Making the unique Double-Engineered Missile Rack available via Tech Brokers is a great idea - hopefully other unique modules will come later too

How about a confused and aggravated open letter to oppose this? :LOL:

I believe it is a must do!

I plugged it into a template and got this:


Dear FDev, on behalf of the entire Elite Dangerous community, I would like to thank you for literally destroying CGs for everyone. I blew through my entire year's vacation and skipped my Aunt's funeral to ensure I got high enough in the CG to acquire the double engineered seeker missile, only for you to tear the heart out of my chest today with this announcement anyone can unlock them now at a broker.

I've supported this game since I first dreamed of it in 1984 and cannot even describe the confusion and betrayal I feel now. Why did you do this to me?!

I've seen several YouTubers and streamers say pretty much the same, and soon we'll see the results of Reddit poll as well...

And I'm mainly quoting this exquisite effort by Mr Vedmo, as it is fantastic and hits the nail right on the head. Good invoking of the social media gods as well sir, excellent work!
 
It's...pretty garbage, honestly. I suppose it might be halfway decent on a bubble taxi or exploration ship, but those barely need weapons in the first place.
 
Tech Broker reward
The reward for this week's goal works differently to how you may expect. Rather than unlocking the item in outfitting, you directly purchase the module with the mined resources. You can get two by obtaining double the resources.
can we get three by obtaining triple the resources ?! or is it a max of 2 ?
You can purchase additional rewards by increasing the amount of resources each time.
 
If they let us buy engineered modules through human tech broker (which I have fully unlocked btw, and is utterly useless), that would be pretty awkward, but still good first step at reducing the grind in this game. Looking forward to it.

I'd still prefer players to be able to trade modules between ourselves, but oh well...
 
I think I have it all figured out, to recap:

Liz Ryder decided anyone will be able to buy the fully engineered lightweight and high capacity Class 2 Seeker Missile Rack with thermal cascade from technology brokers at the price of 16 Proto Light Alloys, 24 Conductive Ceramics, 26 Hybrid Capacitors, 28 Phosphorus, and 10 Osmium. Unlike conventional Tech Broker transactions, one will not use these items to unlock the module and make it available for purchase with credits, but rather each time the module is purchased it will require the items and quantities listed.

A community goal will be running congruent with this announcement. Those who place in the top 75% will receive one fully engineered lightweight and high capacity Class 2 Seeker Missile Rack with thermal cascade as a reward. The material and commodity quantity requirements to purchase a fully engineered lightweight and high capacity Class 2 Seeker Missile Rack with thermal cascade from a Tech Broker will be lowered for a period of two weeks by an amount in relation to the tier level achieved in the CG, after which they will remain available for purchase at full cost.

If they let us buy engineered modules through human tech broker (which I have fully unlocked btw, and is utterly useless), that would be pretty awkward, but still good first step at reducing the grind in this game. Looking forward to it.

Yes, this does fall in line with suggestions made over the years of engineered modules being available for individual purchase for a set amount of materials. It will be interesting to see how far this goes. I'm not at all opposed to tech brokers selling (not unlocking for unlimited credit purchase) a variety of engineered modules for those who would like to approach engineering differently, although I am personally happy with the current system too.
 
i vote no. But not because i want CG's to offer unique things that users really are drawn to because of the unique reward.

I dont like anything "engineered" being treated as something mass produced and able to be insured.

I also dont like how engineered abilities and effects can basically be relied upon and "maxed out". Engineers are broken, not because they moved away from RNG, but because the entire implementation of them is lazy and counter-productive against fdev's own needs to balance ships and npc pve and pvp. Just extremely short sighted and bad.

we have examples all over gaming of better solutions to such a feature. They ignored all of the ones that work.

CG's should definitely offer unique things every now and then, but those things should be a fixed amount and if destroyed, gone forever (unless offered again). The only alternative is perhaps a cg offering early access to a mass produced or synthed item that will be available later - but again, if destroyed you have to unlock it the normal way or purchase the mass-produced one for insurance to cover).
 
i vote no. But not because i want CG's to offer unique things that users really are drawn to because of the unique reward.

I dont like anything "engineered" being treated as something mass produced and able to be insured.

I also dont like how engineered abilities and effects can basically be relied upon and "maxed out". Engineers are broken, not because they moved away from RNG, but because the entire implementation of them is lazy and counter-productive against fdev's own needs to balance ships and npc pve and pvp. Just extremely short sighted and bad.

we have examples all over gaming of better solutions to such a feature. They ignored all of the ones that work.

CG's should definitely offer unique things every now and then, but those things should be a fixed amount and if destroyed, gone forever (unless offered again). The only alternative is perhaps a cg offering early access to a mass produced or synthed item that will be available later - but again, if destroyed you have to unlock it the normal way or purchase the mass-produced one for insurance to cover).
Just curiosity - If your ship is destroyed do you go for the Sidewinder / Eagle, or just take the rebuy?
 
Just curiosity - If your ship is destroyed do you go for the Sidewinder / Eagle, or just take the rebuy?

It's been years since i've been destroyed. Who's to say if engineering even existed the last time and why would it matter? The behavior of rebuy doesn't provide stock versions of the parts that you have equipped, so neither option is right.

I also dont do bounty hunting in a sidewinder with pulse lasers and no shields as a solution to npcs being predictable and easy. That's not an acceptable solution.
 
If i'm a player and offered choices, I'd expect the player to pick the choice that benefits them the most.

The purpose of making insurance not cover engineered modifications is two (three) fold.
1. It makes intuitive sense for the lore and consistency within the game. Why is data and commodities lost but modifications to parts not? how can modified parts produced by an engineer get "repurchased" when they are explained to be the result of unique talents and abilities of certain individuals?
2. It makes the imbalanced nature of the parts less powerful and thus less impactful by being consumable when destroyed. Players have to weigh whether to risk losing heavily engineered items in risky scenarios, and thus we'd see less heavily over engineered ships leveraging that imbalance as often as we currently do. This creates a natural limitation to engineering without direct nerfing or buffing.
3. It also forces those users who take those risks with those parts and lose to have to re-enter the game loops to acquire more if they wish. A penalty that may be far more impactful than simple credits.
 
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