One example of how parts of ED overlap to cause issues:
Combat expansion powers in Powerplay can use AFK turretboat ships with heal beams to rack up mental amounts of merits. Since they use the old style CZ mechanics where there is no 'end' state of the battle they can sit there in a wing of 4 in PG, totally safe healing each other.
Its not bots per se here, but enough of an issue that needs looking at. Here you could:
Use new CZ mechanics (battle has an end) to make people have to leave, starving the turretboat.
CZ POI center 'wanders' so the battle drifts away / around turretboats, meaning less guaranteed kills.
Heal beams removed, or modified so that they can't be continuously used.
If you're trying to make a serious case for your cause you should try to start with the strongest ideas first and try to bury the bad/controversial ones which will get people to actively oppose you.
You saying there is a bot problem, is not proof there is a bot problem. You even say it's "next to impossible to prove beyond any reasonable doubt" and "most people worth their salt are able to figure out there's something suspicious" is not proof there is something suspicious.1.- Yes, there is a bot problem. Many people can testify to this, and although it is hard or next to impossible to prove beyond any reasonable doubt, most people worth their salt would be able to figure out that there's something suspicious about certain activity in the game.
2.- Because there are bots.
More than 17,000 commanders convinced enough there is a bot problem is (say it with me) not proof there is a bot problem.More than 17,000 commanders have signed up to an anti-botting agreement. So at least some see it as an issue.
1: increase the drop zone around stations so that more NPCs can interact / attack you (security, pirates etc).
And its already "stolen with pride"This should be a thing in it’s own right. The possibilities are endless for proper piracy, blockades, security scans, more involved smuggling, and even just getting to actually fly sub-FTL a bit more and simply admire the pretty stations.
You could tweak it all sorts of ways and make it dependent on security/system states, or the size of the station (outposts with their smaller ‘footprint’ could let you drop closer to the no-fire zone to make them more useful?), but even in it’s crudest form this is a great idea!
And I repeat my first question ... why should players have to prove they are not bots?Actually - looking a for a read on what incentive a player would need to for example select an option that would fox a script.
You saying there is a bot problem, is not proof there is a bot problem. You even say it's "next to impossible to prove beyond any reasonable doubt" and "most people worth their salt are able to figure out there's something suspicious" is not proof there is something suspicious.
More than 17,000 commanders convinced enough there is a bot problem is (say it with me) not proof there is a bot problem.
"Actually I would love if cheaters destroyed the work of legitimate players".
I expected to see the usual nay saying, and it is okay because the nay saying usually comes with some legitimate criticism.
However I did not expect to see people just outright defend botting if it means griefing big player groups. Where's the shame?
I don't know if you are legitimate players.
I don't think big BGS-focused groups should exist at all let alone have such massive influence over systems. If someone decided to step up and topple the whole thing down, I would gladly put my red nose back on and watch in anticipation. Not that I would support their means of achieving it, but I wouldn't condemn them either in such a case.
Uhm... What is this hypocrisy!? You dont want bots to ruin your precious litle territories, but its perfectly fine to bring an armada of carriers on auto-flight from the bubble all the way to Carcosa to bring down a single station? Either free for all or no bots at all.
Arrrr!
I think another way of sorting out the botting problem would be to change how auto-dock (AD from here out) works in the first place. As it stands if you have AD on your ship you don't need to do anything for it to initiate, unlike with super-cruise assist (SCA). So if AD was made to be a Request docking permission ---> Granted ----> Engage AD ---> "Auto-docking acknowledged commander, Flight control is taking over" (For the record, I would actually love this and just might install AD on some of my ships just for the experience, would feel more immersive) And during power-play and bgs events have a semi-frequent "Sorry commander, all FFC staff are currently occupied, please cancel request and resubmit or dock manually" or a "Appologies Commander, connection to the AD computer has been lost, please resubmit request and we will bring you in" - just as / shortly after they pass through the letterbox, thus meaning that bots would then get trapped there and blown up for loitering / running out of time to dock.
Sure, go for it. Just tell them to give me a custom paint-job if it's implemented.Going to steal that too if you don't mind - the emphasis of the original idea was more at the mission board/market interface, but by extension, there is a similar opportunity at docking