Game Discussions Star Citizen Discussion Thread v12

Standard for which size of rounds ?
For simple guided missiles. You know, the things that don't even rely on the kinetics of the thing but on the on-board warhead making a general mess of whatever area it sees fit to explode in.

Oh, and firing a round that large would also be hideously idiotic, since that would only serve to make the rail gun far far worse than it could be. It would just increase the lesser factor in the kinematic energy formula when the whole point of the exercise is to increase the other factor — speed. I'm willing to guess that at no point is any mention made of a saboted round, for instance? :ROFLMAO:

Wait a minute, you’re telling me a weapon in a game is not 100% realistic??? Shocker.
No. I'm telling you that it is stupid. That is also not a shocker because it's made by CI¬G, who have been shown to be in every way utterly and completely incapable of reading up on the random junk they want to throw in the game, or the random terms they want to use to describe their “development”. And that is pretty much the point. The whole thing is braindead, unresearched, ignorant, and made by idiots and illiterates.

It is also not realistic, but that's only a problem because the smoothbrains over at CI¬G keep banging on about this supposed fidelity and, indeed, realism, of their word-salad space-fic. That's a problem they created for themselves — if they don't want to be called out for being morons about how they fail to represent real things in their game, they should stop using that narrative.
 
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For simple guided missiles.


No. I'm telling you that it is stupid. That is also not a shocker because it's made by CI¬G, who have been shown to be in every way utterly and completely incapable of reading up on the random junk they want to throw in the game, or the random terms they want to use to describe their “development”. And that is pretty much the point. The whole thing is braindead, unresearched, ignorant, and made by idiots and illiterates.

It is also not realistic, but that's only a problem because the smoothbrains over at CI¬G keep banging on about this supposed fidelity and, indeed, realism, of their word-salad space-fic.
Right on bro, CIG bad right... am I right?
 
Standard for which size of rounds ? The rounds fired by the Idris are pretty massives (at least 6 meters long for 0.6 meter diameter). 2 km/s for this mass is pretty good by today's standards no ?
View attachment 203161

https://en.wikipedia.org/wiki/Project_HARP#16-inch_gun_systems -- launching 410mm bore, ~600kg projectiles at, ~2100m/s, with chemical propellants out of a pair of battleship guns welded together, in 1962.

The main criticism with this huge SC railgun is that it's not a velocity you'd need a railgun for, to which I'll add another: If you're firing a 600*60cm projectile, you don't even need to rely on it's kinetic energy for the damage it can do, because it can fit a sizable thermonuclear device inside it and still have enough armor on it to make it impractical to counter without another railgun or nuke.

The ship looks long enough to fit a 100-caliber weapon, which would be plenty enough for chemical propellants to match the 2km/s velocity stated.

The only reason it's a railgun is because railguns are supposed to be cool. Not necissarily any problems with this, but from the realism or verisimilitude perspective, it's pretty silly.
 
When it comes to releasing games, the evidence we have so far certainly suggests so.

When even he says it its certainly the end days ^^


Standard for which size of rounds ? The rounds fired by the Idris are pretty massives (at least 6 meters long for 0.6 meter diameter). 2 km/s for this mass is pretty good by today's standards no ?
View attachment 203161

Well Star Citizen is supposed to be a futuristic game. Given the engineering feat to built, move and maintain a 2km behemoth those numbers are actually pityful. With the theoretical power available (biggest bottleneck right now in existing railgun tech) on a whim and the barrel length as displayed on the Idrs we probably would talk about percentage of light speed velocities with ranges of AU rather than km. Maybe it helps to visualize how bad the railgun tech in SC really is. I know such details probably are of no concern to the average backer because "fun" is all that counts but than I dont understand why people argue the point to begin with if they dont understand the topic.

kind of like a reflex ^^

If SCs portraiyed weapon tech is bad or horribly outdated doesnt matter in terms of gameplay and development status but it allows for some interesting assumptions in regards to CIGs developers and their knowledge about weapon systems or even such basic things like mass and velocity. You cant praise the project for its meticulous fidelity and ignore the fact that clueless people code and implement things that defy the firstwhile praise. In the end its a minor thing and an unimportant one as well...its just another notch in the long long list of things CIG messed up or doesnt understand.

See when I was a kid and watched Top Gun I came out pumped, wanted to become a fighter pilot and thought that was a really great movie.....starting to get older when my knowledge about avionic topics increased I kept the fond memories from back then but when I recently tried to watch tthe movie again I couldnt get past 20 minutes simply because the whole things is so bad in terms of tech, flight models, weapon models and of course military discipline. And I cant supress my thinking in order to "enjoy" the movie because I m constantly thinking "this is not how this works" or "yeah, as if THAT would work"

So these little things irk me personally, thats all. Its not important, it doesnt affect how the audience perceives the movie and it doesnt need to be realistic to begin with. All I can say with a laugh is that Star Citizens rail gun technology fits the whole project like a glove and that is kind of funny ^^
 
Well Star Citizen is supposed to be a futuristic game. Given the engineering feat to built, move and maintain a 2km behemoth those numbers are actually pityful. With the theoretical power available (biggest bottleneck right now in existing railgun tech) on a whim and the barrel length as displayed on the Idrs we probably would talk about percentage of light speed velocities with ranges of AU rather than km.
But with those numbers (percentage of light speed velocities), you can't even see or evade the round. Visually, there should be no difference with a invisible laser for the target (you don't see the round coming). What you talk about is more realistic, but it's more fun to be at least able to evade the round several km away of the Idris (like in the video I've posted).
The Idris-M railgun offer something faster than a torpedo/missile but slower than the exodus laser beam of the Idris-K. It offers more variety to the gameplays of the Idris.
 
Funnily enough, if things were more realistic, it would be pretty easy to evade lasers…

It wouldn't even matter that they are all invisible.
 
The ship looks long enough to fit a 100-caliber weapon, which would be plenty enough for chemical propellants to match the 2km/s velocity stated.
Chemical propellants and 2 km/s velocities are doable, but heavily impractical. Typically heat production goes way up, and propellant flame erodes barrel seriously. Especially problematic with rifled guns.
 

That chart is interesting for me because of how those techs were not discussed before the previous batch of techs were implemented.

Every year has been the same. When we get this tech, things will really come together. Then they announce new techs, which were never mentioned before. I mean, i could be wrong, but i don't think iCache was ever mentioned prior to 2019.

Each was marketed as being the thing that would enable CIG to really ramp up things.

My expectations are that assuming iCache and server meshing are implemented, (and assume they will actually improve performance and number of players), CIG will soon after add more content that brings performance back down and a new technology will be announced that is required to make things better.
 
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