Game Discussions Star Citizen Discussion Thread v12

A small video showing headtracking state in the current alpha.
Don't know if it's new, I don't use this stuff.
I use the Tobii 4c head/eye tracker which Ci¬G has just added support for...it's pretty good. I've used it since 2017 on Elite and practically every other sim/FPS/action game in my library...FDev's support was second to none from the start I should add.. as well as their support for VR.

I used the Tobii with a 3rd party TrackIR emulator before they added direct support in 3.12... which worked ok but without the eye tracking.

Can't fly without it :)



 
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It's an achievement when the tech behind all screens of the alpha seems to be a really cool tech (Building Blocks). The screen is simple, the tool made by CIG to manage screens is an achievement for them.


I suspect you know full well what is being critiqued here Ant. It's:

  • CIG's long legacy of pitching exceptionally ambitious technology and gameplay. (While pre-selling it, failing to deliver it, and repeating...)

You are offering up in response:

  • An internal UI tool.

That is not exceptionally ambitious technology or gameplay. It is incredibly normal technology and gameplay...
 
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Yeah this doesn't seem to be the same thing. It's just some form of security response, not a bespoke mission encouraging the whole server to stress test it etc...
The initial mission was of the same type. Go on the Idris and kill it. And for now, everyone come to see it when one spawn. There is no technical difference except it works far better than the first attempt months ago.

The Idris have the new SDF shield on it with color indicating its state (blue to red for good to bad shied). The final explosion is pretty good.
 
Hey, if you can move this guy around with the tractor beam then it's all still coherent...

1920px-Titan_suit_concept_01.jpg

You'd need to dislocate your hips to fit in that, let alone walk in it...
 
The initial mission was of the same type. Go on the Idris and kill it. And for now, everyone come to see it when one spawn.


Just being sticklers, because it's not within the mission format, which is what you said. I'd grant you that it's functionally similar though.

(Wonder why they didn't just reintroduce it as a mission, as before?)


There is no technical difference except it works far better than the first attempt months ago.


Well I guess in the sense that it only crashes the game sometimes...

Source: https://www.reddit.com/r/starcitizen/comments/kbie6c/ptu_312_npc_idrism_being_destroyed_by_players/


Although it is also spawning in multiples now, reducing everyone to single-digit frames, and then crashing the game some more ;)

Source: https://www.reddit.com/r/starcitizen/comments/kc77ka/20_idris_spawned_at_hur_l3_when_fighting_the_uee/
 
So where are the differences ?

Because it is in no sense of the word an achievement to make the most normal and standard thing ever, not even if the only reason you're doing it is because you never did the engine upgrade you claimed you did that would have offered a built-in replacement for the tool chain already in place in the engine you're still using.
You don't know if the UI editor of Lumberyard is better or worse than Building Blocks. You don't know also if the UI editor of Lumberyard is suited for what CIG wants to do or if it offers all the functionnalities CIG need from it. Replacing Scaleform by an internal tool better than Scaleform 'is' an achievement in itself. You can think it's an useless achievement if you want, but it's still an achievement. Just simply ask any developer that had to create an UI editor from scratch.
 
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