MESHING THE SERVERS In the Unity 3D engine we use a similar process to load/unload game objects in and out of the scene depending on what the player is looking at (Occlusion Culling) as well as...
robertsspaceindustries.com
That chart is interesting for me because of how those techs were not discussed before the previous batch of techs were implemented.
Every year has been the same. When we get this tech, things will really come together. Then they announce new techs, which were never mentioned before. I mean, i could be wrong, but i don't think iCache was ever mentioned prior to 2019.
Each was marketed as being the thing that would enable CIG to really ramp up things.
My expectations are that assuming iCache and server meshing are implemented, (and assume they will actually improve performance and number of players), CIG will soon after add more content that brings performance back down and a new technology will be announced that is required to make things better.