I don't, to me it was very strange and probably one of the worst ones since the comeback
They offer higher pay outs per tier but make the tiers ludicrously out of reach, bear in mind the pay outs are the only way of earning credits here unlike the others
they didn't tinker with the tier targets as they have been, if ever a CG needed tinkering it was this one
they restricted to G1 mats which made the broker service unbelievably tedious, why not be able to offer higher mats for a higher count?
hell even handing 300 mats over was a slow process
you can usually work out what they are testing with these CGs but this one just seems to be a random pick out of hat jobbie, just hope there's an actual consequence to this story
So, in the past they've had CGs for G5 materials. Obviously the counts were a lot lower, and because a lot of people's bins were already full, they just dumped them and cleared out the CG really quickly.
G1s are easy come, easy go, and 1 G5 = 81 G1's. But you can only carry 300 at a time of G1s. So you could only push around 1200 per run; that's pretty comparable with a standard trade CG, only it's for Materials[1]. So if you were doing G5's, it'd be like doing 30-odd G1 loads all at once which is a bigger skew.
Basically, I think FD were trying to make it function like a standard trade CG, but forgot you don't just buy 1200 materials from a depot like you do with trade CGs. FD's had a history of forgetting that with CGs where commodities are non-purchasable (though thankfully didn't do that with the recent tissue sample CG)