The only way to implement (functional) aquariums, is to make a big and I mean HUGE expansion pack now you just might be asking yourselves
”How big exactly?”
ABOUT 5 PARTS LONG
That’s right, my recommendation is just to accept faith (And phishe) is to replace the next 5 dlc with 5 segments of Expansion pack
The mechanics and the first segment will be enlisted here
Mechanics
”How do you implement fish?”
This is a big question, and I have got a big answer for it
Enclosure: very simple, add a new type of barrier!
The aquarium barrier! This barrier will accommodate the many species of this expansion pack (and a few inspired dlcs after) and will come in about 5 variations: Glass, Acrylic, Iron-Glass alloy, breeding, and Null.
Glass (security level 1-3) this glass will be able to support many small-medium aquariums.
Acrylic (security level 4) this barrier can support bigger aquariums, but will need frequent maintenance.
Iron-Glass (security level 6) this is similar to the thick glass wall, but can hold the Biggest amounts of water, and can be home to one of the biggest fish.
Breeding: (security level 5) too ugly to show in front of guests, this is where you can breed new fish (added in the final part) or to hold eggs and fry.
Null-security level 1-6) invisible, and you can put it around any water area to turn it into a natural pond-like aquarium. While habitat animals can swim right through it, the fish cannot escape! (Even fish with the jumper or escapist perk)
Can’t forget about a staff gate! There will be a ladder covered by a glass tunnel, accessible via codelocked door. (For staff who don’t wanna get wet via rain)
Maintainance: Fish (and other aquatics) will need a specific new quarantine to get healthy, acclimated, and shoaled (more on that).
Introducing the Aquatic quarantine! This staff building will house fish, and also medicate them if needed. Still, you will have to get them from the trade center, and a good ‘ol zookeeper or vet can take care of them in there, before the fish are ready for exhibit. A zookeeper can feed, clean, and do water changes (can be scheduled) to keep your fish’s welfare green. A vet can medicate the fish, do checkups, and even take fish into quarantine. A mechanic can take care of the aquarium itself, as well as the new pump system (more on that later). Educators can still do zoo talks, and will also throw food in the aquarium.
Pump system:
This system will be in place only for aquariums, and will keep the aquarium fish happy
Heater (For tropical fish): Will heat the chosen aquarium, and can be adjusted via slide in Celsius or Faranheit.
Filter: Keeps the water clean and the Ammonia at bay. Always add filters first before anything.
Protein skimmer (for saltwater and/or brackish): will help the water of your reef, or maybe even your estuary, keep even cleaner.
UV sterilizer: If the water turnes green, or if the pathogens become unbearable, then this will help.
Reverse Osmosis (for freshwater): Utilises the power of reverse osmosis to keep your freshwater tanks even cleaner.
Ph, Gh, Kh, and density regulators:
All have their own mechanics and can change the water chemistry to better suit the fish, as different species like different chemistry (via slides)
And of course, the...
Aquarium pump: Combines all this machinery and connects it with the aquarium. Let all the conditions settle the way you want them, and then establish your ecosystem.
Which leads us to...
Other mechanics:
This will explain the fish, their habitats, the plants, the care, and the substrate.
The waters
Freshwater: This water is very easy to care for, and houses a variety of fish, such as the small Bolivian Ram, or the mighty Arapaima. This water has both tropical and coldwater variations, along with the following biomes.
Sand (Live or fine, Live is for saltwater): Basic and cheap, and fish of all waters like it.
Gravel (coarse or fine): perfect for fish that call streams home
Soil: Great for fish that love mudlands and swamps
Default: Plain old glass, but a better substrate is needed.
Leaf litter: Offers plenty of hiding space, food, and even medicine.
Fish Mechanics:
It’s gonna work, trust me
Live worms: Squirmy, wiggly, snacks filled with protein
Live plankton: Sea chips that move, it’s great baby food as well.
Small meats: For fish that eat smaller fish
Veggies: Nutrients and vitamins for vegetarian fish.
Mussels and shellfish: For fish who have a sweet tooth for hard candy.
Krill: Rich snack for all sorts of fish.
Coral bits: Made from coral and it’s crunchy, perfect fit for coral eaters.
Peter’s elephant nose fish-Tropical-swamp
Space: 55 gallons min.
Parameters: 72-83 d.f., 23-28 d.c., ph: 6.0-7.0, Gh: soft, Kh: 0-10
Diet: Flakes, Live worms, Live plankton.
Perks:
Jumper-requires lidded aquariums
Shoaler- 1,5+ individuals
Nocturnal- requires more shelter space
Size (Based on inches): 9
Foliage density: 100%
Biotope bonus (If you put fish from the same biotope, guests will get a higher education bonus): Upside-Down catfish, Congo tetra, Kirbiensis cichlid, African Butterflyfish, Bichir.
Source: Fish shop
Fish: x6 Schooling Bannerfish, x1 Queen Angelfish, x2 Zebra Moray.
Cost: 290 cc (The rarer/more beautiful fish cost more cc)
I hope y’all have a good one and I will explain more on part 2
To be continued...
”How big exactly?”
ABOUT 5 PARTS LONG
That’s right, my recommendation is just to accept faith (And phishe) is to replace the next 5 dlc with 5 segments of Expansion pack
The mechanics and the first segment will be enlisted here
Mechanics
”How do you implement fish?”
This is a big question, and I have got a big answer for it
Enclosure: very simple, add a new type of barrier!
The aquarium barrier! This barrier will accommodate the many species of this expansion pack (and a few inspired dlcs after) and will come in about 5 variations: Glass, Acrylic, Iron-Glass alloy, breeding, and Null.
Glass (security level 1-3) this glass will be able to support many small-medium aquariums.
Acrylic (security level 4) this barrier can support bigger aquariums, but will need frequent maintenance.
Iron-Glass (security level 6) this is similar to the thick glass wall, but can hold the Biggest amounts of water, and can be home to one of the biggest fish.
Breeding: (security level 5) too ugly to show in front of guests, this is where you can breed new fish (added in the final part) or to hold eggs and fry.
Null-security level 1-6) invisible, and you can put it around any water area to turn it into a natural pond-like aquarium. While habitat animals can swim right through it, the fish cannot escape! (Even fish with the jumper or escapist perk)
Can’t forget about a staff gate! There will be a ladder covered by a glass tunnel, accessible via codelocked door. (For staff who don’t wanna get wet via rain)
Maintainance: Fish (and other aquatics) will need a specific new quarantine to get healthy, acclimated, and shoaled (more on that).
Introducing the Aquatic quarantine! This staff building will house fish, and also medicate them if needed. Still, you will have to get them from the trade center, and a good ‘ol zookeeper or vet can take care of them in there, before the fish are ready for exhibit. A zookeeper can feed, clean, and do water changes (can be scheduled) to keep your fish’s welfare green. A vet can medicate the fish, do checkups, and even take fish into quarantine. A mechanic can take care of the aquarium itself, as well as the new pump system (more on that later). Educators can still do zoo talks, and will also throw food in the aquarium.
Pump system:
This system will be in place only for aquariums, and will keep the aquarium fish happy
Heater (For tropical fish): Will heat the chosen aquarium, and can be adjusted via slide in Celsius or Faranheit.
Filter: Keeps the water clean and the Ammonia at bay. Always add filters first before anything.
Protein skimmer (for saltwater and/or brackish): will help the water of your reef, or maybe even your estuary, keep even cleaner.
UV sterilizer: If the water turnes green, or if the pathogens become unbearable, then this will help.
Reverse Osmosis (for freshwater): Utilises the power of reverse osmosis to keep your freshwater tanks even cleaner.
Ph, Gh, Kh, and density regulators:
All have their own mechanics and can change the water chemistry to better suit the fish, as different species like different chemistry (via slides)
- Ph will change the water’s acidity/alkalinity (works for all waters)
- Gh will determine whether the water is soft or hard, depending on the mineral density (works for all waters, but will slightly decrease if a reverse osmosis machine is present)
- Kh will be the carbonate hardness and will determine the stability (works for all waters)
- Density will be the amount of marine salt that is in the aquarium (works for saltwater and brackish water)
And of course, the...
Aquarium pump: Combines all this machinery and connects it with the aquarium. Let all the conditions settle the way you want them, and then establish your ecosystem.
Which leads us to...
Other mechanics:
This will explain the fish, their habitats, the plants, the care, and the substrate.
The waters
Freshwater: This water is very easy to care for, and houses a variety of fish, such as the small Bolivian Ram, or the mighty Arapaima. This water has both tropical and coldwater variations, along with the following biomes.
- River: for those fish that inhabit rivers, and recive the many nutrients from the mountains up above. (Exp: Arapaima, Black Diamond ray, Discus, Oscar Cichlid, Rainbow trout and others)
- Lake: mostly for secluded communities, such as Lake Malawi, or the Great Lakes (Exp: Kampango, Blue Dolphin Cichlid, Largemouth Bass, Sunflower seed, Leilupi, Convict Cichlids, Midas Cichlids and others)
- Swamp: this is where fish have a shallow, but vast area of murky and rich water (Exp: Peter’s elephant nose fish, Bettas, Upside Down Catfishes, Channel catfish, and others)
- Estuary: a unique ecosystem with plentiful mangroves, and a bustling amount of fishlife, and even some of the fish are originally from freshwater! (Exp: Green Spotted puffer, Knight gobies, Orange chromidae, A few species of archerfish, guppies, mollies, Leopard morays, and others)
- Reef: abundant in coral and in colors, this is home to unusual fish, and unusual creatures. (Exp: Pericula clownfish, Zebra moray, Cleaner shrimp, Napoleon wrasse, Yellow tang, Arabian Dottyback, Emperor butterflyfish, French angelfish, Black tip reef sharks and others)
- Lagoon: the saltwater version of the estuary, filled with greens and open water.(Exp: Blue surgeonfish, Azure demoselle, Cownose ray, Harlequin tusk, Lookdown fish and others)
- Costal: a swiss army tool of habitats mixed into one, this place is home to massive kelp forests (Exp: Leopard shark, common octopus, Cuttlefish, Mackerel, oo wrasse, Goliath Grouper and others)
- Pelagic: Home to some of the biggest fish, this is open Ocean (Sardines, Whale shark, Giant Manta, Blue shark, Atlantic Salmon, and others)
Sand (Live or fine, Live is for saltwater): Basic and cheap, and fish of all waters like it.
Gravel (coarse or fine): perfect for fish that call streams home
Soil: Great for fish that love mudlands and swamps
Default: Plain old glass, but a better substrate is needed.
Leaf litter: Offers plenty of hiding space, food, and even medicine.
Fish Mechanics:
It’s gonna work, trust me
- They don’t need to swim individually, they can have 3d models and small animations, but to move them, it will be up to the player to decide, as they can control the loop swimming animations, so that the fish move in every way the players want them and by that I mean you can plan a looping route for the fish to swim, so that the devs don’t need to implement ai to the fish (they might lose their minds trying to code every neon tetra in a shoal) . The fish can loop individually or in a shoal.
- There will be a variety of foods for the fish and the player can choose what the zookeepers feed the fish (assuming that you looked in the Zoopedia first).
Live worms: Squirmy, wiggly, snacks filled with protein
Live plankton: Sea chips that move, it’s great baby food as well.
Small meats: For fish that eat smaller fish
Veggies: Nutrients and vitamins for vegetarian fish.
Mussels and shellfish: For fish who have a sweet tooth for hard candy.
Krill: Rich snack for all sorts of fish.
Coral bits: Made from coral and it’s crunchy, perfect fit for coral eaters.
- Fish will have preferences for shelter, foliage density, social group, nutrition and space, as well as special perks that make management a bit more challenging and fun.
Peter’s elephant nose fish-Tropical-swamp
Space: 55 gallons min.
Parameters: 72-83 d.f., 23-28 d.c., ph: 6.0-7.0, Gh: soft, Kh: 0-10
Diet: Flakes, Live worms, Live plankton.
Perks:
Jumper-requires lidded aquariums
Shoaler- 1,5+ individuals
Nocturnal- requires more shelter space
Size (Based on inches): 9
Foliage density: 100%
Biotope bonus (If you put fish from the same biotope, guests will get a higher education bonus): Upside-Down catfish, Congo tetra, Kirbiensis cichlid, African Butterflyfish, Bichir.
- When fish die, they just disappear, and the notifications pop up about death, so try not to make that happen.
- Fish will be bought from a specific fish market, like exhibit animals, but the difference is that you can buy fish in a bunch, and with different species
Source: Fish shop
Fish: x6 Schooling Bannerfish, x1 Queen Angelfish, x2 Zebra Moray.
Cost: 290 cc (The rarer/more beautiful fish cost more cc)
I hope y’all have a good one and I will explain more on part 2
To be continued...