Game Discussions Star Citizen Discussion Thread v12

And fires more powerfull clearing beam, enough to overheat air between like lightning strike, small pause to allow overheated air to expand and create vacuum channel, then comes main beam with full energy load. All of that does not require much of time.

What would happen, say, if I dressed up as the bass player from Boney M. and came armed with not only enough sequins to cover the moon, but adaptive wavelength-proof shades and extra disco balls?
 
What would happen, say, if I dressed up as the bass player from Boney M. and came armed with not only enough sequins to cover the moon, but adaptive wavelength-proof shades and extra disco balls?
There was one thing too that I took in account. In modern world there is type of laser that allows adaptable wavelength too. Likewise in that system. Too much reflectivity for test beam, means another beam fired at different wavelength, weapon tries to seek beam outside high reflectivity range. If such is not available within lasers wavelength range it simply would not fire to protect its user. Pretty few materials though are reflective over quite wide em spectrum. (Say from near infrared to UV)
 
Thanks. I wondered then what one should need to have in terms of weapon tech to really have laser gun instead of firearm. It would need to be really quite much better than typical firearm to be adopted. Typical firearm is nowadays pretty good in its job.

And in more general terms, your post highlights what CIG should be doing... innovating... coming up with exciting new weapons, and defenses and other tools/functions. They have a huge opportunity here. Sure they should implement the traditional solutions, but they need some uniqueness, something quintessentially "Star Citizen". Because atm I see very little. They rely far too much on copying other franchises and old tropes. And no, bird shaped spaceships with metal feathers don't count. They need to be at least semi-believable.
 
Railgun discussions... :rolleyes: Why can't we just have a purple tennis ball chucker like in Elite? 🍿


I’m trying not mention how daft the 'slowwww plasma projectiles' meta is gonna be in Odyssey 🤩. But they seem to be transposing those classes directly to handhelds. (It’ll be the most useful class to have against shields + armour if you only have a one-weapon-slot suit. But just the direst thing in the world in an emergency...)

But to stay on topic ;)

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says Piers Jackson, game director at developer Frontier. "However, as for the actual build-up to having a significant amount of developers working on it, the tail-end of 2019 is when we really started ramping it up."

There you go, development of ED only really started in 2019! Take that Star Citizen! :D

PS: He's actually talking about Odyssey, but thought it was funny.
 
Haha, Montoya (no link, not giving that clicks) is happy that SC's development has gone on so long that it has outlasted Inside Gaming, who have a history of bashing on SC.

Yes Montoya, this is good right? That SC's development has gone on so long other things come to the end of their lives. Maybe think about that a little, you're not getting any younger!
 
Haha, Montoya (no link, not giving that clicks) is happy that SC's development has gone on so long that it has outlasted Inside Gaming, who have a history of bashing on SC.

Yes Montoya, this is good right? That SC's development has gone on so long other things come to the end of their lives. Maybe think about that a little, you're not getting any younger!
His video is probably in response to Inside Gaming finding time to roast Star Citizen during the first minute of their our-channel-is-closing-but-not-closing video

Source: https://www.youtube.com/watch?v=fLiCRsLE_-U
Source: https://twitter.com/InsideGaming/status/1346267904979791872
 
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There was one thing too that I took in account. In modern world there is type of laser that allows adaptable wavelength too. Likewise in that system. Too much reflectivity for test beam, means another beam fired at different wavelength, weapon tries to seek beam outside high reflectivity range. If such is not available within lasers wavelength range it simply would not fire to protect its user. Pretty few materials though are reflective over quite wide em spectrum. (Say from near infrared to UV)
Provided you have a way to generate powerful laser in a wide spectrum.
 

That chart is interesting for me because of how those techs were not discussed before the previous batch of techs were implemented.

Every year has been the same. When we get this tech, things will really come together. Then they announce new techs, which were never mentioned before. I mean, i could be wrong, but i don't think iCache was ever mentioned prior to 2019.

Each was marketed as being the thing that would enable CIG to really ramp up things.

My expectations are that assuming iCache and server meshing are implemented, (and assume they will actually improve performance and number of players), CIG will soon after add more content that brings performance back down and a new technology will be announced that is required to make things better.

They lost me at " In the Unity 3D engine..."

I don't know much about Unity but most games designed in it are pretty poop and/or highly restricted in what they can do. Maybe I'm wrong?
 
Railgun discussions... :rolleyes: Why can't we just have a purple tennis ball chucker like in Elite? 🍿
What we were pointing at, in substance, is CiG missed a really easy low hanging fruit here - doing a sci-fi weapon with sci-fi effects and specs. Show a nice plasma trail behind the projectile when it crosses atmo, give it ludicrous velocity, add special effects to their hearts contents, that's where they could really go all the way in. Instead they served us a regular cannon, which is a bit sad since there are cannons in the game otherwise...
 
They lost me at " In the Unity 3D engine..."

I don't know much about Unity but most games designed in it are pretty poop and/or highly restricted in what they can do. Maybe I'm wrong?
Unity has come a long way. It's not Unreal, sure, but it's still top tier at this point. It's more that it is still the engine you go to when you get started so a lot of games designed in it are made by skilled amateurs rather than professionals, so for better or worse it gets used in (and associated with) a very wide gamut of quality and workmanship.

It's not necessarily the engine's fault if the game turns out bad — as the list shows, a skilled group of designers can do some pretty neat things even with a supposed entry-level engine (which, again, it really isn't any more), whereas as CI¬G shows, even a long-established engine supported by one of the biggest tech companies in the world won't help you if you barely knows your QWE:s from your RTY:s.
 
His video is probably in response to Inside Gaming finding time to roast Star Citizen during the first minute of their our-channel-is-closing-but-not-closing video

Source: https://www.youtube.com/watch?v=fLiCRsLE_-U
Source: https://twitter.com/InsideGaming/status/1346267904979791872

They also had a dig at Cyberpunk but you don't see CP2077 fans getting bent out of shape over it. Or maybe you do... fans are wierd.
 
They lost me at " In the Unity 3D engine..."

I don't know much about Unity but most games designed in it are pretty poop and/or highly restricted in what they can do. Maybe I'm wrong?
Unity is a generalist engine, and its past of low cost licensing entry point made it the indie, small projects best choice.

That said, you can find tech demos showcasing how impressive it can be, and we can list many non crap-mobile games running on it: Subnautica, Ori, Ghost of a tale, Hardspace Shipbreaker, Outer Wilds, Fall Guys, Genshin Impact...

Again, a tool may not be to blame but the user handling it.
 
They also had a dig at Cyberpunk but you don't see CP2077 fans getting bent out of shape over it. Or maybe you do... fans are wierd.
That's because Star Citizen is a cult. It's really specific to this game. Like i mentioned some time ago, there was this French paper mag who published a critical article on SC and in return got their paper mailbox filled with hate mail, and even death threats. Who sends death threats over a video game ? And an unfinished one at that.
While CP2077 is just another AAA title like others - it's got the usual problems of open-world RPG at launch which got solved pretty quickly or are getting solved as we speak, and just like CDPR previous games they'll publish a GOTY version that's the actual "complete edition" if you are able to wait for that one. It's a more general problem in the industry (publishers pushing for an early release then patch later) but it's another topic entirely, the fact remains it's a finished game, you can complete it (i did, twice) without being held back by show stopper bugs. While SC is still lacking pretty much everything in its core aspects (MMO networking, proper persistence, all basic game loops, working physics, etc.) and work has not even started on some of these core aspects 8 years in, not to mention the SQ42 joke.
 
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