Well I, for one, think it IS a bad thing. If one can progress to perceived endgame, in any game, so quickly why have the progression at all? Might as well just give a new CDR an Annie fully A-rated and engineered, and a heap of credits, right off the bat and be done with it. Sure, those of us who want to can play the game as intended and progress through the ships if we wish, but with money so easy to come by, why would you? If you can jump right to higher tier ships straight away why bother with anything but the best ships at their roles? Or the largest ships if that's what one perceives to be 'endgame'?
In a game like this, the journey itself is the game, including gradually improving your assets, but with today's society people seem to consider the journey a waste of time and just want to get to the destination in the shortest possible time. It's sad, in my opinion. Of course, easy money makes it easier for players to 'play their own way' as credits are then not an obstacle (to grind) but I can't help but feel it has taken something away from the 'Elite' experience as a game.