Keep cool, it's a game. Atm there 0 rivers in the alpha and nobody complain about it.
actually...you dont know that. There could be lots of complains about it. I wasnt aware
you speak for the totality of SC backers I wonder where you got your sources from to make such sweeping statements.
My estimate of no value is between 2 and 90 rivers for Pyro.
Again...is that your private assessment based on your familiarity with the projects development? As vague as it is its also a strangely specific number range given the fact we cant have 90 players or ships in the tech demo yet and having 90
objects in your screen brings your processor to its knees
Also the notion of "lava rivers" and how the term is handled in here gives the assumption its some kind of supernatural thing that behaves like a regular river but consists of red hot gooey stuff in short...magic.
Usually lava rivers while they exist are a short-living phenomenon depending on a lot of variables. Its not like theres a constant lava flow with a source thats pumping out the stuff at a fixed rate. Fluctuations in flow rate and source point would allow the material to cool at which point it presents resistence for new lava coming in which would make any "lava river" to spread like crazy most of which veins would be one-time deals. I can only make estimates of what kind of processor calculations it would take to simulate erruption, lava flow and the creation of said lava rivers and we are talking about a whole planet. If you can do rivers you cant automatically do lava rivers because they are not the same thing....at least to the people who know about the difference.
Seeing you giving such a "larifari" estimate ignoring the ramifications....lets just say its exactly what I would ve expected ^^ Lots of people fall for the hype and create fantastic expectations that CIG is unable to fulfill.
When we are in a fantasy setting a lava river wouldnt bat any eyes. The important thing would be the visual quality but things like source, cause, material density and material quality (putting stuff on fire....) wouldnt be something any player (or developer in such a game) would think about. But this is Star Citizen isnt it? It claims unmatched fidelity and realism so its fair to take realistic thoughts into consideration aka why we talked about railguns to begin with. "Rule of cool" and "its a video game" have their place in such a discussion simply because you very quickly run into challenges that are too large or impossible to overcome given the intended result.
Things like volumetric entities, fluid simulation or weather flow are such a complex and LARGE thing to do in video games when you want to match high quality expectations that its either faked or outsourced to third-party applications. CIG acts like they are going to do all these things
on the side on their own which is laughable to begin with (njow that I understand video game development better then 10 years ago) and also only makes it abundandfly clear that CIG is in way over their heads but not honest enough to admit their limits. Instead they give us more ships to spend money on. Scammy as these things come ^^
Coming back to lava rivers. Apart from a "realistic" touch such a feature would be primarily highly
useless to gameplay. I m sure you could utilize it but why
waste your high-cost and limited development time on stuff like this when you have problems like netcode, flight simulation, AI etc...you know.....IMPORTANT THINGS on your slate already? Thinking about Star Citizen.....WHY would CiG or even the playerbase think about lava rivers this early in development at all? I know, its not really CIG, those guys havent even mastered regular rivers yet. The lava river is just another example of private people haveing a run-away imagination without realistic restraints or unshakable faith into CIG that borders on the fanatical ^^
The same applies to the existing development (because lava rivers are just a mind fart by some people here). Why waste your time and money on river simulation and placement at this time of development? Rivers are not important, hold no gameplay value....
they just look nice...it boggles the mind and helps to raise more question in relation to CIGs competence and the nature of the whole thing.
You know what would
really help Star Citizen?
Producing results in a timely manner but I guess CIG isnt the right company for that is it?