Sounds as if that should be the CIG company motto.A line from National Lampoon's Animal house comes to mind here... "You f****d up, you trusted us!"
Sounds as if that should be the CIG company motto.A line from National Lampoon's Animal house comes to mind here... "You f****d up, you trusted us!"
My daughter just asked me if anyone reads what i write.
I said yes.
She said "Are they idiots?"
Come on faithful backers, i await your likes!
My daughter just asked me if anyone reads what i write.
I said yes.
She said "Are they idiots?"
Come on faithful backers, i await your likes!
Really liking these refineries...quite well thought out by Ci¬G's standards and very impressive looking as you fly up to one, they spread out for miles. You set up a refining job at the refinery terminal when you arrive in your Prospector or Mole, there's half a dozen methods of refining choices with the highest yield obviously being the slowest and most expensive...it takes over a day real time to refine the ore content of a Prospector or 3 days for a fully loaded Mole with the highest yield method, which sounds inordinately long, but it's an automated function that doesn't stop you carrying on with whatever you wish to do in game once it's begun... there's also every form of mining hardware you'd ever need for sale there, including sales or rental of a Prospector or a Roc mining buggy.
Once the initial refining task is set up, you can then head off back to the rock mining (or whatever you wish to do) leaving the refinery to load the refined ore into a ship of your choice once the refining has finished, every load from the Prospector/Mole sets up a different refining job, all loading into the same ship (Caterpillar in my case)...once it's all done or the ship is full, a message pops up on your HUD in game...head back to the refinery, pick up the cargo ship and go sell. The refining process is pretty good all round and a decent addition to gameplay which almost completes the mining game loop... so credit where credit is due. Props to the team of devs giving mining some serious love at the moment
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It has so far...since it's not tied to you or your ship once the process has started. I really like it, I've tried a few of the refining methods but I prefer the slower, higher yield method. It leaves you free to go off and do other stuff once the job has been started...more mining in my case.Wow, that does sound quite well thought out for once.
I presume the refining process can surivive 30Ks and other crashes?
…above all, it's not a roadmap. It's just a progress tracker
I had a really enjoyable multi hour session with Star Citizen yesterday and the majority of last night. Did a bit more Prospector mining early on, continuing to refine a lot of ore which I've been doing steadily for a couple of days...enough to fill up my Caterpillar with almost 2 million credits worth of refined goodness which I promptly ferried off to market...Later, slightly richer and in a bouyant mood temporarily unplagued by Star Citizens usually prevalent connective woes, I joined up with a couple of other randoms and did some equally random bounty hunting...
It didn't take me that long to get heartily bored with the unusual switch in gameplay style (for me)... as well as rapidly tire of my newbie turret gunner in the Harbinger who decided to irritate me greatly and despite my warnings, continued shooting up friendly ships for no reason. I dragged him out of the turret and shot him in the face... and almost quietly (took on the law gun to gun for a bit) was carted off to jail for the very first time. I didn't attempt an escape or try to reduce my 15 minute jail sentence by working it off like a good boy. I decided to just drink coffee and join in the chat instead whilst my sentence for murder ticked inexorably by. The chat was lively enough with a few decent characters around to make the inactive time fly by almost unnoticed.
After being released back into Star Citizen society, I went off to shuffle a bit of expensive cargo in the MSR, revelling in the absolutely uncommon server stability. Boring for some I know....but anything that makes credits, right? I was actually enjoying the SC experience...an uncommon event for me of late and which has been sadly lacking since the heady days of the 3.7 patch...then early am, the servers began vomiting with 30k after 30k until the average time before the next one was less than the time it took to get out of bed and make my way to a train for the starport...at which point I gave up with a sigh of resignation and headed back to Night City.
Star citizen can be very playable and enjoyable...yesterday and last night reminded me that there are almost working parts of an actual space game lurking behind all the controversies, lies, mismanagement, blatant thievery and broken code...and a quite enjoyable venture of escapism when you are allowed a few precious hours before Ci¬G's server code and architecture drags everything back to a jarring and very broken reality.
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What people are saying!
"At over 1 million pages this might take you some time to read" - IGN
"Its all there in my July Blog" - Derek Smart
"A dissapointing lack of pictures" - Chris Roberts
"FUD! Lies! I read a sentence and afterwards I was so angry i had to buy more spaceships to show this Fritz guy how wrong he is" - Anonymous Star Citizen backer
I think that was his plan all along. Reel us in with tons of criticisms to SC and then go for the kill pledge maker with his well earned reputation praising the game! Buy an idris now!I am truely shocked by this post from Mole... am I living in some alternative reality here?
I think that was his plan all along. Reel us in with tons of criticisms to SC and then go for the kill pledge maker with his well earned reputation praising the game! Buy an idris now!![]()
And even more precisely - and the fact that they outsourced it - it's a narrative tool.…above all, it's not a roadmap. It's just a progress tracker that — since this is CI¬G — will not track progress in any meaningful way, and certainly not predict any of it.
Oh, and remember: Jake isn't just a fanboy. He was part of INN, which was the totally definitely very organic community creation of a different Jake who also happened to be an online brand manager who had some kind of vague contract with CI¬G in the early years.
It is.I'm curious what he means by he was responsible for content on the roadmap. The content is meant to be pulled straight from JIRA.
If the current roadmap is only at version 0.5 and needs further work, why isn't the roadmap on the roadmap?