the game because that has made people almost does not use entry level ships like type 6, type 7, vultures etc.

Until the mining nerf the procces was:
  • Sidewinder, Cobra, Road to riches Bubble - robigo ===> Passenger python, then the same day, Anaconda, a few more passenger missions, and next day fully fitted conda, go mining, 5 billions in a week.
  • Then that commander start grinding and farming materials for engineers and in the next ten days he has a fully fitted cutter for combat, mining, cargo, or whatever. And of course an FDL or Mamba.

And then most of this commander who have reached top-end ships so fast, get bored of the game because there are no more to do for then, specially if they don´t like pvp and play only in PG / Solo

I think now than the mining has been nerfed and is more difficult to progress in the game, people will have to plan each movement they do, every ship and module they buy/sale and will enjoy the game more.

But yes, probably there are people who think I am stupid, so go one, burn me
I also like what i have seen from this Nerf and buff, Bounty hunting is now a viable career compared to mining. I have to say though that some stuff for bounty hunting being changed would still make sense to me, like the value of bounties with lower combat ranks
 
Back
Top Bottom