C'mon, this is faintly ridiculous.

I'm not saying everything should be instant. I'm saying your ships should always be immediately available for free at every station. For free. I say this because however long it's been since ship transfers became available, the way this tends to affect my playtime is that I go to where I intend to transfer a ship, start the transfer and then LOG OFF and do something else for an hour or two till it gets there. Any gameplay design that encourages players not to actually play the game is a bad design.

I say it should be available for free because as my fleet has grown in size, I tend to stay rooted in one spot, unlikely to transfer or move to another station. That's also something the devs have said they specifically wanted to avoid.

Paradoxically they also complain that everyone rushes to big ships or whatever, and that smaller ships aren't viewed as more viable.

Duh??

Yeah I would love to use my other ships more but if it's going to take me HOURS to get my hands on them, then I guess I'm just better off doing everything in the old reliable 'Conda. The extra utility literally saves HOURS of my life!!!

A better compromise I guess would be to just allow big ships to carry smaller ships in their holds, god knows they have the space. But that would cause an uproar maybe although I can't imagine why.
 
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Deleted member 182079

D
I'm not saying everything should be instant. I'm saying your ships should always be immediately available for free at every station. For free. I say this because however long it's been since ship transfers became available, the way this tends to affect my playtime is that I go to where I intend to transfer a ship, start the transfer and then LOG OFF and do something else for an hour or two till it gets there. Any gameplay design that encourages players not to actually play the game is a bad design.

I say it should be available for free because as my fleet has grown in size, I tend to stay rooted in one spot, unlikely to transfer or move to another station. That's also something the devs have said they specifically wanted to avoid.
You might be in the market for a Fleet Carrier then.
 
I'm not saying everything should be instant. I'm saying your ships should always be immediately available for free at every station. For free. I say this because however long it's been since ship transfers became available, the way this tends to affect my playtime is that I go to where I intend to transfer a ship, start the transfer and then LOG OFF and do something else for an hour or two till it gets there. Any gameplay design that encourages players not to actually play the game is a bad design.

I say it should be available for free because as my fleet has grown in size, I tend to stay rooted in one spot, unlikely to transfer or move to another station. That's also something the devs have said they specifically wanted to avoid.
But as someone said earlier, ship jump range would become completely irrelevant if that was the case. You could travel anywhere in your 65ly Asp/DBX and immediately have all your Corvettes and FdLs on hand. Every ship other than your taxi could have a 1E FSD and no fuel scoop. It would make a nonsense of designing multi-role ships.

It might make a good game, but it would be a completely different one to what we play now; more towards Arcade rather than Sim. Personally I'd find it a lot less interesting. ATM I like the impression that I'm real, located at a place in the galaxy, and my ships wherever they happen to be are also real. Moving them about takes planning and gameplay.
 
Ships taking time to move adds decisions and consequences to actions - do I request that ship in Colonia when it will take days to arrive, or do I make do with another (or build one from scratch). And if I arrive in a new system and call in a ship I want then do I carry on and do things in my current ship, or log out and do something else (I've done both).

I guess others don't like having to be a bit organised :)
 
Ships taking time to move adds decisions and consequences to actions - do I request that ship in Colonia when it will take days to arrive, or do I make do with another (or build one from scratch). And if I arrive in a new system and call in a ship I want then do I carry on and do things in my current ship, or log out and do something else (I've done both).

I guess others don't like having to be a bit organised :)

That's why you can have your cheap transfer option so things stay the same. I and others can use the expensive faster option.

It's not a matter or organization, it's a matter of having a life and not having time to wait forever so you can feel your immersion.
 
That's why you can have your cheap transfer option so things stay the same. I and others can use the expensive faster option.

It's not a matter or organization, it's a matter of having a life and not having time to wait forever so you can feel your immersion.
As others said - but a FC. So you already have that option. As I said, some people just don't like to have to think 🤷‍♀️
 
As others said - but a FC. So you already have that option. As I said, some people just don't like to have to think 🤷‍♀️

Judging by the hot topics here, some won't rest until the FC is no longer an attainable thing for someone in my position without grinding for years and years.

Look don't get me wrong, I'm not sitting here screaming at the sky over the transfer times. But it's just another artificial time-sink, that's it. Stop dressing it up as some kind of strategic thing when it's not. I also didn't say it should be instant, just not HOURS and HOURS. Is that so bad?

Also there's no need for demeaning snark to people who just have a different opinion. I think just fine, thank you much.
 
I used to also cringe at the cost and time of transfers, i understand why they are not instant as Brrokk explained and I agree. Having an option to fast track the time by spending extra credits seems okay dunno, like fast tracking 750 fortify powerplay merrits to get a specific powerplay module after the 4th week tick.

This week i got a FC (after not playing ED for some time), and now i dont spend 25mil credits ferrying a full built cutter around or other of the 29 ships. but i get to spend maybe 10mil a week in upkeep suspended paid my 1st bill today, so it is a point of priviledge but it took a while to get their, and it is convenient.

But alas ED is fighting for the majority of our game time, it use to take around 1hr 24min to ferry a cutter around the bubble, i would then logg off and get my PVP fix with other titls like WoTanks, Warface, Mechwarrior Online, Naval Action etc. come back same day or next for the cutter....or 3 months later :)
 
This week i got a FC (after not playing ED for some time), and now i dont spend 25mil credits ferrying a full built cutter around or other of the 29 ships. but i get to spend maybe 10mil a week in upkeep suspended paid my 1st bill today, so it is a point of priviledge but it took a while to get their, and it is convenient.


Space towtruck costs MORE than keeping a capital ship running lol. That totally makes sense right.
 
Space towtruck costs MORE than keeping a capital ship running lol. That totally makes sense right.
Well to quantify tritium costs per jump, made my eyes water, i made... i think 6 "FC noob" jumps in one day and calculated the cost based on avg market including weekly upkeep and maintanance...erm...maybe space towtruck is better hahahahaha...but convenience has me sold on it all for now.
 
It's impossible to stay poor in this game unless.... you don't play it I suppose.

An on-topic post!

When I started (in Jan 2015, version 1.0) all CZ kills got a 300Cr bond, it literally cost money to participate in a war. Like the original 1984 game, Combat was for rank, and in order to finance that Trade was the way to make money.

Now, all activities pay enough that they pay for themselves, with perhaps AX combat sharing that original trait of being for rank rather than for the money (I've not done any since the recent 'rebalance' to be sure that's no longer the case).

For just about two years (3.3 mining relaunch onwards) by far the most lucrative player activity for credits has been mining, which requires no engineering at all other than maybe to fight off any NPC pirates on the way to the selling station.

Anyone with time to play over those 2 years had the opportunity to get enough to afford a carrier, and if they didn't buy a carrier 5BCr plus the mining skills acquired to earn more means money is no longer a concern for anyone that plays regularly, and new players or returning existing players can catch up to a point where they have enough money not to have to worry about it anymore pretty quickly.

I play a lot, I rarely focus on earning credits & when I do it's because Credits is the KPI that gets me the most inf effect (eg A-B trading) not because I am trying to earn more cash.

I literally have more than I know what to do with (around 16b if anyone's interested).
 
It's impossible to stay poor in this game unless.... you don't play it I suppose.
Which doesn't turn you magically rich when you start playing. In other words: You dont have the option unless you are rich.
Or in other words: The peasants don't have the option.
Or: The poor can't do.
Or: Not every player can do it.
Or: It isn't an option at all when it's just the priviledged who can use it.
 
But as someone said earlier, ship jump range would become completely irrelevant if that was the case. You could travel anywhere in your 65ly Asp/DBX and immediately have all your Corvettes and FdLs on hand. Every ship other than your taxi could have a 1E FSD and no fuel scoop. It would make a nonsense of designing multi-role ships.

It might make a good game, but it would be a completely different one to what we play now; more towards Arcade rather than Sim. Personally I'd find it a lot less interesting. ATM I like the impression that I'm real, located at a place in the galaxy, and my ships wherever they happen to be are also real. Moving them about takes planning and gameplay.

Ships taking time to move adds decisions and consequences to actions - do I request that ship in Colonia when it will take days to arrive, or do I make do with another (or build one from scratch). And if I arrive in a new system and call in a ship I want then do I carry on and do things in my current ship, or log out and do something else (I've done both).

I guess others don't like having to be a bit organised :)

I was going to chip in with a new post, but I realize I've said this all before and will say it all again, so I'll just link to this four year old post:

Actually, while searching for that thread, I realized I can argue everything I've argued in this thread so far by linking to 3+ year old posts I've already posted.

Which doesn't turn you magically rich when you start playing. In other words: You dont have the option unless you are rich.
Or in other words: The peasants don't have the option.
Or: The poor can't do.
Or: Not every player can do it.
Or: It isn't an option at all when it's just the priviledged who can use it.

Money is so easy to get in ED as it currently is that I have to avoid Slange Lands or she'll try to make my CMDR a multibillionare behind his back by sharing wing massacre missions every five minutes. And the money is so irrelevant that the 100 million CR for nothing isn't even worth the risk of holding up others from cashing in the missions, so I have to decline the wing invites!

Anyway, there are so many FCs out there that you don't even need your own. You could just post a thread or ask someone in game and twenty minutes later someone will be like, "yeah, you can borrow my seventh FC for the next two years, just let me know where you want it."
 

Deleted member 182079

D
Which doesn't turn you magically rich when you start playing. In other words: You dont have the option unless you are rich.
Or in other words: The peasants don't have the option.
Or: The poor can't do.
Or: Not every player can do it.
Or: It isn't an option at all when it's just the priviledged who can use it.
Complete rubbish and you know it.
 
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