I've been wanting to ask for a long time, but the discussion in the suggestions section reminded me of this.
We made PP, why are people trying to play BGS?
Factions were meant to rise and fall from the status of being powers... that is, when a faction grew sufficiently large, it would become a power... the distinction between the two systems of play meaning small time players could stick with the BGS, while bigger players would transcend to powers, battling other large powers rather than small factions.
But then that got canned, and replaced with what we have now. I started powerplay, and lasted a few weeks. Why?
How do i support a faction? Today i support my faction with trade and security operations and missions, then enter a war for control with another faction, fighting in warzones. After that, an outbreak will probably occur and I'll deliver medicines to exploit that occurrence for more influence... on the back end of that I'll push a little harder till expansion occurs... once we appear in the new system at 10% we begin a campaign of driving our faction up to ensure we aren't retreated, batting off lower- controlled factions and building up security and economic strength once again, and seeking opporunities for mutual benefits to my faction in both systems, while smuggling into a black market of the controlling faction to undermine it.
How do i support a power? Say I'm fortifying...
Today i deliver pamphlets
Tomorrow i deliver pamphlets
The next day i deliver pamphlets
Maybe i want to expand (as patreus)
Today i fight in a conflict zone
Tomorrow i fight in a conflict zone
The next day i fight in a conflict zone
Maybe i want to undermine winters?
Today i interdict her ships
Tomorrow i interdict her ships
The next day i interdict her ships.
This is why the BGS trumps PP. The sheer dynamicity of the BGS in terms of activities and how to achieve results rips shreds off PP.