Nerf the FDL for pvp’s sake

Another thing to keep in mind is that when you nerf shields, you should also reduce the weapons. Surely none of the big ships with smaller shields would be happy if they were killed even faster by a Frag-FDL or Mamba.
Of course, the same applies to other weapons and the stupid premium ammo which ca be used additionaly to engineering.
 
Translation: Nerf all that kills me.

Also you know PVE players use the FDL too...why should they suffer nerfs because of your feelings?
They wouldn't "suffer" if the rebalance is justified. Balance is not something that makes the game worse for anybody.
If the FDL is too effective in PVP, then it's also going to be too effective in PVE. Balance would benefit PVE players as well.
 
Max 4 skill boosters per ship will fix so many problems

And this was covered long ago, if you know someone is running a super shield cutter or corvette..... bring a friend with cascade torps, boom no more shields. With it's abysmal turning rate, what is a cutter to do against more agile targets? It needs shields or it dies, you can counter shields tho and force it to run.
 
They wouldn't "suffer" if the rebalance is justified. Balance is not something that makes the game worse for anybody.
If the FDL is too effective in PVP, then it's also going to be too effective in PVE. Balance would benefit PVE players as well.
Good job the rebalance isn't justified then, isn't it?
Shame that a minority consider it too powerful, but the majority probably just enjoy a nice, agile ship that does its job exceedingly well!
 
What’s all this about ferdylances? I can’t hear you over the sound of all the other awesome spaceships I’m flying.

Not a PvPer so unsolicited opinion may be entirely invalid...
 
What’s all this about ferdylances? I can’t hear you over the sound of all the other awesome spaceships I’m flying.

Not a PvPer so unsolicited opinion may be entirely invalid...
I don't like to waste my time either...

...but the FDL (and the Mamba) is a lovely ship to fly in a Haz Res for 'jollies' - but to get the best from both ships agility does require a lot of flying in them... They both make a 'fun' explorer too, of course :cool:
 
I don't like to waste my time either...

...but the FDL (and the Mamba) is a lovely ship to fly in a Haz Res for 'jollies' - but to get the best from both ships agility does require a lot of flying in them... They both make a 'fun' explorer too, of course :cool:

The Mamba does look spectacularly Star Wars, I just can’t work out what to do with it yet... what I really want it to be is a two-man heavy fighter with a turret on that huuuuuuge mount but that seems too suboptimal even for me.
 
Good job the rebalance isn't justified then, isn't it?
Shame that a minority consider it too powerful, but the majority probably just enjoy a nice, agile ship that does its job exceedingly well!

We wouldn't know, since neither of us speak for anybody but ourselves. All we can do is give our opinion and hope Frontier listens to us.

However I would kindly ask that you drop the flippant appeal to the majority nonsense to shoot down suggestions. If you're opposed to a suggestion, discuss its lack of merits, even if it just boils down to "I don't like it". Considering whether that supposed majority you refer to holds the holy truth, is Frontier's job.
 
We wouldn't know, since neither of us speak for anybody but ourselves. All we can do is give our opinion and hope Frontier listens to us.
However I would kindly ask that you drop the flippant appeal to the majority nonsense to shoot down suggestions. Considering what's best for the game, and whether that supposed majority you refer to holds the holy truth, is Frontier's job. If you're opposed to a suggestion, discuss its lack of merits.
I did consider what is 'best' for the game, of course.
As you say, the decision is Frontier's, but it is useful to have all views represented, rather than a single one, surely?
The FDL & Mamba are also excellent PvE ships - both do require some effort to make use of their agility - but I don't recall any PvE player complaining about them being overpowered, particularly, but then why should they?
 
... a nice, agile ship that does its job exceedingly well!...

And there lies the problem. It outshines all the competition.

This ship go overbuffed by FDev. PP increased, agility and so on, all at same time.
If there is the nerf bat, this must have been be the buff bucket.

For PvE no one cares if a ship is the OP-mobile TBH. For PvP it is a bit problematic
as the result is a degenerate balance with one cookie cutter build and a whole clown car of joke builds.

If FDev aim was an interesting and diverse PvP ecosystem ships and builds, they would have to do loads
of balancing works, and no only work on the FDL suppremacy. (which really is symptom of larger issues).

1) Shield Meta. Simply put, shields are a no-bainer. This is the spawn of engineering allowing to buff shields
more than any other module throught the boosters.
2) Other ship being lemons. Looking at you mamba...
3) Game mechanics and engineering making hull tanks and stealth sad jokes.

Can I see FDev do all that groud work and succeed at it ? Nope and Nope.

Do I really care ? Not really, PvP has been dead to me since engineers came out. But even before,
PvP was never really an interesting part of the game as far as interaction goes. PvP piracy was okay,
but the mechanics are just not there, or not delivering. It is telling that by far the largest number of PvP
interactions are ganks which are mostly NPEs.

Escort, PvP bounty hunting, PvP Convoys mechanics and so on... lulwhat ?

We'll never have those in this game. All the bits are there, the Will is not.
 
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We wouldn't know, since neither of us speak for anybody but ourselves. All we can do is give our opinion and hope Frontier listens to us.
Indeed so, we express our opinions.

It is curious that the "PvP Community" continue to request that things be removed for everyone because it impacts their particular playstyle, here we have a request that the FDL be 'balanced' because it seems that every PvP player is only able to fly a cookie cutter build of whatever the latest META might be and the PvP player dislikes it, so wishes a 'change' to suit their particular niche whilst insisting that it would be 'good' for PvE players too.

Shall we talk about synthesis and Premium Ammo too? Another thing that in the recent past has had the PvP Community demand be removed, again with the throwaway remark that it wouldn't affect anyone else's game anyway.

Should the FDL be 'balanced' and no longer the META, how long would it be before PvP players have another META that will, unsurprisingly, be used by all and equally despised?

I understand the frustration (to a certain extent) the PvP players feel in being 'limited' by META rather than just being able to fly 'whatever' and remain competitive, and their urge to 'protect' their interests, it is just the insistence that the PvE player doesn't matter in their demands that deserves criticism.

(Another PvP player in a recent post insisted that PvP players were the only ones who were able to utilise the amazing flight model, before being prompted that there are others who don't play 'pew-pew' PvP who also enjoy getting the best from said model... but did mention it was all to do with ego...)
 
Bring your Mamba out to do a wingfight in the ring and we'll see, lol

If I had anyone to wing up with, I'd sure try it out. 😅

Unfortunately, arranged duels aren't really a good example of organic pvp, that can happen in either bgs or pp originated conflicts. I suppose the wing fight meta (in the rings, more specifically) favors the fdl, logically. But that ship has its limits as well. I personally found the mamba to be a straight update from the Lance, in the conflicts we find ourselves in.
 
I'd rather they left the FdL alone.

and while they're at it, leave all ships alone.

this was already problematic back when they had an actual team with some actual clue on the game. the recent 'balance' changes are an example of what happens when clueless freshmen and newcomers touch this spaghetti monster. trust me, you definitely don't want to go there with ships.

there are ships enough and they are nice as is, no need to spoil anything.

now keep going y'all, nothing to see here! 🤡
 
My instincts say no. It's my view that while PvP is a part of the game, it's far from the focus. Of course, there's those opinions again, I'm sure everyone has one too...
Well.... opinions...

David Braben when talking about PvP in ED had considered it to be "rare and meaningful" (I must dig up that video for accuracy) and certainly didn't focus the game on anything but PvE (otherwise, surely, PvP would earn credits and generate missions) so one would assume the vision still holds and PvP is not considered 'important' in this game.
 
Shame that a minority consider it too powerful, but the majority probably just enjoy a nice, agile ship that does its job exceedingly well!
Problem that for hge majority of playerbase, those who dont do pvp, any changes will be innoticable, game is so easy that it doesnt matter you take FDL, FAS, chieftain or krait, but if you make PVE more difficult, by giving npc's FC rails or Thermal conduit effects, then PVE-ers get forced into FDL like PVP-ers currently, you cant balance game around pve, becouse it's simply not good testing enviroment, you can speedrun med CZ in DBS as good as in FDL from my experiance.
 
Well.... opinions...

David Braben when talking about PvP in ED had considered it to be "rare and meaningful" (I must dig up that video for accuracy) and certainly didn't focus the game on anything but PvE (otherwise, surely, PvP would earn credits and generate missions) so one would assume the vision still holds and PvP is not considered 'important' in this game.

... PvE for which just about every ship can be built and/or engineered into something fun. I'm starting to feel like 'ship progression' isn't really meant to be linear; I'm about 'halfway up' that so-called ship ladder and while nothing above is really firing my thrusters I'm starting to look back down at ships I didn't spend a lot of time in or skipped completely, balance be damned.
 
...
Should the FDL be 'balanced' and no longer the META, how long would it be before PvP players have another META that will, unsurprisingly, be used by all and equally despised?
...

If other games are an indicator, once you get the power differential in the 5-10% range, you get effective balance as long as the skill impact is large enough.
But getting to that point is work, and I don't think FDev is willing to go to these lengths.
 
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