Shield boosters should go. Combat was better without health spells.I'd be okay with a shield nerf of some kind to make hulltanks worth it. I'd also be happy for FDL to be nerfed, alternatively. I see the usual forum myth-mongering, in this case about nerf-creep "oh no what else will these crazies nerf if they get their way?" - nope it's just about breaking some of the head and shoulders primacy of the FDL. And another invention - "it will just be replaced with new meta" - no, unless you overnerf it. Keep it the meta by all means, just "less meta" to give other options a look-in for anyone but the best pilots.
This was my initial thought but 2 things. All the other ships that are meant to be decent at combat or better are all really close to each other. The fdl is above everything else by a notable amount. Nerfing the 1 ship is much easier. Also we don't want to see every ship with a 80-90deg/sec pitch rate.There's supposedly going to be a PvP balance pass this year.
I'd rather see other ships getting buffed to compete with the FdL, but their approach might indeed end up giving the FdL a double-nerf treatment like it happened with the painite double nerf (base price reduction + infinite demand bugfix) - for example if they nerf the ship, and nerf how shield stacking works.
Universal Nerf for the shield pool.
Set a common shield pool baseline for maximum engineered shield like let's say 1000 points.
At the same time, make no ship exceed that shield baseline by +/- 30%.
For example that would mean 700 maximum shield for a Sidewinder and 1300 for a Corvette / FDL.
That would balance all ships while keeping the meta, but in a much closer, reachable range.
building ships that are not a 'META' but fun to fly...If you want balance, do it yourself and try
building ships that are not a 'META' but fun to fly...
... I have some empathy with the PvP community, but have to confess the loathing I feel when the calls to 'nerf' something that bothers them, which would have repercussions for every player, are uttered with such regularity.
As mentioned, the PvP 'community' organise fights for their entertainment, and create their own rules for such, so why the call to impose their preference on the whole playerbase?
That's good...FYI, it's not the PvP community who come up with stupid "nerf the FDL" suggestions.![]()
Could you please be more specific as to which nerfs? Also there are so very few here on these forums whom I recognize as respected leaders in the PvP community. Who are the most respected? Those with the most skill. The top tier participate in these forums rarely, if ever.building ships that are not a 'META' but fun to fly...
... I have some empathy with the PvP community, but have to confess the loathing I feel when the calls to 'nerf' something that bothers them, which would have repercussions for every player, are uttered with such regularity.
As mentioned, the PvP 'community' organise fights for their entertainment, and create their own rules for such, so why the call to impose their preference on the whole playerbase?
building ships that are not a 'META' but fun to fly...
... I have some empathy with the PvP community, but have to confess the loathing I feel when the calls to 'nerf' something that bothers them, which would have repercussions for every player, are uttered with such regularity.
As mentioned, the PvP 'community' organise fights for their entertainment, and create their own rules for such, so why the call to impose their preference on the whole playerbase?
Is difficult when doing so means overtly handicapping one's self against peer-level opposition.
A properly balanced game would have a wide variety of viable options through the entire stack of combat scenarios and skill levels. And this would be reflected in people's choice of ship for various tasks.
Organized PvP is only on narrow slice of the PvP spectrum. It's also not PvPer's preferences that are a concern here, it's what can be observed about what ships are used and how they are used. Indeed, preferences are the very last thing that should be considered, if the goal is balance, because preferences are subjective (and most people want their favorite toy to be the best toy, irrespective of balance), while usage patterns are objective and empirical.
Balancing for the lowest common denominator is the same as not balancing at all. Everything is viable against (human) NPCs because NPCs are deliberately designed to be fodder for CMDRs of all skill levels. There is no way to separate the wheat from the chaff in such scenarios.
I strongly suspect that most players would barely even notice an FDL nerf. It's not the go to PvE combat ship and knocking it back to near 1.4 stats (reducing it's rotational performance 10-15% and reducing it's PP class to 5) wouldn't even make it much worse at any PvE content (it would still out turn the Kraits or Python by a significant margin and would only need minor loadout adjustments for most CMDRs currently using them), but it would still go a long way to balancing combat ships at the high-end. That faster pitch rate, combined with it's boost multiplier, allows it to orbit better than anything with comparable or better firepower, skewing relative time on target vs. most other vessels that should be competitive, in favor of the FDL. And the class six power plant allows even the most outlandishly power hungry loadouts (reinforced high-cap prismatics, five skill boosters, dual SCBs and five PAs, for example) to be fielded with minimal trade offs. A modest reduction in performance of the FDL would make half a dozen other combat vessels look a lot more viable.
Stop calling for nerfs to stuff. Just stop.
One ship is always going to be the "king" of something. If you nerf the FDL, another meta will just replace it.
building ships that are not a 'META' but fun to fly...
... I have some empathy with the PvP community, but have to confess the loathing I feel when the calls to 'nerf' something that bothers them, which would have repercussions for every player, are uttered with such regularity.
As mentioned, the PvP 'community' organise fights for their entertainment, and create their own rules for such, so why the call to impose their preference on the whole playerbase?
Gladly... Although I won't spend my time looking up the specific posts, but you may rest assured they certainly do.Could you please be more specific as to which nerfs?
Those half dozen other ships are either low skill ceiling crap or less fun to fly.
Or both.
The FDL is working as intended.
You jumped on the most obvious one - the drag experimental (which was screamed down even before it made it into the game, that was hilarious!)
Another recent request was for the removal of the Corrosive experimental...
Read around a bit, there may be a few that don't spring immediately to mind... All with the usual throwaway that only PvP players actually play and that the PvE community wouldn't ever notice anyway (or if it affected them it doesn't matter because..)![]()
Why does a game asset have a requirement to be rational rather than enjoyable?And what rational PvE FDL loadout requires a class 6 PP?