A small video showing headtracking state in the current alpha.
Don't know if it's new, I don't use this stuff.
Don't know if it's new, I don't use this stuff.
I use the Tobii 4c head/eye tracker which Ci¬G has just added support for...it's pretty good. I've used it since 2017 on Elite and practically every other sim/FPS/action game in my library...FDev's support was second to none from the start I should add.. as well as their support for VR.A small video showing headtracking state in the current alpha.
Don't know if it's new, I don't use this stuff.
It's an achievement when the tech behind all screens of the alpha seems to be a really cool tech (Building Blocks). The screen is simple, the tool made by CIG to manage screens is an achievement for them.
The Idris Attack mission is back in 3.12. ToW still lacking.
The full, one time per player, Idris Attack mission, as advertised on ISC in March, is in 3.12?
The initial mission was of the same type. Go on the Idris and kill it. And for now, everyone come to see it when one spawn. There is no technical difference except it works far better than the first attempt months ago.Yeah this doesn't seem to be the same thing. It's just some form of security response, not a bespoke mission encouraging the whole server to stress test it etc...
If you want. The "Attack Idris mission" is not there but you can attack an Idris like in the mission.Then the Idris Attack mission is not in.
…and that it is should be a pretty big and glaring warning sign.The screen is simple, the tool made by CIG to manage screens is an achievement for them.
Why ?…and that it is should be a pretty big and glaring warning sign.
Hey, if you can move this guy around with the tractor beam then it's all still coherent...
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The Idris Attack mission is back in 3.12.
What the?The "Attack Idris mission" is not there but you can attack an Idris like in the mission.
Because it is in no sense of the word an achievement to make the most normal and standard thing ever, not even if the only reason you're doing it is because you never did the engine upgrade you claimed you did that would have offered a built-in replacement for the tool chain already in place in the engine you're still using.Why ?
Remember, Star Citizen: Sort of™What the?
if only they'd stay true to their promise of VR ...A small video showing headtracking state in the current alpha.
Don't know if it's new, I don't use this stuff.
This was the promised Idris Attack mission, which for some reason, they have not been able to deliver.What the?
It's the "attack Idris mission" but without its name upon it. Instead of spawning the Idris because of A, it spawn now because of B.What the?
No.It's the "attack Idris mission" but without its name upon it. Instead of spawning the Idris because of A, it spawn now because of B.
The initial mission was of the same type. Go on the Idris and kill it. And for now, everyone come to see it when one spawn.
There is no technical difference except it works far better than the first attempt months ago.
So where are the differences ?
You don't know if the UI editor of Lumberyard is better or worse than Building Blocks. You don't know also if the UI editor of Lumberyard is suited for what CIG wants to do or if it offers all the functionnalities CIG need from it. Replacing Scaleform by an internal tool better than Scaleform 'is' an achievement in itself. You can think it's an useless achievement if you want, but it's still an achievement. Just simply ask any developer that had to create an UI editor from scratch.Because it is in no sense of the word an achievement to make the most normal and standard thing ever, not even if the only reason you're doing it is because you never did the engine upgrade you claimed you did that would have offered a built-in replacement for the tool chain already in place in the engine you're still using.