Thinking about this post in particular (ignoring the ones that have gone before) the motivation for posting is, understandably, posted from a PvP perspective (although not blatantly obvious from the original post) which is not a 'bad thing' in its own right, as it highlights a couple of 'issues' faced by those players...
Is open so 'barren' because of players making good use of the block feature, or are the majority now playing in PG & Solo? (I'm assuming the frequent calls for 'open whatever' are made for a purpose)
To play as a PvP'er does require some time invested in making sufficient credits for rebuys as well as collecting a huge amount of high-grade materials (or trading for them) to engineer ships to both compete and survive - hence the x2 suggestion for
everything in open...
The organised PvP Community (perhaps a call to
@Slange Lands is in order here - she may be able to introduce the OP to a very good community, or at least provide some great pointers) appear to manage supporting their play without demands that everyone join them, or demanding 'extras' because of their choice.
BGS manipulation is least favoured by PvP action - yes, it makes sense for a group to have a couple of their PvP players in open as a distraction, but at best it is just a nusiance for the opposition, at worst actually damaging the faction being supported. So the BGS part of the discussion can be discounted as simply a smokescreen, from my own experience, of course
I guess what I bring from this is that the OP wishes to highlight how tough it is for a PvP player to progress in the game so they deserve 'special' treatment for playing in their mode of choice... Well, it doesn't hurt to ask, does it?