Review: War Thunder
Source: https://www.youtube.com/watch?v=9aZJPzo209M&feature=youtu.be
Ok, with 24hrs under my belt in WT already somehow, I'm gonna go ahead and review it
I'm really not feeling the bite of the P2W structure at the moment. Yes you do get one-shotted by guys periodically, and can get absolutely dominated by fighters with absurd speed, agility & DPS. The starter tiering gives you a decent soft entry to find your feet though, and I do feel like my freebie-earned vehicles can do their bit in the arcade matches. (And more importantly, are mainly fun to fly while doing it

. Once you've unlocked an upgrade or two.)
The main selling points for me currently are:
The arcade modes:
These are all almost exclusively fun. I love the main war front objectives, where you normally find yourself doing a bit of everything throughout the match. Bombing runs, fighter interceptions, land strafing, defending objectives. Maybe even taking out a torpedo ship once you've unlocked more specialised stuff.
The 'capture the airfield' variants also invite some decent tactical decisions (including which ships from your roster you might sacrifice to seize an early airstrip), and a ton of low-flying dog-fighting. (With a bit of bonus, desperate airstrip bombing once you start running out of rides

)
The only round I'm not super fond of is the 'hold the aerial location' one, purely because it plays out in a narrower, dog-fighting-alone, fashion.
The damage model throws some extra variety your way in every round as a rule, with a damaged wing to nurse or a faltering engine. And the ability to low fly through obstacles like trees means you'll see some spectacular plane disintegrations too

.
Overall, despite the odd fist waved at an uber-fighter slicing me in half with one pass, I'm generally having a blast
The locations & environmental touches:
The new cloud tech, sea reflections, glancing sunlight, and varied locales, all really evoke a sense of place beautifully at times. And the maps themselves invite all kinds of ill-advised stunts and escape shenanigans. Great for all of the above online play, but also very chill to just cruise around in using the test flight mode
---
At some point I should totally try the single player campaigns. And the tanks and stuff. But I'm still happy as a pig in mud unlocking bizarre British planes of yester-year right now
3.5(+)/5
EDIT: That P2W Bite:
Ok, nowwww I'm feeling it. So it seems that unlocking planes of a higher tier matches you with guys who have at least one plane unlocked to that level. When I accessed the top end Spitfire IIb (with lovely 20mm cannons), I suddenly found myself in a pool of guys who mainly had tricked out planes of that type in their roster...
That was a bit of a shock to the system. TTK is suddenly a lot quicker as all the big guns come to bear, enemies can close on you and gain position with greater ease, bombers can reach heights that you struggle with and lay down much stronger covering fire. It was a much bigger step up than when I moved into the '2.7' plane tier with my mid-range Spitfire etc. I've recalibrated, and settled back into small victories and improving my little fleet. And adopting strategies to fit. (My more lowly bombers are absolute floating ducks, so I at least make sure I tag along with a willing fighter, or vainly try and keep up with the shinier models ahead of me. And pairing up with my squad partner for fighter runs has suddenly become much more appealing!)
So there is a certain fairness to aspects of it, in that strategies are available (and if you do get a pimped out ship in your sights, you can still do similar damage). But the road to parity feels a lot longer now, and I can certainly see why someone might pay to speed some of it up...
EDIT2: That P2W Bite Gouge:
Ok yeah, I just have to lower the score. From tier 3.7 onwards the unlock rate slows pretty dramatically, and the 'lion' credits required to access and update the vehicles get mopped up by ever-increasing costs. The grind quite deliberately ramps up.
Add in the uber-craft for each tier that can only be unlocked via money (you will no them by their many guns and dancey-mobility), and the bonus ways to splash the case (make your pilot more bullet resistant, more aware of threats, more able to maintain performance over time etc)... and as fun as the game is, it finds too many ways to make you pay if you don't... pay
