I did test my watercooled 3090 on Star Citizen. Frame rates are abysmal for something that's not using ray tracing to start with, and drop to 25 to 45 fps at Area 18 (that's the big city hub / map for those who never got access to the demo). Meanwhile, Control runs at really smooth rates with everything on ultra including RTX, and no DLSS, and looks fantastic, should i mention a very heavily modded Witcher 3 with 4K textures, max render distance significantly increased, etc. it looks glorious and maxes out my screen refresh rate (144Hz, 34" ultrawide). I could open bets against SC cultists on which kind of performance i'll get out of Cyberpunk 2077 with every setting maxed out... And it will look a lot better than Area 18 not to mention Night City is much, much bigger than the small map you're confined to on Arccorp.
Honestly, anything less than 60fps on that monster of a GPU has got serious problems (or it's 100% light path ray traced, but that's another level..). If i take off from Arccorp and go to space or other planets, i max out at around 70 fps or so, which is still terrible considering the lack of environment (when in deep space). QT drops that to around 63-65 fps, probably the particle effects... Even FS2020 might run better and the level of details of that sim is quite beyond anything SC can produce.
Oh for the gameplay. I did my usual trade runs to get a feel for the build. Less frequent 30K errors (they are still there !), Lorville is Abandonville rather as it's now a derelict place for code quality (everything is buggered in there, and forget about refuelling), many of the usual mining outposts that were my staple trade routes are buggered too and wont offer any items at all (not even zero stock of the usual items, the screen is just blank now..), ship MFDs still get non-responsive after a while requiring a complete restart, oh and a new one, now there's some kind of despawn timer on your ship, that persists across bed logouts, so say you log in when in your ship, you walk out of it, poof it goes. I had a whole fraking Caterpillar do the disappear act on me just as i stepped out of it. Only way around it is whenever you have cargo, go and sell quickly then despawn the ship using the spaceport facilities, it will reset the timer. Some people report that dragging a dead NPC body inside the ship will prevent the despawn, but said NPC corpse will not persist across sessions, so beware, especially if you're in deep space (or away from facilities)... Also there's only one source for these, it's that one first person shooting mission in that bunker on Hurston (maybe the 890 assault mission might do as well, but good luck getting a corpse onboard).