As a whole I don't think Franchise adds anything to the game, That being said I just got the game and I've played 168 hours in the past two weeks of strictly Franchise mode according to Steam. I love the game and I wish the online portion was what I thought it was going to be, but once you get 100k CC there isn't any reason for me to keep playing. I play on medium diff and I never have money/staff issues, all I do at the start is make an efficient 8 or 6 box habitat and ill have 100k cash in minutes. So if Cash isn't an issue and CC's aren't an issue why keep playing Franchise? Id just as well be better off playing Sandbox mode cause I have Unlimited resources in both modes. I'm sure Franchise mode was probably in the crack of the bottom of the barrel for them since the only thing different is a "Player" market but if they have the feature then why not make something of it?
I'm sure the games goal is to allow players with creative minds to fill the whole make with large wonderous habitats and paths but I don't, I'm more of an efficient player and I find this game has some fundamental gameplay flaws. When starting new zoos I do not care about low profit animals I fill them up with trash and put contraceptives on them and refill the habitat with more trash when the old trash dies. The "Online" aspect of this game needs to be slowed way down for everyone no exceptions on an even playing field and rare breeds need to be rarer especially the genetically mutated ones like Albino's.
[Animal Growth] I think one of the biggest changes to Franchise or the whole game in fact and could be very important is selecting which habitat or making the pill stop the animal from aging (IF NOT BREEDING). It is such a pain in the rear to replace my filler habitats with trash every single time they die. If they are on the pill they need to enter god mode because there is no difference between that and sticking them in storage for eternity. You can also make a whole new zoo for 100 CC and make tons of mini pens and stick all the animals you want to keep in them and leave the zoo, they will never die. Or simply making Storage and Neglected Zoo animals die at a slower rate.
Add Value to animals make it like a trading card game. These are just a few things I could think of off the top of my head I don't usually post on game forums because all it ever does is fall on deaf ears but I would like to keep playing this game but currently in a rut and bored of it already. thanks for reading and good luck with the game!
Database
Marketplace
Gameplay
Animals
Longevity Gene <------>
Fertility Gene <------>
Immunity Gene <----->
Energy Gene <-----> (How much do they sleep/shelter vs running around for people to see)
Behavior Gene <-----> Conformation or Structural Soundness (How likely are they to adapt being captive? Do they always start fights? Do they breed?)
Growth Rate <------> (How fast they mature)
*PS Community rewards are hot garbage
I'm sure the games goal is to allow players with creative minds to fill the whole make with large wonderous habitats and paths but I don't, I'm more of an efficient player and I find this game has some fundamental gameplay flaws. When starting new zoos I do not care about low profit animals I fill them up with trash and put contraceptives on them and refill the habitat with more trash when the old trash dies. The "Online" aspect of this game needs to be slowed way down for everyone no exceptions on an even playing field and rare breeds need to be rarer especially the genetically mutated ones like Albino's.
[Animal Growth] I think one of the biggest changes to Franchise or the whole game in fact and could be very important is selecting which habitat or making the pill stop the animal from aging (IF NOT BREEDING). It is such a pain in the rear to replace my filler habitats with trash every single time they die. If they are on the pill they need to enter god mode because there is no difference between that and sticking them in storage for eternity. You can also make a whole new zoo for 100 CC and make tons of mini pens and stick all the animals you want to keep in them and leave the zoo, they will never die. Or simply making Storage and Neglected Zoo animals die at a slower rate.
Add Value to animals make it like a trading card game. These are just a few things I could think of off the top of my head I don't usually post on game forums because all it ever does is fall on deaf ears but I would like to keep playing this game but currently in a rut and bored of it already. thanks for reading and good luck with the game!
Database
- For the love of all that is glory why does it take me 20 clicks for an action to happen on the market......
Marketplace
- Remove the CC cap
- Add a bidding/buy now system
- Add filters
Gameplay
- [Game speed] Pausing the game is fine as that hinders you but allowing players on an online market to accelerate animal growth gives a huge advantage.
- Difficulty needs to be standard for everyone.
- Animal growth stopped (Info at the top of the thread ^) but if not see below
- Animal growth needs to be set standard at around 2.5 which is in the middle of the current options or set up to 5x.
Animals
- CC Per Release (You can make Pig, Bird and Lizard farms and get Hundreds of almost instant CC)
- Rare animals need to be rare and desirable
- 3 New Animal Genetics
Longevity Gene <------>
Fertility Gene <------>
Immunity Gene <----->
Energy Gene <-----> (How much do they sleep/shelter vs running around for people to see)
Behavior Gene <-----> Conformation or Structural Soundness (How likely are they to adapt being captive? Do they always start fights? Do they breed?)
Growth Rate <------> (How fast they mature)
*PS Community rewards are hot garbage
- Add a leaderboard.
- Add a special board around the portrait of marketplace animals to show that your buying from someone who placed well in the event. also makes there animal standout from the rest.
- Double the Releasing CC price, make it more rewarding to release during the event.
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