Me too, but 25M cr/hr is too low for that to be viable. Besides, no one earns a Cutter in an hour, you're lucky if you can complete the Empire grind in a day of solid playing and you certainly won't earn enough to pay for the Cutter if you do data missions for a solid day to get the rank, so then off to the mines you go with your dolphin, or Cobra or whatever, you mine, you trade, you buy new ships. Again, my point isn't that we should be able to earn 400M/hr that's silly and way too quick, everyone seems to agree that, but the ability to earn 100M/hr seems fair, even 200M/hr if you've got the skill and capability to do it seems a reasonable fast track to earn credits. The issue I take with setting the bar too low on cr/hr is that you rule out those players who just want to do PVP, you make alts almost pointless because people won't want another account if they have to take eons to get their PVP ships built if that's what the account is for, or to get their explorer setup, or to build their BGS fleet if that's why they want the alt, there are literally tonnes of reasons not to slow it down that much. I do agree, that progressively earning more needs to be better, not just related to your rep with a faction, it should have more to do with your rank and experience in the game, but that's difficult to achieve. I mean, if someone happens to be good enough at combat to kill an Elite Anaconda in a Haz Res with their Cobra MkIII and a couple of MCs, why should they get less bounty than I do for the same kill, just because their combat rank is 'Mostly Harmless' and mine is 'Dangerous'? Right now, combat seems to be possible to earn about 50M/hour in a decent Haz Res, or Pirate Threat 7 signal, you can still earn about 100M/hr it would seem if you go mining, but why is that really a problem? Those who want immersive and engaging gameplay will go combat, those who just want to earn some credits to pay for whatever trophy they want to achieve, will go mining... I don't see an issue.