Keep trying to gatekeep your favorite kinda newbs and helpWell you will never be accused of being too help here in the forums![]()
Rarely do I see someone patiently explaining about how to outfit a ship with an SRV, Frameshift Wake Scanner and/or Collector Limpet Controller, do a little research to find out exactly what the player needs, how and where to do that research (and why it is okay to use 3rd party tools) and where to go to find the mats they need.
While I do agree that many things that 3rd party tools/sites do should be in the game itself, I don't think it's necessary to implement the above (besides the likelihood that that would delay Odyssey by another 6 monthsAnd say, FD added another fleshed out training sequence, like they recently did with piloting the ship, but with added EDDBS like functionality and a fetch quest type mission to train how to get mats and products to go with it?
Personal opinion here - but I don't have a problem with using third party tools. Maybe it was due to my military career, maybe it is due to my age but I have always embraced the act of using every available resource when trying to solve a problem. There is no way FD could provide the same level and depth of information as EDDB, Inara, even ED Wiki, I think it would be too overwhelming for the game. The way it is now, someone can use the various resources available to get just as much information as they need, in effect self-tailoring the information available to their own specific needs and wants. If it was all in the game, it would have to contact every bit of data, no matter how mundane, how miniscule it is, just to be on level pegging to what is out there. Heck, FD can't even keep their manual up to date"(and why it is okay to use 3rd party tools)"
But is it OK though?
I wonder how much less help noobs would need if these tools were in game.
And say, FD added another fleshed out training sequence, like they recently did with piloting the ship, but with added EDDBS like functionality and a fetch quest type mission to train how to get mats and products to go with it?
Get the whip out Bottom!![]()
I definitely get that and understand the point...Are players not trying things out on their own anymore? Do they really need/want a detailed tutorial about every single game mechanic? Wouldn't players want to investigate those weird "signal thingimabobs" in space and see what happens? Or is this expecting too much these days?
I'm also not a manual reading type if I'm honest and while I do believe you can get the manual from the launcher, I never bothered checking it outI definitely get that and understand the point...
BUT
The way I see it:
If you don't even know what you need to know, how are you meant to know about 3rd party things like EDDBS? Or even what EDDBS does? what is an EDDBS?
Noobs will know about earning money to get bigger and better stuff and this will form the types of questions they ask.
Past Elites came with a fab manual, today's Elite doesn't [really] come with one. Without a manual or even something basic that introduces/hints at the material loop, what are noobs meant to do? I know ED does come with a manual but it's hidden. I have read a good number of posts saying, "Wow! I've been playing for years and just discovered ED has a manual!".
The problem with "signal thingimabobs" and messages is that lots are just flavour and don't do anything meaningful e.g. traders and space liners. I think this adds to the confusion.
I'll happily ridicule you in the name of karma, but on this topic we actually agree. I think Space Astronomy guy has done more harm than good with his "make a billion credits in an hour" videos. I refuse to watch his stuff because of it (I don't want to monetize his channel). Thing is, he's probably a nice guy who has good intentions, but he's basically selling a "How to Solve a Rubik's Cube" book, which completely spoils the fun of actually solving the puzzle yourself. So many negative threads in this forum are from new players who go down the get-rich-quick path and end up bored a week later.Upfront, I will admit this is a contentious topic and I know I will receive some abuse, ridicule and belittling for raising it - so be it, I fully accept what is coming to me but I think this topic needs some discussion.
I like to try out stuff. In other games. In ED I've learned that it is an exercise in futility. Chances are that it doesn't work, it doesn't work any more, it is marginally better or worse simply don't justify the amount of time I have to sink in to "try out". It simply doesn't justify the time investment.While I do agree that many things that 3rd party tools/sites do should be in the game itself, I don't think it's necessary to implement the above (besides the likelihood that that would delay Odyssey by another 6 months).
Are players not trying things out on their own anymore? Do they really need/want a detailed tutorial about every single game mechanic? Wouldn't players want to investigate those weird "signal thingimabobs" in space and see what happens? Or is this expecting too much these days?
I know I sound like a grumpy old man, but I do see the same "spoonfeed me!" and lack of trial-and-error attitude to work things out by themselves at work quite regularly too, particularly with younger colleagues. And when I they ask me how I figured something out, half the time my answer is "googled it" and they're amazed at this possibility.
It depends - in Elite where I draw the line are the more complex puzzles that your average player simply can't, or won't, solve on their own (so anything Thargoid and Guardian related). I basically just followed the herd by being a tourist, which took a big chunk in terms of satisfaction out of the equation being able to solve something yourself. But I've made peace with this knowing that there's a part of the community who want this kind of content, so I let them have it.I like to try out stuff. In other games. In ED I've learned that it is an exercise in futility. Chances are that it doesn't work, it doesn't work any more, it is marginally better or worse simply don't justify the amount of time I have to sink in to "try out". It simply doesn't justify the time investment.
For example I can try out different builds in CP2077. I try some hybrid melee, shotgun dude instead. Pretty soon I discover I can ragdoll enemies. Didn't take much time - I get my lols.
In ED I don't get lols - I get "time wasted for nothing" outcomes.
Don't forget, I'm child of 2.1. There were no scanning for site. No probabilities. No "hotspots". You flew around blindly and hoped something would drop randomly. It was crap by design, but apparently good enough to be rolled out.It depends - in Elite where I draw the line are the more complex puzzles that your average player simply can't, or won't, solve on their own (so anything Thargoid and Guardian related). I basically just followed the herd by being a tourist, which took a big chunk in terms of satisfaction out of the equation being able to solve something yourself. But I've made peace with this knowing that there's a part of the community who want this kind of content, so I let them have it.
If you take engineers for example - I'm now based in Colonia, and engineering there is just so convenient I'm much more experimenting with different recipes and special effects, because it only takes 1-2 jumps to get to them, and it's 4 of them covering all the recipes amongst them. I wish it was similar in the Bubble, because the engineers there being so cluttered means a lot of time spent travelling if you don't have a FC at your disposal.
(FWIW the futility of discussing engineering with you out of all people isn't lost on me by the way!)
Must admit the two best times I'v had working with others.........which I normally try to avoid, are..........It depends - in Elite where I draw the line are the more complex puzzles that your average player simply can't, or won't, solve on their own (so anything Thargoid and Guardian related). I basically just followed the herd by being a tourist, which took a big chunk in terms of satisfaction out of the equation being able to solve something yourself. But I've made peace with this knowing that there's a part of the community who want this kind of content, so I let them have it.
If you take engineers for example - I'm now based in Colonia, and engineering there is just so convenient I'm much more experimenting with different recipes and special effects, because it only takes 1-2 jumps to get to them, and it's 4 of them covering all the recipes amongst them. I wish it was similar in the Bubble, because the engineers there being so cluttered means a lot of time spent travelling if you don't have a FC at your disposal.
(FWIW the futility of discussing engineering with you out of all people isn't lost on me by the way!)
So what is the consensus here
should we, as the Community, be trying to educate these new players, or is telling them the quickest solution the right way to go?