Game Discussions Star Citizen Discussion Thread v12

Really liking these refineries...quite well thought out by Ci¬G's standards and very impressive looking as you fly up to one, they spread out for miles. You set up a refining job at the refinery terminal when you arrive in your Prospector or Mole, there's half a dozen methods of refining choices with the highest yield obviously being the slowest and most expensive. Each process can take a few hours... or days, depending on how impatient you are...it takes over a day real time to refine the ore content of a Prospector or 3 days for a fully loaded Mole with the highest yield method, which sounds inordinately long, but it's an automated function that doesn't stop you carrying on with whatever you wish to do in game once it's begun... there's also every form of mining hardware you'd ever need for sale there, including sales or rental of a Prospector or a Roc mining buggy.

Once the initial refining task is set up, you can then head off back to the rock mining (or whatever you wish to do) leaving the refinery to load the refined ore into a ship of your choice once the refining has finished, every load from the Prospector/Mole sets up a different refining job, all loading into the same ship (Caterpillar in my case)...once it's all done or the ship is full, a message pops up on your HUD in game...head back to the refinery, pick up the cargo ship and go sell. The refining process is pretty good all round and a decent addition to gameplay which almost completes the mining game loop... so credit where credit is due. Props to the team of devs giving mining some serious love at the moment ;)

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Really liking these refineries...quite well thought out by Ci¬G's standards and very impressive looking as you fly up to one, they spread out for miles. You set up a refining job at the refinery terminal when you arrive in your Prospector or Mole, there's half a dozen methods of refining choices with the highest yield obviously being the slowest and most expensive...it takes over a day real time to refine the ore content of a Prospector or 3 days for a fully loaded Mole with the highest yield method, which sounds inordinately long, but it's an automated function that doesn't stop you carrying on with whatever you wish to do in game once it's begun... there's also every form of mining hardware you'd ever need for sale there, including sales or rental of a Prospector or a Roc mining buggy.

Once the initial refining task is set up, you can then head off back to the rock mining (or whatever you wish to do) leaving the refinery to load the refined ore into a ship of your choice once the refining has finished, every load from the Prospector/Mole sets up a different refining job, all loading into the same ship (Caterpillar in my case)...once it's all done or the ship is full, a message pops up on your HUD in game...head back to the refinery, pick up the cargo ship and go sell. The refining process is pretty good all round and a decent addition to gameplay which almost completes the mining game loop... so credit where credit is due. Props to the team of devs giving mining some serious love at the moment ;)

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Wow, that does sound quite well thought out for once.

I presume the refining process can surivive 30Ks and other crashes?
 
Wow, that does sound quite well thought out for once.

I presume the refining process can surivive 30Ks and other crashes?
It has so far...since it's not tied to you or your ship once the process has started. I really like it, I've tried a few of the refining methods but I prefer the slower, higher yield method. It leaves you free to go off and do other stuff once the job has been started...more mining in my case.

The only drawback is that if you decide to load the refined ore directly into a ship of choice rather than store it at the refinery (I don't trust it to store the stuff), that ship is then tied up for the duration...which might not seem efficient, but even folks who only own a single small ship can rent a Prospector there leaving their Aurora or Avenger Titan to have the ore loaded in to it whilst they mine...the quickest and lowest yield refining method takes less than an hour for a Prospector load if I remember rightly...you can still sell the unrefined loads direct to the refinery of course, but refining the ore is certainly a lot more lucrative than selling the unrefined stuff.

I just leave my Prospector and Mole permanently parked at a refinery now...as well as the Cat when I'm not using it. You can also retrieve your other ships from the ship terminal if you have any and you fancy doing something completely different to have a break from mining. I've moved my permanent base from Levski to one of the refineries...since I spend most of my time there. They're also a lot closer to the mining areas than Levski ever was.
 
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So, a guy appeared to be taking credit for the roadmap


He then basically admits the actual work was done by Turbulent


He started work at CIG 1 month ago


I'm curious what he means by he was responsible for content on the roadmap. The content is meant to be pulled straight from JIRA.

Also, what is CIG doing giving such a highly visible and high priority (according to CIG) task to a new hire? The guy was a fanboy before joining CIG. That was probably his main qualification.

The roadmap itself doesn't give much hope either. Look at the tasks in detail. It basically says that don't expect SQ42 even in 2 or 3 years. And forget about SC being in a releasable state with kickstarter goals fulfilled in the next half a dozen years... or even decade.
 
…above all, it's not a roadmap. It's just a progress tracker that — since this is CI¬G — will not track progress in any meaningful way, and certainly not predict any of it.

Oh, and remember: Jake isn't just a fanboy. He was part of INN, which was the totally definitely very organic community creation of a different Jake who also happened to be an online brand manager who had some kind of vague contract with CI¬G in the early years.
 
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…above all, it's not a roadmap. It's just a progress tracker

Good point. Its like they took the idea of a Gantt chart but didn't follow it through to its logical end.

For a roadmap i'd expect to see milestones where there are delivered products.

Its this lack of estimates for delivered products that makes it totally clear that there will be no products in the next couple of years.

If their burn rate continues as it is, IIRC 70 million per year? That's another 140 million they need just to get through the next two years and maintain their current buffer. And they still won't have a product.

Hope citizens are happy keeping pledging for a good few years yet.
 
I had a really enjoyable multi hour session with Star Citizen yesterday and the majority of last night. Did a bit more Prospector mining early on, continuing to refine a lot of ore which I've been doing steadily for a couple of days...enough to fill up my Caterpillar with almost 2 million credits worth of refined goodness which I promptly ferried off to market...Later, slightly richer and in a bouyant mood temporarily unplagued by Star Citizens usually prevalent connective woes, I joined up with a couple of other randoms and did some equally random bounty hunting...

It didn't take me that long to get heartily bored with the unusual switch in gameplay style (for me)... as well as rapidly tire of my newbie turret gunner in the Harbinger who decided to irritate me greatly and despite my warnings, continued shooting up friendly ships for no reason. I dragged him out of the turret and shot him in the face... and almost quietly (took on the law gun to gun for a bit) was carted off to jail for the very first time. I didn't attempt an escape or try to reduce my 15 minute jail sentence by working it off like a good boy. I decided to just drink coffee and join in the chat instead whilst my sentence for murder ticked inexorably by. The chat was lively enough with a few decent characters around to make the inactive time fly by almost unnoticed.

After being released back into Star Citizen society, I went off to shuffle a bit of expensive cargo in the MSR, revelling in the absolutely uncommon server stability. Boring for some I know....but anything that makes credits, right? I was actually enjoying the SC experience...an uncommon event for me of late and which has been sadly lacking since the heady days of the 3.7 patch...then early am, the servers began vomiting with 30k after 30k until the average time before the next one was less than the time it took to get out of bed and make my way to a train for the starport...at which point I gave up with a sigh of resignation and headed back to Night City.

Star citizen can be very playable and enjoyable...yesterday and last night reminded me that there are almost working parts of an actual space game lurking behind all the controversies, lies, mismanagement, blatant thievery and broken code...and a quite enjoyable venture of escapism when you are allowed a few precious hours before Ci¬G's server code and architecture drags everything back to a jarring and very broken reality.

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I am truely shocked by this post from Mole... am I living in some alternative reality here?
 
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What people are saying!

"At over 1 million pages this might take you some time to read" - IGN

"Its all there in my July Blog" - Derek Smart

"A dissapointing lack of pictures" - Chris Roberts

"FUD! Lies! I read a sentence and afterwards I was so angry i had to buy more spaceships to show this Fritz guy how wrong he is" - Anonymous Star Citizen backer

Such an epic post, it should be pinned to this thread.
 
…above all, it's not a roadmap. It's just a progress tracker that — since this is CI¬G — will not track progress in any meaningful way, and certainly not predict any of it.

Oh, and remember: Jake isn't just a fanboy. He was part of INN, which was the totally definitely very organic community creation of a different Jake who also happened to be an online brand manager who had some kind of vague contract with CI¬G in the early years.
And even more precisely - and the fact that they outsourced it - it's a narrative tool.
 
Here's a couple of thoughts (one shamelessly stolen from SA).

If the current roadmap is only at version 0.5 and needs further work, why isn't the roadmap on the roadmap?

CIG's annual burn rate is in the tens of millions. They are now spending annually somewhere in the region of what they said they could deliver the game plus all stretch goals for.
 

I starting to have some deja vu experiences now o_O

 
If the current roadmap is only at version 0.5 and needs further work, why isn't the roadmap on the roadmap?


60% of their teams aren't on the roadmap yet... probably including their roadmap team.
Or... the roadmap work is to be done after the current 12 month roadmap window.
Or... when they said they were finishing the roadmap shortly after January, that was just narrative.

It really is a wonderful roadmap, isn't it. :D
 
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