Game Discussions Star Citizen Discussion Thread v12

It is a fair point to make though, in that Cyberpunk's multi-player component isn't out till at least late 2022 "at the soonest".


Oh I do agree with that bit. Which is why I was comparing Cyberpunk 2077 to SQ42 :)

But LA is also trying to have his cake and eat it, by comparing what is likely Cyberpunk's full budget (including online dev done to date presumably) with SQ42 & SC's combined budget. At the very least, his article doesn't cite the BOS source or their methodology, so the budget could include or exclude the online dev. But he just jumped straight in regardless ;)

If he wants to keep SC and online out of it, he should practice what he preaches a bit more rigorously ;)
 
Except, doing so would be idiotic, so let's not. And let's not try to smooth over the infinite failings of SC by trying to go off-topic at every opportunity in the hope that this will magically make SC good. Somehow.

Indeed. Let us only mention other games when its to paint SC in a (further) negative light. Otherwise, they're totally off-topic and should be pruned from the thread.
 
I think between the two projects (Sq42 and SC), I think its safe to say Sq42's release is the more likely.
Well, yes, but even if it were an order of magnitude more more likely (and even that would be a very generous and still rather baseless assumption), that would still make it 1:10³⁹ rather than 1:10⁴⁰. So in practice, that safer bet is pretty meaningless anyway. :p
 
I think Ant's point that he was making before everyone in this thread (as expected) jumped on him whirling their handbags at him like ladettes at closing time
If you don't like seeing false statements/narratives being corrected, I recommend you steer clear of the internet

In my opinion (and I've dug a virtual foxhole in preparation for the lengthy bombardment I'm going to receive in the form of a lengthy MBTFritz treatise), what we see of CP2077 now should be compared to SQ42 (when it finally gets released), as they're both single player games.

When we see multiplayer CP2077 content, I think comparisons with SC will be more suitable. Till then the comparisons between a large scale MMO and a single player game make no sense.

As a sidebar, regarding the buggy nature of CP2077's release, I think everyone's forgotten the state of several games at release that we now hold in high regard, for example No Mans Sky or the mainstream gold-standard of 10's gaming that is Skyrim.
Agreed.

Unfortunately, there is little of Sq42 available to compare to Cyberpunk 2077, so backers will instead compare the latter to Star Citizen. Perceived negatives will be latched onto to help justify any personal sunk costs (emotional or financial).

Expecting a game of enormous scale and depth like Cyberpunk 2077 to not be buggy on launch is foolish.
 
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Unfortunately, there is little of Sq42 available to compare to Cyberpunk 2077, so backers will instead compare the latter to Star Citizen. Perceived negatives will be latched onto to help justify any personal sunk costs (emotional or financial).

I'd argue that flips both ways, with detractors doing likewise.

Expecting a game of enormous scale and depth like Cyberpunk 2077 to not be buggy on launch is foolish.

Indeed. Doesn't stop people as a whole doing it though. Much like I expect when SC/Sq42 drops.
 
Much like I expect when SC/Sq42 drops.

Schrödinger's game, again.

Q: So when does SC drop/release?
A: It already released, you can play it right now!
Q: So we can compare it to other games?
A: No, not fair! You can only do that once it releases!

There are really only two possibilities:
1) You can compare SC, as it is, to what currently exists as-is. In that case SC is an atrocious garbage fire and loses to pretty much everything.
2) You can only compare it 'when it is finished'. Fine, but given there is no release date/year/decade, it means SC plays zero role in any game discussion for the next few years at least.

But this endless nonsense we have now is just daft.

Gamers: "Wow, look at CP77. That looks cool!"
SC fans: "What about SC, it is every bit as cool if not ten times cooler!"
Gamers: "Shall we compare?"
SC fans: "No! But you should still talk about our game too!"
 
Indeed. Doesn't stop people as a whole doing it though. Much like I expect when SC/Sq42 drops.
I personally don't expect Sq42 to be anywhere near the scale or depth of Cyberpunk 2077, Skyrim, Red Dead Redemption 2, or Last Of Us 2. I think instead it'll be of a comparable nature to the solo campaigns of CoD Infinite Warfare and Star Wars Squadrons, and therefore should have a similar amount of launch bugs as them (i.e. relatively few).
 
I personally don't expect Sq42 to be anywhere near the scale or depth of Cyberpunk 2077, Skyrim, Red Dead Redemption 2, or Last Of Us 2. I think instead it'll be of a comparable nature to the solo campaigns of CoD Infinite Warfare and Star Wars Squadrons, and therefore should have a similar amount of launch bugs as them (i.e. relatively few).
“Thank you for playing Wing Commander.”

Indeed. Let us only mention other games when its to paint SC in a (further) negative light.
Not quite, no. Let's only mention other games when it is to refuse yet another ignorant assertion that SC does something that has never been done before, with fourteen layers of special pleading and no-true-scotsman layered on top. Because that's pretty much always when, why, and how it is being brought up outside of those whataboutisms that the backers try to use to paint it in a good light (because that's their only option for doing so).
 
CR only mentions other games to paint SC in a good light. We are just following the practice of uncle crobbler. :p
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It's funny you keep ignoring that CP is on multiple platforms.

I'm not ignoring it in any shape or form.

Firstly, you've been posting at Ant not me.
Secondly, I personally don't see the relevance in regard to the point I was making, which was about the apples and oranges comparison between single player and multiplayer games and their associated mechanics/limitations.
Thirdly based on the tone of that post, please tilt at another windmill. I'm not a SC Fanboy or any such.
 
I personally don't expect Sq42 to be anywhere near the scale or depth of Cyberpunk 2077, Skyrim, Red Dead Redemption 2, or Last Of Us 2. I think instead it'll be of a comparable nature to the solo campaigns of CoD Infinite Warfare and Star Wars Squadrons, and therefore should have a similar amount of launch bugs as them (i.e. relatively few).

I agree on the subject of Sq42 (I expect it to be akin to CoD Infinite Warfare) but even these sort of games (with the solid, reliable engines that they're built on) can have really buggy releases as well (looking at you, Mass Effect Andromeda).

That is why I wrote 'SC/Sq42', as from what we've seen there seems to be a lot of depth/complexity they're wanting to put into the formers mechanics and the player 'careers'.
 
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